16 Commits

Author SHA1 Message Date
uruk
0bfde974cd CGE2: Implement debug console and add a debug channel for opcodes. 2014-07-26 12:59:39 +02:00
uruk
a6eb089033 CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp. 2014-07-23 14:56:11 +02:00
uruk
cd8b7c0d15 CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp. 2014-07-23 14:47:43 +02:00
uruk
38a59bee3e CGE2: Add skeleton for save/load system.
Also rename loadGame() to loadHeroes().
2014-06-29 20:36:54 +02:00
uruk
e708c1e5cd CGE2: Implement "quit menu".
Now the "main switch" on the menu panel is working.
Also move a couple of defines from cge2_main.h to cge2.h during the process.
2014-06-21 01:57:18 +02:00
uruk
9afe6bd570 CGE2: Add, implement and use Map. 2014-06-08 09:53:47 +02:00
uruk
e6229a2596 CGE2: Add Mouse in events.h to further implement caveUp(). 2014-05-19 17:10:18 +02:00
uruk
57b9a31ac2 CGE2: Add stubbed Font and Talk.
All to further implement caveUp().
2014-05-19 16:32:53 +02:00
uruk
49d7852792 CGE2: Add Spare. 2014-05-12 22:24:21 +02:00
uruk
cb65489197 CGE2: Implement CGE2Engine::loadSprite().
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-05-09 13:11:50 +02:00
uruk
72cccb8000 CGE2: Add Hero. 2014-05-08 16:51:03 +02:00
uruk
b595d9ee0a CGE2: Add Text and a reduced skeleton of cge2_main. 2014-05-05 18:59:17 +02:00
uruk
8e3bbbea7c CGE2: Add sound code with working MIDI parts. 2014-05-01 22:52:20 +02:00
uruk
ec71f93628 CGE2: Add parts of the graphics code. 2014-04-29 09:50:40 +02:00
uruk
b58965e4e6 CGE2: Add file I/O. 2014-04-26 08:02:00 +02:00
uruk
2141c99b59 CGE2: Initial commit, implement detection. 2014-04-25 16:55:41 +02:00