Commit Graph

11917 Commits

Author SHA1 Message Date
Torbjörn Andersson
e583efe1ad Better names.
svn-id: r15795
2004-11-12 15:19:32 +00:00
Paweł Kołodziejski
22afdfc5c9 renamed file mt32
svn-id: r15794
2004-11-12 11:32:35 +00:00
Paweł Kołodziejski
6f8f614893 renamed file mt32
svn-id: r15793
2004-11-12 11:09:47 +00:00
Paweł Kołodziejski
d1cb113de7 update
svn-id: r15792
2004-11-12 07:34:07 +00:00
Max Horn
ed22985a98 Fix compilation on BE systems
svn-id: r15791
2004-11-11 20:26:04 +00:00
Robert Göffringmann
fd2ab69c25 fix for bug #1064113.
not sure how this could happen though

svn-id: r15790
2004-11-11 15:40:48 +00:00
Torbjörn Andersson
37833f9832 Fixed comment typo. It's the pyramid bug that's dreaded, not the pyramid
itself. :-)

svn-id: r15789
2004-11-11 15:30:02 +00:00
James Brown
4aa5649c1e Erm, this was never meant to be commited. I might as well leave the .h change for now, until kyra is investigated further.
svn-id: r15788
2004-11-11 14:19:38 +00:00
James Brown
cb4b3c1f7e Prevent infinite loop by displaying the launcher after a game start FAILURE too.
svn-id: r15787
2004-11-11 14:01:11 +00:00
James Brown
1f7ccd0293 Bring kyra up-to-date with patch 1051358
svn-id: r15786
2004-11-11 13:37:35 +00:00
Torbjörn Andersson
e67ffaaff0 Added BASS note. (If anyone feels it ought to be clarified, the workarounds
I'm aware of were for bugs #786482 and #1043047.)

svn-id: r15785
2004-11-11 11:02:40 +00:00
Robert Göffringmann
bd3363a46a oops
svn-id: r15784
2004-11-11 10:31:03 +00:00
Robert Göffringmann
7dec7b7054 misc cleanup
svn-id: r15783
2004-11-11 10:14:35 +00:00
Gregory Montoir
c50560a488 Clean up a bit the script stuff. In particular, resized the command pointers array, as it seems that none of kyrandia games have more than 0x13 command opcodes (checked kyra2 and kyra3).
svn-id: r15782
2004-11-10 18:45:32 +00:00
Gregory Montoir
507d02d8d2 get rid of the gameDataPath stuff as File::open already handles it
svn-id: r15781
2004-11-10 18:09:14 +00:00
Gregory Montoir
695667d934 when calling SimonEngine::shutdown(), _itemheap_ptr and _tablesheap_ptr don't point to the beginning of the malloc'd buffer anymore. So use the offsets to do the free() call ; maybe it will fix the palmos issue.
svn-id: r15780
2004-11-10 18:03:07 +00:00
Gregory Montoir
20d12a515e fix potiential memory leak
svn-id: r15779
2004-11-10 17:54:51 +00:00
Gregory Montoir
7480b7a45d 'pack' the GameStateHeader, safer that way
svn-id: r15778
2004-11-10 17:49:25 +00:00
Jerome Fisher
e4f600ee48 - Minor improvement to failure handling.
svn-id: r15777
2004-11-10 10:50:47 +00:00
Max Horn
eb9404beb8 This is really an IMA codec...
svn-id: r15776
2004-11-10 01:44:46 +00:00
Max Horn
cbfa7e3b5c Use the actual output rate of the sound mixer when producing MT32 audio samples -> by default only does 22.5 kHz -> it's now actually almost usable on my machine ;-). Alternative approach might be to hard code 32000 here
svn-id: r15775
2004-11-10 00:25:58 +00:00
Chris Apers
49c49a2a96 More PalmOS related cleanup
svn-id: r15774
2004-11-09 16:43:45 +00:00
Chris Apers
d4dee021fc Cleanup
svn-id: r15773
2004-11-09 16:04:36 +00:00
Chris Apers
d21e876d6a Updated project file
svn-id: r15772
2004-11-09 12:01:49 +00:00
Chris Apers
e92da96760 Updated prefix file
svn-id: r15771
2004-11-09 11:56:45 +00:00
Chris Apers
28682e6d09 Major update :
- now modular
- modules are located on memory card and imported to storage memory when needed
- renamed AddArgs(..) -> ArgsAdd
- args related fucntions moved to args.* source files
- make some args passed even if no game was selected
- modules management stuffs

