antoniou79
4e636920ee
BLADERUNNER: For 2x scaled VQA v2 videos fill last row and column
...
By basically copying the previous to last row and column pixels' color respectively
2022-05-15 12:43:31 +03:00
antoniou79
e68142d3e6
BLADERUNNER: Add support for old v2 VQAs
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These are VQAs with companion VQP files used for Blade Runner teaser (Sizzle reel)
2022-05-07 22:54:25 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
antoniou79
647e3e3b15
BLADERUNNER: Fix for resuming while a special loop plays
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This is a better fix for the Zuben soup dump glitch (no exits) if user holds Esc down
2021-06-16 18:25:25 +03:00
antoniou79
54ecf13bdd
BLADERUNNER: Another minor possible optimization
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Really minor, but maybe there's gain in low performing devices since the function is called very often
2021-06-12 14:58:07 +03:00
antoniou79
86d023931e
BLADERUNNER: Minor optimizations for vqa decoder
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To be tested on ports. Might not make any difference whatsoever.
2021-06-02 00:39:56 +03:00
antoniou79
772a38588c
BLADERUNNER: Attempt to fix video audio desynch
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Should fix the issue that (queued) audio gets ahead of video if eg. window is paused by moving it around
Also added some fixes for time overflow issues for when we compare the times for the next frame to play.
2021-05-30 19:55:08 +03:00
Peter Kohaut
4355c42044
BLADERUNNER: Performance fixes
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Pixel format functions and CLIP functions are too slow in debug builds,
replacing them with static code makes debug builds faster.
2019-09-04 17:59:29 +02:00
Peter Kohaut
a7399c5111
BLADERUNNER: Use best pixel format on every platform
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Updated all drawing routines to be pixel format agnostic.
Might decrease performance.
2019-08-31 23:09:19 +02:00
Thanasis Antoniou
4b482b2d3e
BLADERUNNER: prevent seg fault in ESPER
...
Also added CLIP to all getBasePtr() calls where it would seem appropriate/safer to do so
2019-07-28 14:06:26 +03:00
Peter Kohaut
dd0c030278
BLADERUNNER: Fixed alpha channel issues
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Alpha channel is inverted in the game assets and that lead to issues in
OpenGL renderer. E.g. screenshot of savegames were partly black or
showing artifacts
closes #10983
2019-06-24 21:45:56 +02:00
Cameron Cawley
afefb38617
BLADERUNNER: Replace strTag with tag2str
2019-06-17 23:11:20 +03:00
Peter Kohaut
e86ee33999
BLADERUNNER: Abstraction from 555 pixel format
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Removing hardcoded 555 pixel format to support Android
2019-04-17 22:51:18 +02:00
Thanasis Antoniou
b2c79fdf4b
BLADERUNNER: Fix static noise instead of proper audio in VQAs
2019-03-25 10:34:58 +02:00
Peter Kohaut
bba7ab786b
BLADERUNNER: Fixed integer underflow for Russian videos
2019-03-17 22:01:16 +01:00
Peter Kohaut
05dcd7ff23
BLADERUNNER: Fixed zbuffer warning in NR01
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Game was trying to decode zbuf when there was none.
2019-03-09 22:16:38 +01:00
Peter Kohaut
f70251819a
BLADERUNNER: Fixed CppCheck warnings
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Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
2019-02-23 11:39:54 +01:00
Peter Kohaut
a0e9b09cd9
BLADERUNNER: Removed unnecessary debugging code
2019-02-08 21:00:52 +01:00
Peter Kohaut
7183f368dc
BLADERUNNER: Fixed BB51 video
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Packet CBPZ was not supported.
2019-01-24 22:59:49 +01:00
Peter Kohaut
e232f13f5d
BLADERUNNER: Added Zuben actor
...
Fixed animation position update
Added goal & anim commands to console
2018-03-06 00:29:20 +01:00
Peter Kohaut
1d9a248abe
BLADERUNNER: Fixed more Coverity issues
2018-02-12 20:57:26 +01:00
Peter Kohaut
6e9a340640
BLADERUNNER: ESPER interface
2018-02-04 17:34:43 +01:00
Peter Kohaut
1e5f9d3078
BLADERUNNER: Added basic KIA interface
...
