Eugene Sandulenko
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0fe605be4b
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FULLPIPE: Implement GameVar::~GameVar()
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2014-06-12 10:16:53 +03:00 |
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Eugene Sandulenko
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6b0d938737
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FULLPIPE: Removed couple of PtrList usages for code clarity
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2014-05-02 12:09:42 +03:00 |
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Johannes Schickel
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387fe8c141
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Eugene Sandulenko
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f8d835d0af
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FULLPIPE: Implement FullpipeEngine::updateMap()
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2014-01-14 13:14:33 +02:00 |
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Eugene Sandulenko
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f710418ae5
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FULLPIPE: Implement preloadCallback()
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2014-01-10 21:31:18 +02:00 |
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Eugene Sandulenko
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71c8d5edd0
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FULLPIPE: Stubbed and implemented some class destructors
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2014-01-08 18:37:39 +02:00 |
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Eugene Sandulenko
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3f8c39341c
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FULLPIPE: Correctly implement scene switching from command line
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2013-12-28 23:42:06 +02:00 |
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Eugene Sandulenko
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90532c78a2
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
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Eugene Sandulenko
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4a6ede35e7
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FULLPIPE: CGameLoader -> GameLoader
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2013-09-18 19:39:54 +04:00 |
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Eugene Sandulenko
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918d2f175a
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
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Eugene Sandulenko
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fb2d0c02df
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FULLPIPE: CPtrList -> PtrList
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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127261ac74
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FULLPIPE: Initialize class variable. CID 1063187
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2013-09-15 01:59:13 +03:00 |
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Eugene Sandulenko
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4db215a511
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FULLPIPE: Move PreloadItem methods where they belong
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2013-09-14 00:14:49 +03:00 |
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Eugene Sandulenko
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e8f4c28d10
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FULLPIPE: Move Sc2 to gameloader.h
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2013-09-12 22:51:21 +03:00 |
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Eugene Sandulenko
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6cd830fb1b
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FULLPIPE: Implement CGameLoader::preloadScene()
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2013-09-12 22:51:21 +03:00 |
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Eugene Sandulenko
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6ba453fa2a
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FULLPIPE: Fix number of bugs found by Coverity
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2013-09-06 14:51:16 +03:00 |
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Eugene Sandulenko
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4db2d7e21b
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FULLPIPE: Fix crash
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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682eb87af6
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FULLPIPE: Implement BehaviorInfo::initObjectBehavior()
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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cee12678dc
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FULLPIPE: Implement sceneHandler01()
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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1d55aa0c6e
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FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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7257d8804b
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FULLPIPE: Implement CGameLoader::applyPicAniInfos()
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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9232315880
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FULLPIPE: Fix CGameVar::addSubVar()
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2013-09-06 14:51:09 +03:00 |
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Eugene Sandulenko
|
eeec3a79cb
|
FULLPIPE: Renamed gameobj.h to constants.h
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2013-09-06 14:51:08 +03:00 |
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Eugene Sandulenko
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795a926744
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FULLPIPE: Unstubbed loadGam() and CGameLoader()
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2013-09-06 14:51:07 +03:00 |
|
Eugene Sandulenko
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d8cca2357e
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FULLPIPE: Moved debug code to loadAllScenes()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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74b662516d
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FULLPIPE: Implemented StaticANIObject::countMovements()
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2013-09-06 14:51:07 +03:00 |
|
Eugene Sandulenko
|
94fedf0128
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FULLPIPE: Finished stubbing loadGam()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
|
ad537b1a7e
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FULLPIPE: Further work on loadGam()
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2013-09-06 14:51:06 +03:00 |
|
Eugene Sandulenko
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4dc3481ec1
|
FULLPIPE: Moved Messge class to messages.cpp
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
|
5a182df099
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FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
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2013-09-06 14:51:06 +03:00 |
|
Eugene Sandulenko
|
dbe5524fe0
|
FULLPIPE: First part of scene drawing code
|
2013-09-06 14:51:05 +03:00 |
|
Eugene Sandulenko
|
7aa2377bf7
|
FULLPIPE: Initial stubs for input system
|
2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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c4499bb4b2
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FULLPIPE: Further work on sceneSwitcher
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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62cbdd81f0
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FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
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2013-09-06 14:51:03 +03:00 |
|
Eugene Sandulenko
|
c76bec2646
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FULLPIPE: Further work on sceneSwitcher()
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2013-09-06 14:51:03 +03:00 |
|
Eugene Sandulenko
|
8f0ff728e4
|
FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
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2013-09-06 14:51:03 +03:00 |
|
Eugene Sandulenko
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cf35f34454
|
FULLPIPE: Beginning of scene drawing
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2013-09-06 14:51:02 +03:00 |
|
Eugene Sandulenko
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d0c9392862
|
FULLPIPE: Implemented quitting from picture browsing
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2013-09-06 14:48:18 +03:00 |
|
Eugene Sandulenko
|
57e03aedd3
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FULLPIPE: Initial code for bitmap rendering
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2013-09-06 14:48:18 +03:00 |
|
Eugene Sandulenko
|
defc53d4d1
|
FULLPIPE: Scene drawing stubs
|
2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
|
56cb726ebc
|
FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
|
2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
|
c2103bb9cd
|
FULLPIPE: Fix indentation
|
2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
|
69946ce963
|
FULLPIPE: Continued scene loading
|
2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
|
cb38892ce8
|
FULLPIPE: Continued on scene loading
|
2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
|
d4e572843d
|
FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience
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2013-09-06 14:48:16 +03:00 |
|
Eugene Sandulenko
|
88b3e27440
|
FULLPIPE: Load all scenes for debugging purposes
|
2013-09-06 14:48:16 +03:00 |
|
Eugene Sandulenko
|
8b50154626
|
FULLPIPE: Fix loading .qu files
Checked with all scenes. Everything loads fine.
|
2013-09-06 14:48:16 +03:00 |
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Eugene Sandulenko
|
77ab4241d9
|
FULLPIPE: Continued work on Scene loading. Pictures
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2013-09-06 14:48:14 +03:00 |
|
Eugene Sandulenko
|
bb4ea153ff
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FULLPIPE: Started scene loading
|
2013-09-06 14:48:14 +03:00 |
|
Eugene Sandulenko
|
2412eb23ad
|
FULLPIPE: Further refactoring classes into separate files
|
2013-09-06 14:48:14 +03:00 |
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