Commit Graph

32890 Commits

Author SHA1 Message Date
Joost Peters
2ea0df7b2e Take advantage of extra memory on newer PSP models
svn-id: r43525
2009-08-19 01:40:22 +00:00
Travis Howell
89d7fea4e6 Merged revisions 43458-43468,43470-43471,43473-43475,43477,43479-43483,43485,43497-43498,43500,43503-43504,43507,43509-43510,43512-43515,43517,43519,43521,43523 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

........
  r43458 | thebluegr | 2009-08-17 15:55:21 +1000 (Mon, 17 Aug 2009) | 8 lines
  
  - Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState
  - Moved the class table in the Segment manager - it's the only class using it directly
  - Removed the sci11 flag from save games (we already know this, we don't need to store it)
  - Moved script_get_segment() and get_class_address() inside the segment manager class
  - Removed the script_locate_by_segment wrapper
  - Simplified script_lookup_export() a lot by removing some paranoia checks
  - Added some WIP code for automatically determining the game id in the fallback detector (still not working)
  - General cleanup
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  r43459 | lordhoto | 2009-08-17 17:36:08 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers.
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  r43460 | thebluegr | 2009-08-17 19:19:53 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Cleanup
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  r43461 | strangerke | 2009-08-17 19:50:35 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths in scripts
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  r43462 | strangerke | 2009-08-17 19:54:49 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Suppress useless parentheses
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  r43463 | lordhoto | 2009-08-17 19:57:09 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Formatting.
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  r43464 | strangerke | 2009-08-17 20:05:02 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk
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  r43465 | lordhoto | 2009-08-17 20:48:03 +1000 (Mon, 17 Aug 2009) | 2 lines
  
  - Add note about that modifing the parent stream will mess up SeekableSubReadStream and SeekableSubReadStreamEndian.
  - Link to SubReadStream documentation from SeekableSubReadStream and SeekableSubReadStreamEndian.
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  r43466 | thebluegr | 2009-08-17 21:06:27 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Made sound effect playing code consistent for compressed and uncompressed sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously
........
  r43467 | thebluegr | 2009-08-17 21:11:38 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Ignore speech and sound effect samples with unknown compression, instead of trying to play them as raw sound. Some cleanup
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  r43468 | dreammaster | 2009-08-17 21:36:09 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix for some more !!HIGH STRINGS!! when talking to the palace guards
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  r43470 | thebluegr | 2009-08-17 21:49:07 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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  r43471 | dreammaster | 2009-08-17 21:51:42 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load
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  r43473 | lordhoto | 2009-08-17 22:22:15 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, and thus keeping it twice in memory.
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  r43474 | lordhoto | 2009-08-17 22:22:30 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Clear input queue before displaying the credits in Kyrandia 1.
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  r43475 | lordhoto | 2009-08-17 22:47:57 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix possible out of bounds access in Screen::drawShape.
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  r43477 | joostp | 2009-08-17 22:57:37 +1000 (Mon, 17 Aug 2009) | 2 lines
  
  Commit (slightly) modified version of patch #2831248: Allow suspend/resume for PSP
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  r43479 | thebluegr | 2009-08-17 23:16:40 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Added looping support to LinearDiskStream, needed by SAGA and perhaps other engines. Note that the loop end parameter is still not implemented
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  r43480 | thebluegr | 2009-08-17 23:25:44 +1000 (Mon, 17 Aug 2009) | 2 lines
  
  - Removed the custom DigitalMusicInputStream used in SAGA for the digital music in ITE CD and replaced it with the common LinearDiskStream class
  - Removed leftover code which plays standalone tracks (it's not used anywhere)
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  r43481 | lordhoto | 2009-08-17 23:49:56 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Slight cleanup to makeLinearDiskStream interface.
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  r43482 | waltervn | 2009-08-18 01:49:22 +1000 (Tue, 18 Aug 2009) | 1 line
  
