uruk
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0bfde974cd
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CGE2: Implement debug console and add a debug channel for opcodes.
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2014-07-26 12:59:39 +02:00 |
|
uruk
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a6eb089033
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CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.
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2014-07-23 14:56:11 +02:00 |
|
uruk
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cd8b7c0d15
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CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.
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2014-07-23 14:47:43 +02:00 |
|
uruk
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38a59bee3e
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CGE2: Add skeleton for save/load system.
Also rename loadGame() to loadHeroes().
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2014-06-29 20:36:54 +02:00 |
|
uruk
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e708c1e5cd
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CGE2: Implement "quit menu".
Now the "main switch" on the menu panel is working.
Also move a couple of defines from cge2_main.h to cge2.h during the process.
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2014-06-21 01:57:18 +02:00 |
|
uruk
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9afe6bd570
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CGE2: Add, implement and use Map.
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2014-06-08 09:53:47 +02:00 |
|
uruk
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e6229a2596
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CGE2: Add Mouse in events.h to further implement caveUp().
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2014-05-19 17:10:18 +02:00 |
|
uruk
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57b9a31ac2
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CGE2: Add stubbed Font and Talk.
All to further implement caveUp().
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2014-05-19 16:32:53 +02:00 |
|
uruk
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49d7852792
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CGE2: Add Spare.
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2014-05-12 22:24:21 +02:00 |
|
uruk
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cb65489197
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CGE2: Implement CGE2Engine::loadSprite().
Add Snail during the process and revise or expand a lot of other parts of the engine.
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2014-05-09 13:11:50 +02:00 |
|
uruk
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72cccb8000
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CGE2: Add Hero.
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2014-05-08 16:51:03 +02:00 |
|
uruk
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b595d9ee0a
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CGE2: Add Text and a reduced skeleton of cge2_main.
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2014-05-05 18:59:17 +02:00 |
|
uruk
|
8e3bbbea7c
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CGE2: Add sound code with working MIDI parts.
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2014-05-01 22:52:20 +02:00 |
|
uruk
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ec71f93628
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CGE2: Add parts of the graphics code.
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2014-04-29 09:50:40 +02:00 |
|
uruk
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b58965e4e6
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CGE2: Add file I/O.
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2014-04-26 08:02:00 +02:00 |
|
uruk
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2141c99b59
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CGE2: Initial commit, implement detection.
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2014-04-25 16:55:41 +02:00 |
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