136418 Commits

Author SHA1 Message Date
Donovan Watteau
49585ad152 COMMON: BUILD: Use 'long' for int32 in MSVC 32-bit builds
The NDS and AmigaOS ports have frequent buildbot issues, because they
need to use 'long' for int32, for their own reasons. The buildbot is
run *after* things are merged into the main branch, so we'd like to
catch the frequent int/int32 build issues as an earlier development
stage (such as by the automated Github Actions).

MSVC 32-bit builds look like a good candidate for this, since its
'long' is also a 32-bit value on Win32, this platform is tested by
Github Actions right from the PR stage, and there are more developers
doing frequent local build tests there.

Not applying this change to Mingw builds yet, since GCC is less
permissive  about this trick (i.e. -Wformat becomes quite noisy), and
the Mingw builds are used for releases, so let's be safe for now.
2022-12-25 16:13:29 +01:00
Donovan Watteau
70b2359f0b ULTIMA: NUVIE: Fix 'connect1' int32/int discrepancy
Build would fail with MSVC when building for win32 with 'long' used as
the int32 typedef.
2022-12-25 16:13:29 +01:00
Donovan Watteau
ce09ee629e ULTIMA: NUVIE: Drop custom uint8/uint32/etc typedefs
We already provide ours, and redefining them here this way makes the
build fail with MSVC when building for win32 with 'long' used as the
int32 typedef.
2022-12-25 16:13:29 +01:00
Donovan Watteau
e4ed41950d GRIM: Fix luaA_passresults() int32/int discrepancy
Linking would fail with MSVC when building for win32 with 'long' used
as the int32 typedef.
2022-12-25 16:13:29 +01:00
ScummVM-Translations
6239c87416 I18N: Update translations templates 2022-12-25 15:11:38 +00:00
Cameron Cawley
d255fbe671 GUI: Ensure that all keymap widgets fit within the scroll container 2022-12-25 16:11:27 +01:00
Cameron Cawley
60ff6984ff GUI: Move keymap descriptions to the left if there isn't enough room 2022-12-25 16:11:27 +01:00
elasota
e193f71ac0 COMMON: Fix --disable-lua not working. 2022-12-25 15:55:58 +01:00
elasota
60ec07250a HPL1: Fix spammy warning in AngelScript 2022-12-25 15:54:52 +01:00
Eugene Sandulenko
602d686286
HPL1: Remove another redundant detection entry, fixed detection table 2022-12-25 10:08:33 +01:00
Eugene Sandulenko
edca65670d
DIRECTOR: JANITORIAL: Added namespace comment 2022-12-25 10:02:06 +01:00
Eugene Sandulenko
ace94a8944
HPL!: Remove Hpl1MetaEngineDetection::findGame()
It was not correct and overrided everyithing with "penumbra" gameid
2022-12-25 09:59:04 +01:00
Orgad Shaneh
f937755c6c BACKENDS: Disable curl deprecation warnings
We still need to support older versions, so mute the warnings as long as
the old APIs can still be used.
2022-12-25 10:32:44 +02:00
AndywinXp
e0dc1aed5f SCUMM: DIG: Fix #13973 (buffer overflow error)
This fix has been verified from disasm, merry xmas :-)
2022-12-24 22:32:10 +01:00
neuromancer
9df2166b2e FREESCAPE: loaded global objects in driller zx releases 2022-12-24 16:58:22 -03:00
neuromancer
f80620c5ff FREESCAPE: added driller-zx_ZX Spectrum.bmp into freescape.dat and regenerated the data file 2022-12-24 15:57:11 -03:00
neuromancer
6a0fcad62f FREESCAPE: added detection of another driller zx release 2022-12-24 15:53:53 -03:00
neuromancer
a410e1d9b8 FREESCAPE: avoid invalid rectangle when drawing shield/energy bar in driller zx release 2022-12-24 15:53:53 -03:00
neuromancer
8ddc39fe73 FREESCAPE: fixed two crashes in the ZX renderer 2022-12-24 15:53:53 -03:00