  SCI: Add autodetection for DoSound. Cleanup.
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  r43483 | waltervn | 2009-08-18 02:07:47 +1000 (Tue, 18 Aug 2009) | 1 line
  
  SCI: Build fix.
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  r43485 | thebluegr | 2009-08-18 04:25:51 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480
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  r43497 | waltervn | 2009-08-18 09:11:25 +1000 (Tue, 18 Aug 2009) | 1 line
  
  SCI: Fix kernel table for multilingual SCI01 games. Cleanup.
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  r43498 | joostp | 2009-08-18 09:54:40 +1000 (Tue, 18 Aug 2009) | 2 lines
  
  PSP: increase optimization level and change clock rate to 333mhz
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  r43500 | thebluegr | 2009-08-18 16:43:06 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
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  r43503 | thebluegr | 2009-08-18 19:12:41 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Removed the maxMemory parameter of the resource manager and replaced it with a define
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  r43504 | thebluegr | 2009-08-18 20:01:18 +1000 (Tue, 18 Aug 2009) | 2 lines
  
  - Added game ID detection to the fallback detector. We still need to map some of Sierra's internal IDs to our own ones
  - The class table is now created in the segment manager constructor
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  r43507 | dreammaster | 2009-08-18 22:25:04 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Bugfix for Castle Skorl problem reported on the list
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  r43509 | thebluegr | 2009-08-18 22:49:34 +1000 (Tue, 18 Aug 2009) | 1 line
  
  Mapped some Sierra internal IDs to our own ones, and added a note about a hack currently used in the fallback detector
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  r43510 | thebluegr | 2009-08-19 00:10:31 +1000 (Wed, 19 Aug 2009) | 1 line
  
  Started rewriting the SCI engine to use FSNode instead of file names. This is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster
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  r43512 | lordhoto | 2009-08-19 01:31:26 +1000 (Wed, 19 Aug 2009) | 1 line
  
  Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
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  r43513 | lordhoto | 2009-08-19 01:32:26 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  - Destory AudioCDManager singleton after user quits a game, this saves a few bytes memory
  - Added FIXME to audiocd.h, concering why destroying the AudioCDManager can not quit CD playback right now
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  r43514 | joostp | 2009-08-19 01:39:47 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  PSP: disable dosbox OPL
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  r43515 | lordhoto | 2009-08-19 01:41:00 +1000 (Wed, 19 Aug 2009) | 1 line
  
  Typos.
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  r43517 | joostp | 2009-08-19 03:12:01 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  PSP: Make R-trigger act as a context sensitive modifier key, remap ENTER to triangle
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  r43519 | joostp | 2009-08-19 04:06:50 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  Implement setCursorPalette(), correct hasFeature() <-> getFeatureState() mixup.
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  r43521 | john_doe | 2009-08-19 05:42:13 +1000 (Wed, 19 Aug 2009) | 2 lines
  
  - PMV player: Use frame count from PVM file and fix incorrect "invalid chunk type" warning
  - Fix sprite drawing glitch with vertically flipped sprites (bug #2825925)
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  r43523 | buddha_ | 2009-08-19 07:37:31 +1000 (Wed, 19 Aug 2009) | 1 line
  
  Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first.
........

svn-id: r43524
2009-08-19 01:22:43 +00:00
Kari Salminen
2bd1f51d92 Possible fix for #2828330 (AGI: KQ1: Fast text box). If doesn't break anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first.
svn-id: r43523
2009-08-18 21:37:31 +00:00
Benjamin Haisch
0762bb7cf6 - PMV player: Use frame count from PVM file and fix incorrect "invalid chunk type" warning
- Fix sprite drawing glitch with vertically flipped sprites (bug #2825925)

