Commit Graph

81 Commits

Author SHA1 Message Date
Eugene Sandulenko
0fe605be4b FULLPIPE: Implement GameVar::~GameVar() 2014-06-12 10:16:53 +03:00
Eugene Sandulenko
6b0d938737 FULLPIPE: Removed couple of PtrList usages for code clarity 2014-05-02 12:09:42 +03:00
Johannes Schickel
387fe8c141 FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Eugene Sandulenko
f8d835d0af FULLPIPE: Implement FullpipeEngine::updateMap() 2014-01-14 13:14:33 +02:00
Eugene Sandulenko
f710418ae5 FULLPIPE: Implement preloadCallback() 2014-01-10 21:31:18 +02:00
Eugene Sandulenko
71c8d5edd0 FULLPIPE: Stubbed and implemented some class destructors 2014-01-08 18:37:39 +02:00
Eugene Sandulenko
3f8c39341c FULLPIPE: Correctly implement scene switching from command line 2013-12-28 23:42:06 +02:00
Eugene Sandulenko
90532c78a2 FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
Eugene Sandulenko
4a6ede35e7 FULLPIPE: CGameLoader -> GameLoader 2013-09-18 19:39:54 +04:00
Eugene Sandulenko
918d2f175a FULLPIPE: CGameVar -> GameVar 2013-09-18 19:39:54 +04:00
Eugene Sandulenko
fb2d0c02df FULLPIPE: CPtrList -> PtrList 2013-09-18 19:39:53 +04:00
Eugene Sandulenko
127261ac74 FULLPIPE: Initialize class variable. CID 1063187 2013-09-15 01:59:13 +03:00
Eugene Sandulenko
4db215a511 FULLPIPE: Move PreloadItem methods where they belong 2013-09-14 00:14:49 +03:00
Eugene Sandulenko
e8f4c28d10 FULLPIPE: Move Sc2 to gameloader.h 2013-09-12 22:51:21 +03:00
Eugene Sandulenko
6cd830fb1b FULLPIPE: Implement CGameLoader::preloadScene() 2013-09-12 22:51:21 +03:00
Eugene Sandulenko
6ba453fa2a FULLPIPE: Fix number of bugs found by Coverity 2013-09-06 14:51:16 +03:00
Eugene Sandulenko
4db2d7e21b FULLPIPE: Fix crash 2013-09-06 14:51:14 +03:00
Eugene Sandulenko
682eb87af6 FULLPIPE: Implement BehaviorInfo::initObjectBehavior() 2013-09-06 14:51:14 +03:00
Eugene Sandulenko
cee12678dc FULLPIPE: Implement sceneHandler01() 2013-09-06 14:51:12 +03:00
Eugene Sandulenko
1d55aa0c6e FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing 2013-09-06 14:51:11 +03:00
Eugene Sandulenko
7257d8804b FULLPIPE: Implement CGameLoader::applyPicAniInfos() 2013-09-06 14:51:11 +03:00
Eugene Sandulenko
9232315880 FULLPIPE: Fix CGameVar::addSubVar() 2013-09-06 14:51:09 +03:00
Eugene Sandulenko
eeec3a79cb FULLPIPE: Renamed gameobj.h to constants.h 2013-09-06 14:51:08 +03:00
Eugene Sandulenko
795a926744 FULLPIPE: Unstubbed loadGam() and CGameLoader() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko
d8cca2357e FULLPIPE: Moved debug code to loadAllScenes() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko
74b662516d FULLPIPE: Implemented StaticANIObject::countMovements() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko
94fedf0128 FULLPIPE: Finished stubbing loadGam() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko
ad537b1a7e FULLPIPE: Further work on loadGam() 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
4dc3481ec1 FULLPIPE: Moved Messge class to messages.cpp 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
5a182df099 FULLPIPE: Unstubbed StaticANIObject::addReverseStatics() 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
dbe5524fe0 FULLPIPE: First part of scene drawing code 2013-09-06 14:51:05 +03:00
Eugene Sandulenko
7aa2377bf7 FULLPIPE: Initial stubs for input system 2013-09-06 14:51:04 +03:00
Eugene Sandulenko
c4499bb4b2 FULLPIPE: Further work on sceneSwitcher 2013-09-06 14:51:04 +03:00
Eugene Sandulenko
62cbdd81f0 FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
2013-09-06 14:51:03 +03:00
Eugene Sandulenko
c76bec2646 FULLPIPE: Further work on sceneSwitcher() 2013-09-06 14:51:03 +03:00
Eugene Sandulenko
8f0ff728e4 FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity 2013-09-06 14:51:03 +03:00
Eugene Sandulenko
cf35f34454 FULLPIPE: Beginning of scene drawing 2013-09-06 14:51:02 +03:00
Eugene Sandulenko
d0c9392862 FULLPIPE: Implemented quitting from picture browsing 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
57e03aedd3 FULLPIPE: Initial code for bitmap rendering 2013-09-06 14:48:18 +03:00
Eugene Sandulenko
defc53d4d1 FULLPIPE: Scene drawing stubs 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
56cb726ebc FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
c2103bb9cd FULLPIPE: Fix indentation 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
69946ce963 FULLPIPE: Continued scene loading 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
cb38892ce8 FULLPIPE: Continued on scene loading 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
d4e572843d FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience 2013-09-06 14:48:16 +03:00
Eugene Sandulenko
88b3e27440 FULLPIPE: Load all scenes for debugging purposes 2013-09-06 14:48:16 +03:00
Eugene Sandulenko
8b50154626 FULLPIPE: Fix loading .qu files
Checked with all scenes. Everything loads fine.
2013-09-06 14:48:16 +03:00
Eugene Sandulenko
77ab4241d9 FULLPIPE: Continued work on Scene loading. Pictures 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
bb4ea153ff FULLPIPE: Started scene loading 2013-09-06 14:48:14 +03:00
Eugene Sandulenko
2412eb23ad FULLPIPE: Further refactoring classes into separate files 2013-09-06 14:48:14 +03:00