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
f79d8cc1fe
BLADERUNNER: Added music support & added Maggie
...
added async walking
named some of the game flags & variables
renamed aesc to screen effects
2017-09-10 20:55:30 +02:00
Thomas Fach-Pedersen
7ec2a3aad2
BLADERUNNER: Fix build
2017-08-27 22:46:55 +02:00
Thomas Fach-Pedersen
9bf07073fb
BLADERUNNER: Add Overlay videos
2017-08-27 22:39:36 +02:00
Peter Kohaut
a97fe8f89f
BLADERUNNER: Support for AESC
2017-08-26 23:00:54 +02:00
Torbjörn Andersson
0c6496b111
BLADERUNNER: Fix potential memory leak (CppCheck warning)
2017-08-13 16:20:50 +02:00
Thomas Fach-Pedersen
d3e64544b3
BLADERUNNER: Move surfaces out of VQA player
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Rename the surfaces to more meaningful names and move ownership out
of the VQA classes. This means that the VQA classes no longer
create their own internal surfaces but instead draw on externally
provided surfaces.
2017-07-31 00:15:33 +02:00
Peter Kohaut
5f36e65855
BLADERUNNER: zbuffer is now updated between scene changes
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updated vqa player udpate code
fixed some warnings
audio preloading still needs some work
2017-03-29 18:48:46 +02:00
Thomas Fach-Pedersen
5f552c9446
BLADERUNNER: Implement ZBuffer class
2017-03-28 17:50:11 +02:00
D G Turner
68de00b367
BLADERUNNER: Fix Unused Variable Compiler Warnings.
2017-01-11 15:10:01 +00:00
Kirben
ef99a71d2a
BLADERUNNER: Avoid using alloca, which might not be available on all systems.
2016-11-12 20:09:18 +11:00
Eugene Sandulenko
281c19ab03
BLADERUNNER: Code formatting fixes
2016-10-03 12:38:43 +02:00
Peter Kohaut
bf44e97d79
BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29 22:33:41 +02:00
Peter Kohaut
b67bca20b5
BLADERUNNER: Pull in changes from madmoose
2016-09-29 22:33:40 +02:00
Peter Kohaut
6672e443a8
BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
...
does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00
Thomas Fach-Pedersen
da33169b75
BLADERUNNER: Fix a couple of memory leaks
2016-09-29 22:33:38 +02:00
Thomas Fach-Pedersen
420d7f9ecc
BLADERUNNER: Remove commented out code
2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen
74a8b530f1
BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen
d9453057ab
BLADERUNNER: Add View matrix loading
2016-09-29 22:33:37 +02:00
Thomas Fach-Pedersen
d93ecabc7a
BLADERUNNER: Fix memory leaks in VQADecoder
2016-09-29 22:33:35 +02:00
Thomas Fach-Pedersen
691d0f9888
BLADERUNNER: Avoid global constructor for pixelformat
2016-09-29 22:33:35 +02:00
Thomas Fach-Pedersen
8cbfd9ab50
BLADERUNNER: Unshadow variable size in VQADecoder::readMSCI
2016-09-29 22:33:35 +02:00
Sven Hesse
ff1df93e9d
BLADERUNNER: Rename _vptr to _vpointer
...
_vptr is a reserved keyword!
2016-09-29 22:33:33 +02:00
Thomas Fach-Pedersen
5cb4ba9a9b
BLADERUNNER: Add basic Scene, Set, and Script support.
2016-09-29 22:33:28 +02:00
Thomas Fach-Pedersen
d260f993aa
BLADERUNNER: No semicolon after namespace closing brace
2016-09-29 22:33:23 +02:00
Thomas Fach-Pedersen
8217ed6065
BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway
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VideoDecoder doesn't handle audio underflow very well,
and Blade Runner's VQA files don't have any audio prebuffer.
VQAPlayer doesn't handle it perfectly either, but underflow
happens a lot less. To be improved.
2016-09-29 22:33:17 +02:00
Thomas Fach-Pedersen
a67e9e16bd
BLADERUNNER: Rebuild VQADecoder on top of Video::VideoDecoder
2016-09-29 22:33:11 +02:00
Thomas Fach-Pedersen
5fd05a41d7
BLADERUNNER: Damn copy/paste...
2016-09-29 22:33:04 +02:00