svn-id: r43521
2009-08-18 19:42:13 +00:00
Joost Peters
a35056b555 Implement setCursorPalette(), correct hasFeature() <-> getFeatureState() mixup.
svn-id: r43519
2009-08-18 18:06:50 +00:00
Joost Peters
ed2a733b2a PSP: Make R-trigger act as a context sensitive modifier key, remap ENTER to triangle
svn-id: r43517
2009-08-18 17:12:01 +00:00
Johannes Schickel
3ade77dfb0 Typos.
svn-id: r43515
2009-08-18 15:41:00 +00:00
Joost Peters
426dd7d241 PSP: disable dosbox OPL
svn-id: r43514
2009-08-18 15:39:47 +00:00
Johannes Schickel
5c11ec51bc - Destory AudioCDManager singleton after user quits a game, this saves a few bytes memory
- Added FIXME to audiocd.h, concering why destroying the AudioCDManager can not quit CD playback right now

svn-id: r43513
2009-08-18 15:32:26 +00:00
Johannes Schickel
b33b90ecd0 Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
svn-id: r43512
2009-08-18 15:31:26 +00:00
Filippos Karapetis
db0cd620f6 Started rewriting the SCI engine to use FSNode instead of file names. This is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster
svn-id: r43510
2009-08-18 14:10:31 +00:00
Filippos Karapetis
766cdac9f3 Mapped some Sierra internal IDs to our own ones, and added a note about a hack currently used in the fallback detector
svn-id: r43509
2009-08-18 12:49:34 +00:00
Paul Gilbert
2b945eabf1 Bugfix for Castle Skorl problem reported on the list
svn-id: r43507
2009-08-18 12:25:04 +00:00
Filippos Karapetis
ca9bbce9b3 - Added game ID detection to the fallback detector. We still need to map some of Sierra's internal IDs to our own ones
- The class table is now created in the segment manager constructor

svn-id: r43504
2009-08-18 10:01:18 +00:00
Filippos Karapetis
65ac355efa Removed the maxMemory parameter of the resource manager and replaced it with a define
svn-id: r43503
2009-08-18 09:12:41 +00:00
Jody Northup
dfaa5acbee Starting to simplify the Action structure, and rework it to facilitate making the automatic mapper smarter, at least when there is a keyboard present. Fixed a minor whitespace issue in a comment.
svn-id: r43502
2009-08-18 08:00:24 +00:00
Filippos Karapetis
c9402c5559 Applied agent-q's patch to the SAGA pathfinding code for all platforms - x and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
svn-id: r43500
2009-08-18 06:43:06 +00:00
Joost Peters
eb11cca788 PSP: increase optimization level and change clock rate to 333mhz
svn-id: r43498
2009-08-17 23:54:40 +00:00
Walter van Niftrik
2fc7660e43 SCI: Fix kernel table for multilingual SCI01 games. Cleanup.
svn-id: r43497
2009-08-17 23:11:25 +00:00
Filippos Karapetis
4a4ae33825 Put back the code for playing external digital music, used by the MIDI enhancement project, which was removed in rev. #43480
svn-id: r43485
2009-08-17 18:25:51 +00:00
Walter van Niftrik
4b9bfe2013 SCI: Build fix.
svn-id: r43483
2009-08-17 16:07:47 +00:00
Walter van Niftrik
260a2019b6 SCI: Add autodetection for DoSound. Cleanup.
svn-id: r43482
2009-08-17 15:49:22 +00:00
Johannes Schickel
516dd5c9a4 Slight cleanup to makeLinearDiskStream interface.
svn-id: r43481
2009-08-17 13:49:56 +00:00
Filippos Karapetis
77689a05a2 - Removed the custom DigitalMusicInputStream used in SAGA for the digital music in ITE CD and replaced it with the common LinearDiskStream class
- Removed leftover code which plays standalone tracks (it's not used anywhere)

