4267 Commits

Author SHA1 Message Date
Eugene Sandulenko
48c0be7b5f Fix bug, actually a typo introduced with last cursors improvements. It crashed
all HE7.0+ games with custom cursors.

svn-id: r14694
2004-08-23 00:41:43 +00:00
Travis Howell
bfe88771cb A few changes for freddemo
svn-id: r14693
2004-08-23 00:17:07 +00:00
Max Horn
b20187a0e9 Cursor code cleanup
svn-id: r14690
2004-08-22 23:38:00 +00:00
Travis Howell
4f51ae9988 Basic start on freddemo (old version)
svn-id: r14685
2004-08-22 15:02:53 +00:00
Travis Howell
50719f7b68 If bug still occurs, the problem is elsewhere.
Since case doesn't exist in zak256.

svn-id: r14682
2004-08-22 11:33:11 +00:00
Max Horn
8ced6f85e4 Quick & dirty HACK to allow building the SCUMM plugin again; this will break building plugins on systems w/o zlib for now, but currrently it's broken on all other systems, and plugins aren't enabled by default anyway (better solution can be implemented later)
svn-id: r14681
2004-08-22 10:52:55 +00:00
Travis Howell
60cc2470b3 Change to invalid, should never be called
svn-id: r14680
2004-08-22 09:47:12 +00:00
Travis Howell
bb3cc5b077 Make function protected again
svn-id: r14679
2004-08-22 09:38:18 +00:00
Travis Howell
a13966d64c Switch to debug channel
svn-id: r14678
2004-08-22 09:30:08 +00:00
Travis Howell
319f2c8333 No longer required
svn-id: r14677
2004-08-22 09:17:24 +00:00
Travis Howell
2e3833dc1f Switch smush debug to channel
svn-id: r14676
2004-08-22 09:14:19 +00:00
Max Horn
12dc81cdbf Removed obsolete TODO
svn-id: r14675
2004-08-22 08:59:33 +00:00
Max Horn
178d577eb4 Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!)
svn-id: r14674
2004-08-22 08:53:53 +00:00
Travis Howell
4e2d3af646 Original games used blastTextQueue size of 50.
Hack no longer required.

svn-id: r14673
2004-08-22 07:22:03 +00:00
Travis Howell
312200f530 Ooops
svn-id: r14672
2004-08-22 06:18:56 +00:00
Travis Howell
82b9f1e599 Mac. version of indy3 uses VAR_VIDEOMODE value of 50
Add initial support for loading EGA resource

svn-id: r14671
2004-08-22 06:16:16 +00:00
Max Horn
0574c35fa4 HACK to work around bug #1009344 (Doesn't distinguish monkey and monkey1)
svn-id: r14670
2004-08-21 23:12:11 +00:00
Max Horn
d35ef7c7f1 Removed some obsolete TODO comments
svn-id: r14669
2004-08-21 22:33:23 +00:00
Travis Howell
61ad833dbd Also used in Atari ST versions.
svn-id: r14668
2004-08-21 10:18:13 +00:00
Travis Howell
cc585c1773 Used in Amiga versions
svn-id: r14667
2004-08-21 10:01:19 +00:00
Travis Howell
01c0cb3d8f Skip copy protection screen in indy3ega.
svn-id: r14663
2004-08-21 09:02:45 +00:00
Travis Howell
b318794cc1 Comment no longer valid
svn-id: r14662
2004-08-21 07:18:57 +00:00
Travis Howell
3b420ef939 All FM Towns versions set VAR_VIDEOMODE to 42.
svn-id: r14661
2004-08-21 07:16:27 +00:00
Travis Howell
49d31d7fbe Missed a spot
svn-id: r14660
2004-08-21 04:15:03 +00:00
Travis Howell
3158a9c1d0 Missed one spot
svn-id: r14659
2004-08-21 03:35:08 +00:00
Travis Howell
47785295d2 Change to allow FM Towns platform to be used with later games
svn-id: r14658
2004-08-21 03:29:02 +00:00
Travis Howell
396ae19f5d FM Towns version of MI2 seems to use different value too.
svn-id: r14657
2004-08-21 01:36:59 +00:00
Travis Howell
6a2306c969 Enable original method of skipping copy protection
svn-id: r14645
2004-08-20 01:26:56 +00:00
Travis Howell
6ebe5ab306 Enable function
svn-id: r14642
2004-08-19 07:25:34 +00:00
Travis Howell
5ef8aa4ed5 Correction from disasm.
svn-id: r14641
2004-08-18 12:20:26 +00:00
Travis Howell
98aeb40968 Causes name to be lost in the Dig too.
Only scumm6 games originally used this method.

svn-id: r14640
2004-08-18 10:41:39 +00:00
Travis Howell
8d4c2fd9dd Typo
svn-id: r14637
2004-08-17 13:09:20 +00:00
Travis Howell
bb00a8b7bc This check is Sam & Max specific, doesn't exist in other games.
svn-id: r14636
2004-08-17 12:47:03 +00:00
Max Horn
bf7eae7932 Added another sanity assert (I got one crash in this sport while using a memory debugger -- likely a thread race condition
svn-id: r14635
2004-08-16 22:24:24 +00:00
Max Horn
a4ac437968 Yet another charset fix (should help bug #1008621)
svn-id: r14634
2004-08-16 22:23:58 +00:00
Travis Howell
65f026732b Fix regression in HE games
svn-id: r14633
2004-08-16 04:37:58 +00:00
Travis Howell
60a7d60627 Init array
svn-id: r14631
2004-08-16 02:38:02 +00:00
Max Horn
b48c56875f Fix potential OOB access
svn-id: r14630
2004-08-15 16:23:18 +00:00
Max Horn
784a786969 cleanup
svn-id: r14629
2004-08-15 16:07:30 +00:00
Max Horn
6c48497059 Show a bit less info so that the output of the 'actors' command fits into the console
svn-id: r14628
2004-08-15 14:40:02 +00:00
Travis Howell
54a5e3612d Correct value
svn-id: r14622
2004-08-15 07:44:57 +00:00
Travis Howell
4f4b5c713d Add missing code
Not sure where they are used though.

svn-id: r14621
2004-08-15 07:40:09 +00:00
Travis Howell
d8dbb063b5 Add patch for:
#1009417 - scummvm crashes in first dialogue at sophia's flat

Verified via disasm. of original games.

svn-id: r14619
2004-08-15 04:52:18 +00:00
Travis Howell
9f13a75c79 Fix Dig regression, small part of code was lost.
svn-id: r14617
2004-08-15 01:22:04 +00:00
Max Horn
b45b82a4a3 Updated from current md5.txt
svn-id: r14615
2004-08-14 22:24:40 +00:00
Max Horn
048c19ef70 Remove obsolete comment
svn-id: r14614
2004-08-14 20:02:40 +00:00
Max Horn
2deccf9949 Fix MI2 intro text colors
svn-id: r14613
2004-08-14 19:52:20 +00:00
Max Horn
152a5e97fe Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
svn-id: r14612
2004-08-14 19:42:00 +00:00
Max Horn
d5f20cacd7 Fix regression in The Dig (object desc shadows had wrong color)
svn-id: r14611
2004-08-14 19:39:16 +00:00
Max Horn
90521f836f cleanup
svn-id: r14609
2004-08-14 16:30:39 +00:00