Commit Graph

21 Commits

Author SHA1 Message Date
Max Horn
2de46dc8eb Moved some more stuff to namespace Audio (enough for tonight)
svn-id: r18040
2005-05-11 00:01:44 +00:00
Max Horn
1a615346ab Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
svn-id: r18039
2005-05-10 23:48:48 +00:00
Max Horn
b75c969e66 Moved class File and the MD5 stuff to namespace Common
svn-id: r18037
2005-05-10 22:56:25 +00:00
Max Horn
7cd2cb2b17 PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
svn-id: r17106
2005-03-12 18:56:09 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Chris Apers
e97d6a5f97 Prepare PalmOS support
svn-id: r15630
2004-10-21 12:35:39 +00:00
Robert Göffringmann
f5403e079f added mp3 and ogg vorbis playback for music and speech.
compression tool will follow soon.

svn-id: r15531
2004-10-12 15:50:00 +00:00
Travis Howell
870eac39a2 Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
svn-id: r14846
2004-08-31 07:52:47 +00:00
Torbjörn Andersson
cf0a73f913 Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
the process, except for SwordEngine.

Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.

svn-id: r12320
2004-01-11 15:47:41 +00:00
Robert Göffringmann
8030f1b148 implemented volume control panel
svn-id: r12220
2004-01-07 17:47:46 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Robert Göffringmann
e34d7b6c41 get volume from gamedetector
svn-id: r12169
2004-01-06 11:48:30 +00:00
Robert Göffringmann
436834750d cd changing code and checking for savegames on startup
svn-id: r12043
2003-12-30 22:57:52 +00:00
Robert Göffringmann
e9766658b6 this fixes the remaining glitches
svn-id: r12004
2003-12-28 23:24:03 +00:00
Robert Göffringmann
71057255ea changed speech code, should now play all waves correctly
svn-id: r11815
2003-12-21 15:55:55 +00:00
Robert Göffringmann
2554ced5e9 fixed crashes after restoring a savegame, added fnSetPaletteToFade and changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU)
svn-id: r11789
2003-12-20 20:20:53 +00:00
Robert Göffringmann
59654b1719 added SwordControl (the control panel). Not yet finished.
svn-id: r11775
2003-12-20 09:12:54 +00:00
Torbjörn Andersson
a3310a5de9 Make sure that playSample() gets a pointer to the original QueueElement
instead of a copy of it. Otherwise the sound engine will never notice when
a sample finishes playing since it's looking at the wrong sound handle.

For whatever reason, this also seems to fix the "game crashes occasionally
on startup with completely useless stack trace" bug for me. The crash was
easily repeatable in Valgrind for me, but the messages it produced were
just as unhelpful as the stack trace. These messages are also gone now.

svn-id: r11757
2003-12-19 06:51:32 +00:00
Robert Göffringmann
5fdff2824c fixed text output and logic bug. changed scrolling code.
hey, sword is running really nice already. :)

svn-id: r11703
2003-12-17 07:33:00 +00:00
Robert Göffringmann
7f5df14e7d menu, sound and mouse fixes.
svn-id: r11701
2003-12-17 05:16:37 +00:00
Robert Göffringmann
189e08bc79 Broken Sword 1: initial import
svn-id: r11664
2003-12-16 02:10:15 +00:00