svn-id: r43480
2009-08-17 13:25:44 +00:00
Filippos Karapetis
76a339ecd0 Added looping support to LinearDiskStream, needed by SAGA and perhaps other engines. Note that the loop end parameter is still not implemented
svn-id: r43479
2009-08-17 13:16:40 +00:00
Joost Peters
62bcb2e51b Commit (slightly) modified version of patch #2831248: Allow suspend/resume for PSP
svn-id: r43477
2009-08-17 12:57:37 +00:00
Johannes Schickel
e548e71ba1 Fix possible out of bounds access in Screen::drawShape.
svn-id: r43475
2009-08-17 12:47:57 +00:00
Johannes Schickel
09a8fa4efb Clear input queue before displaying the credits in Kyrandia 1.
svn-id: r43474
2009-08-17 12:22:30 +00:00
Johannes Schickel
b7b6370463 Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, and thus keeping it twice in memory.
svn-id: r43473
2009-08-17 12:22:15 +00:00
Paul Gilbert
58ec3e67ef Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load
svn-id: r43471
2009-08-17 11:51:42 +00:00
Filippos Karapetis
a9eb98c218 Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
svn-id: r43470
2009-08-17 11:49:07 +00:00
Paul Gilbert
c368f60a1d Fix for some more !!HIGH STRINGS!! when talking to the palace guards
svn-id: r43468
2009-08-17 11:36:09 +00:00
Filippos Karapetis
a5e4eed30e Ignore speech and sound effect samples with unknown compression, instead of trying to play them as raw sound. Some cleanup
svn-id: r43467
2009-08-17 11:11:38 +00:00
Filippos Karapetis
3dfb1c3a96 Made sound effect playing code consistent for compressed and uncompressed sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously
svn-id: r43466
2009-08-17 11:06:27 +00:00
Johannes Schickel
b0a5ec8947 - Add note about that modifing the parent stream will mess up SeekableSubReadStream and SeekableSubReadStreamEndian.
- Link to SubReadStream documentation from SeekableSubReadStream and SeekableSubReadStreamEndian.

svn-id: r43465
2009-08-17 10:48:03 +00:00
Arnaud Boutonné
90336c88ac Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk
svn-id: r43464
2009-08-17 10:05:02 +00:00
Johannes Schickel
b8fd79486f Formatting.
svn-id: r43463
2009-08-17 09:57:09 +00:00
Arnaud Boutonné
e214755107 Suppress useless parentheses
svn-id: r43462
2009-08-17 09:54:49 +00:00
Arnaud Boutonné
f3918d14d6 Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths in scripts
svn-id: r43461
2009-08-17 09:50:35 +00:00
Filippos Karapetis
374dccc905 Cleanup
svn-id: r43460
2009-08-17 09:19:53 +00:00
Johannes Schickel
71c9700420 Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers.
svn-id: r43459
2009-08-17 07:36:08 +00:00
Filippos Karapetis
c38f58598b - Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState
- Moved the class table in the Segment manager - it's the only class using it directly
- Removed the sci11 flag from save games (we already know this, we don't need to store it)
- Moved script_get_segment() and get_class_address() inside the segment manager class
- Removed the script_locate_by_segment wrapper
- Simplified script_lookup_export() a lot by removing some paranoia checks
- Added some WIP code for automatically determining the game id in the fallback detector (still not working)
- General cleanup

svn-id: r43458
2009-08-17 05:55:21 +00:00
Travis Howell
445b01676e Merged revisions 43417,43420,43425-43426,43428,43431,43434,43436-43438,43440-43441,43444-43447,43449-43452 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

........
  r43417 | Kirben | 2009-08-16 10:53:55 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix overflow in convertFilePath().
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  r43420 | mthreepwood | 2009-08-16 11:43:18 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix using the backspace key on Mac OS X in HE games.
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  r43425 | lordhoto | 2009-08-16 15:38:03 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix options dialog's reflowLayout.
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  r43426 | lordhoto | 2009-08-16 15:38:16 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Added Ninteno DS specific hack, which takes care of tab button width problems. This actually is not a NDS specific problem, but so far the NDS seems to be the only backend, which has a custom (hardcoded) dialog, which makes problems with our theme layouts. Instead of r43423, which enabled auto width calculaction for tab buttons on all platforms, this commit limits this to the Nintendo DS backend. This takes care of possible layout changes, caused by the changes of the commit. I also added a comment with possible solutions to this problem.
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  r43428 | lordhoto | 2009-08-16 16:33:34 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix valgrind warnings.
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  r43431 | lordhoto | 2009-08-16 21:28:59 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix bug #2838464 "SCUMM: GUI messages misaligned".
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  r43434 | dreammaster | 2009-08-16 22:03:48 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Added detection entry for the UK 16 colour version
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  r43436 | lordhoto | 2009-08-16 22:10:37 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently.
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  r43437 | lordhoto | 2009-08-16 22:10:51 +1000 (Sun, 16 Aug 2009) | 1 line
  
