Commit Graph

31 Commits

Author SHA1 Message Date
Eugene Sandulenko
fe146617e6 Fixed FT, so battles are not so ridiculously easy as before. Now match original
svn-id: r14007
2004-06-23 03:16:04 +00:00
Paweł Kołodziejski
8c14139a33 call imuse directly
svn-id: r13997
2004-06-21 19:04:48 +00:00
Max Horn
bcb7878f10 Unify some code
svn-id: r13589
2004-04-16 20:49:14 +00:00
Max Horn
14378cb56e Renamed more OSystem methods
svn-id: r13410
2004-03-28 16:30:50 +00:00
Torbjörn Andersson
0fb1d56589 Format string fix.
svn-id: r13408
2004-03-28 15:04:48 +00:00
Max Horn
ce6e07db12 Fix bad array size (part of bug report #924685)
svn-id: r13394
2004-03-28 10:55:32 +00:00
Paweł Kołodziejski
7041ba3568 implemented priorites for imuse sounds
svn-id: r13392
2004-03-27 20:26:25 +00:00
Eugene Sandulenko
a092b1536a INSANE debug output now can be turned on in debug console
svn-id: r12927
2004-02-18 05:21:32 +00:00
Travis Howell
b924e502b1 Fix valgrind warning in PC version of FT demo
svn-id: r12868
2004-02-14 05:39:18 +00:00
Eugene Sandulenko
98ffd24d69 Fix warnings which spotted bugs at the same time
svn-id: r12803
2004-02-10 04:15:36 +00:00
Eugene Sandulenko
260fd5a396 Use RandomSource instead of rand() in INSANE
svn-id: r12802
2004-02-10 04:02:34 +00:00
Eugene Sandulenko
6d356e340c o Fix bug #892909 (Unable to get Hover Lift at Gorge)
o Fix bug with transition from vista to ranch

svn-id: r12799
2004-02-09 18:57:05 +00:00
Eugene Sandulenko
ba50e9d0b3 Oops. I left debug mode so made insane scenes incompletable. Fixed
svn-id: r12768
2004-02-07 22:16:43 +00:00
Eugene Sandulenko
8411a8ade1 o Now Long TRS messages get wrapped
o Approaching enemy animation fixed
o Renames some vars and struct members
o Fixed dosdemo. It didn't run
o Correct Mac demo INSANE skipping behaviour

svn-id: r12751
2004-02-06 21:05:58 +00:00
Eugene Sandulenko
f98cc6f02e o Fix for bug #889751. Bump sound on the highway keeps playing
o Fix for bug #888639. Mine road female biker loop

svn-id: r12743
2004-02-05 19:26:00 +00:00
Eugene Sandulenko
8a2496d6c5 Fixed most bugs, so only cosmetic visual things left.
o Support transparency for characters. Needed for cockpit rendering
o Fixed bug in NUT renderer which drawed transparent characters garbled
o Fixed long-standing (and outstanding) bug with SAUD error
o Previous fix fixed music in some cases (scene transitions)
o Fixed bug with palette being reset when smush video is rewind
o Made debug level for insane adjustable at compile time (maybe I will remove it later)

svn-id: r12717
2004-02-02 22:40:20 +00:00
Eugene Sandulenko
9f2e4a92f0 Update TODO list
svn-id: r12696
2004-02-01 05:56:34 +00:00
Eugene Sandulenko
84d8e4dca4 o Major debug of all actors code
o Road signs aligned to match original
o Fixed bug with Ben's velocity not reset with scene switch
o Removed some unused code
o Debug level increased, so console is not flooded anymore
o Rearranged those huge switch statements

I succesfully passed by all insane scenes, so FT should be completable now with
some SAUD related crashes which are easy to avoid.

svn-id: r12695
2004-02-01 05:44:18 +00:00
Eugene Sandulenko
6dec294de5 o Renamed more variables/structures to reflect their functionality
o Fixed bug with only caveman approaching
o Extended smush player to process FT-specific overlays in videos.
  They're used to draw broken truck & car approaching and opponents on the
  mineroad

svn-id: r12670
2004-01-30 02:14:29 +00:00
Eugene Sandulenko
ece80a4a1f Partial fix for bug #885488 (Some INSANE trouble)
o Finally fixed seek error. Now I never encounter it, though there are weird
   SAUD errors in some cases.
 o Started to hunt cave-dude-only bug

svn-id: r12653
2004-01-28 04:07:54 +00:00
Nicolas Bacca
f00f911f39 Fix compile on Embedded Visual Csomething
svn-id: r12639
2004-01-27 20:05:23 +00:00
Max Horn
b1274d70d9 const'ness fixes
svn-id: r12631
2004-01-27 00:13:25 +00:00
Eugene Sandulenko
498e0f4d6f o Implemented TRS handling
o Now you can succesfully reach the cave so FT is completable, but it crashes
  now in some particularly situations, so you should avoid them.

svn-id: r12630
2004-01-26 22:44:47 +00:00
Eugene Sandulenko
7a7cb7e02b o Fixed bug with lost inventory
o Gave meaningful names to many variables
o Eliminated some slipped debug output
o Fixed vista-ranch scenes transition
o Now it is possible to equip goggles

svn-id: r12623
2004-01-26 15:41:30 +00:00
Eugene Sandulenko
87730caa02 Fixed plenty of bugs:
o Seek error. Now it seems to cover all cases
  o Shadows in tunnels on mineroad
  o Renamed some function to match functionality
  o bug #867555 (Problems between Mink Farm and Poyhoga)
  o Ben disappearing in car chase

svn-id: r12586
2004-01-25 05:25:50 +00:00
Max Horn
2f7198a3ac cleanup
svn-id: r12528
2004-01-19 22:55:42 +00:00
Max Horn
d094989ae2 smush and insane only work with V6 (this will allow moving some stuff from ScummEngine to ScummEngine_v6)
svn-id: r12516
2004-01-19 19:34:48 +00:00
Eugene Sandulenko
3e4cc82c13 Revert last change
svn-id: r12480
2004-01-18 14:48:04 +00:00
Eugene Sandulenko
2e27e9bca7 Renamed startSound1 & startSound2 to correct names due to complete iMUSE
digital implementation.

svn-id: r12479
2004-01-18 14:29:05 +00:00
Eugene Sandulenko
4b0ad9fe13 Moved FT INSANE to a separate directory and splitted it to multiple files.
svn-id: r12444
2004-01-16 22:18:54 +00:00
Eugene Sandulenko
171c7d4387 Moved FT INSANE to a separate directory
svn-id: r12443
2004-01-16 22:11:45 +00:00