ScummVM-Translations
71aee1c68f I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-12-24 17:03:00 +00:00
Simon Delamarre
0df747842e GOB: fix some cursor glitches in Adibou2
When cursors are drawn by scripts (_isCursorFromExe == false), do not reset cursorSprite when a cursor change is detected in animateCursor() (it may already contain the wanted cursor) and ensure palette is set to non-external for all cursor indexes.
2022-12-24 18:02:25 +01:00
ScummVM-Translations
1526f7c423 I18N: Update translations templates 2022-12-24 16:23:12 +00:00
neuromancer
1391e29722 FREESCAPE: implemented stipple data usage for ZX renderer 2022-12-24 13:18:53 -03:00
neuromancer
40f34b2e92 FREESCAPE: implemented UI for Driller ZX release 2022-12-24 13:18:53 -03:00
neuromancer
eaedfdb3b4 FREESCAPE: initial implementation of getRGBAtZX 2022-12-24 13:18:53 -03:00
neuromancer
d4129d5aa2 COMMON: corrected kRenderZX to avoid duplicates in RenderMode 2022-12-24 13:18:53 -03:00
neuromancer
6841227241 COMMON: added zx spectrum render mode 2022-12-24 13:18:53 -03:00
neuromancer
bcbd5dd6a3 FREESCAPE: preliminary support for zx spectrum release of driller 2022-12-24 13:18:53 -03:00
Donovan Watteau
818194e8cf SCUMM: Fix build on older systems lacking strnlen 2022-12-24 09:32:45 +01:00
Matthew Jimenez
ef3a0f0757 ULTIMA8: Update sliding widget to control drag bounds and calculate values 2022-12-23 22:36:51 -06:00
Matthew Jimenez
efcddb3397 ULTIMA8: Use frame id to define shape for sliding widget 2022-12-23 16:58:05 -06:00
Matthew Jimenez
ba75abeb14 ULTIMA8: Fix positions on slider gump to better match original 2022-12-23 16:58:05 -06:00
grisenti
a1a6b13b4f HPL1: remove NEWTON_ASSERT macro expansion 2022-12-23 23:34:00 +01:00
grisenti
c0351fe88d HPL1: replace assert macro in newton code 2022-12-23 23:11:15 +01:00
Eugene Sandulenko
903ae27f86
HPL1: Use portable data types 2022-12-23 20:47:20 +01:00
elasota
69f405c542 HPL1: Fix compile failure in VS2022. 2022-12-23 18:50:22 +01:00
Eugene Sandulenko
e3c56b52d8
HPL1: Attempt to fix Win95 build 2022-12-23 18:49:17 +01:00
Eugene Sandulenko
610cef76cd
HPL1: Do not attempt compiling x86/amd64 assembly on other architectures 2022-12-23 18:46:53 +01:00
Eugene Sandulenko
dc7e6a5282
CONFIGURE: Define HAVE_AMD64 when applicable 2022-12-23 18:42:52 +01:00
Eugene Sandulenko
2b478d6fda
HPL1: Disable seemingly redundant header 2022-12-23 18:34:51 +01:00
Eugene Sandulenko
97954723ef
HPL1: Do not build engine by default and specify dependencies 2022-12-23 17:52:33 +01:00
Walter Agazzi
2608712649 AGS: Add/update detection for some commercial games
* Beyond The Edge of Owlsgard
* Castle Agony
* Perfect Tides
2022-12-23 17:21:44 +01:00
elasota
501e3f219b MTROPOLIS: Add hack for returning from MTI pause menu. 2022-12-23 10:10:42 -05:00
grisenti
2e4a711ab2
HPL1: make global const varialbes constexpr 2022-12-23 14:04:24 +01:00
grisenti
b5b3c485df
HPL1: fix warnings 2022-12-23 14:04:24 +01:00
grisenti
c74813af6c
HPL1: move global initialization of static member 2022-12-23 14:04:24 +01:00
grisenti
66f620e585
HPL1: remove unused classes 2022-12-23 14:04:24 +01:00
grisenti
92d017e5b4
HPL1: move global initialization of static members 2022-12-23 14:04:23 +01:00
grisenti
a669751864
HPL1: fix warnings
could't find a better solution that doesn't need to modify library code
2022-12-23 14:04:23 +01:00
grisenti
53363ce2c7
HPL1: remove global cleanup class 2022-12-23 14:04:23 +01:00