svn-id: r15770
2004-11-09 11:54:16 +00:00
Chris Apers
fd2bde21d3 Init stuffs
svn-id: r15769
2004-11-09 11:50:04 +00:00
Chris Apers
c9c862989a Updated based on last changes
svn-id: r15768
2004-11-09 11:49:07 +00:00
Chris Apers
27449a3254 - ARM call functions moved to init_arm.cpp
- Added new operators
- cleanup

svn-id: r15767
2004-11-09 11:48:12 +00:00
Chris Apers
5fd488b7a0 - operator new moved to extend.h
- bLauched var : to know if we have launched an engine
- new info panel
- sysAppLaunchCustomDeleteEngine : if the back to launcher option is disabled

svn-id: r15766
2004-11-09 11:46:50 +00:00
Chris Apers
2f6670bfcd New options
svn-id: r15765
2004-11-09 11:44:28 +00:00
Chris Apers
c7653da156 Split main resource file into two parts :
- one with launcher only resource
- one with engine only resource
+ new info panel
+ updated game panel

svn-id: r15764
2004-11-09 11:39:34 +00:00
Chris Apers
5fc9d34542 Moved to init_arm.h
svn-id: r15763
2004-11-09 11:35:17 +00:00
Chris Apers
4fb01fd0fd Added Audio button
svn-id: r15762
2004-11-09 11:33:30 +00:00
Chris Apers
0f1a0f80b2 Use the new init stuffs
svn-id: r15761
2004-11-09 11:32:00 +00:00
Chris Apers
48c3ae226c New info panel (formsystem is now part of it)
svn-id: r15760
2004-11-09 11:30:52 +00:00
Chris Apers
e40f30e81a Cleanup
svn-id: r15759
2004-11-09 11:27:15 +00:00
Chris Apers
6854c86eb2 Fixed potential crash
svn-id: r15758
2004-11-09 11:23:49 +00:00
Chris Apers
d890d56502 Cleanup + sword1 support
svn-id: r15757
2004-11-09 11:17:45 +00:00
Chris Apers
54d55f2efd New options :
- lightspeed integration
- return to launcher on exit
+ cleanup

svn-id: r15756
2004-11-09 11:13:50 +00:00
Chris Apers
ef2cc66363 New info panel + new audio skin button
svn-id: r15755
2004-11-09 11:12:59 +00:00
Chris Apers
3bed649682 Added engine selection
svn-id: r15754
2004-11-09 11:11:55 +00:00
Chris Apers
681159971c New folder
svn-id: r15753
2004-11-09 11:11:05 +00:00
Chris Apers
1232eb18dc Cleanup
svn-id: r15752
2004-11-09 11:08:32 +00:00
Chris Apers
9c7d87e710 New info panel handler
svn-id: r15751
2004-11-09 11:07:43 +00:00
Chris Apers
628d369c43 Adlib
svn-id: r15750
2004-11-09 11:07:07 +00:00
Chris Apers
efb7ffe22f Added pre-init capability
svn-id: r15749
2004-11-09 11:06:40 +00:00
Chris Apers
8068fd40d4 Added Sword1 support
svn-id: r15748
2004-11-09 10:57:22 +00:00
Chris Apers
77618b5974 Check width instead of height, and use newly added header files
svn-id: r15747
2004-11-09 10:54:45 +00:00
Chris Apers
05da0f8eb8 Only with 320x[x] games
svn-id: r15746
2004-11-09 10:53:25 +00:00