  For a better user experience, clear all meta infos, when clicking on an unused slot in the GMM save/load dialog.
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  r43438 | lordhoto | 2009-08-16 22:11:45 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Cleanup.
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  r43440 | mthreepwood | 2009-08-16 23:47:48 +1000 (Sun, 16 Aug 2009) | 1 line
  
  Fix for bug #2838517 (FF: backspace does not work when typing save game name).
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  r43441 | mthreepwood | 2009-08-17 00:04:54 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp.
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  r43444 | lordhoto | 2009-08-17 03:35:59 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix format arugments in LoL code. (triggered via -Wformat-security)
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  r43445 | lordhoto | 2009-08-17 03:36:16 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix warning caused by -Wformat-security, also fixed a possible buffer overflow along with it.
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  r43446 | lordhoto | 2009-08-17 03:36:31 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix warning caused by -Wformat-security.
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  r43447 | lordhoto | 2009-08-17 03:38:09 +1000 (Mon, 17 Aug 2009) | 1 line
  
  Fix for bug #2838568 "AMIGAOS4: Compiler error in audiostream.cpp"
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  r43449 | waltervn | 2009-08-17 05:18:19 +1000 (Mon, 17 Aug 2009) | 3 lines
  
  SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect
  as much as possible. All SCI_VERSION_* information was removed from
  detection.cpp (much of it was incorrect anyway).
........
  r43450 | waltervn | 2009-08-17 05:19:26 +1000 (Mon, 17 Aug 2009) | 1 line
  
  SCI: Fix regression in previous commit (QFG2).
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  r43451 | waltervn | 2009-08-17 05:20:09 +1000 (Mon, 17 Aug 2009) | 1 line
  
  SCI: Fix whitespace.
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  r43452 | sev | 2009-08-17 05:48:13 +1000 (Mon, 17 Aug 2009) | 2 lines
  
  Fix bug #2838551: "PSP: AGI games are unbearably slow"
........

svn-id: r43457
2009-08-17 01:42:39 +00:00
Eugene Sandulenko
0d4fc81698 Fix bug #2838551: "PSP: AGI games are unbearably slow"
svn-id: r43452
2009-08-16 19:48:13 +00:00
Walter van Niftrik
2ac6e260b6 SCI: Fix whitespace.
svn-id: r43451
2009-08-16 19:20:09 +00:00
Walter van Niftrik
83e541900d SCI: Fix regression in previous commit (QFG2).
svn-id: r43450
2009-08-16 19:19:26 +00:00
Walter van Niftrik
00f4794c0a SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect
as much as possible. All SCI_VERSION_* information was removed from
detection.cpp (much of it was incorrect anyway).

svn-id: r43449
2009-08-16 19:18:19 +00:00
Johannes Schickel
582eb13fa2 Fix for bug #2838568 "AMIGAOS4: Compiler error in audiostream.cpp"
svn-id: r43447
2009-08-16 17:38:09 +00:00
Johannes Schickel
c88cf041a4 Fix warning caused by -Wformat-security.
svn-id: r43446
2009-08-16 17:36:31 +00:00
Johannes Schickel
ecb6423055 Fix warning caused by -Wformat-security, also fixed a possible buffer overflow along with it.
svn-id: r43445
2009-08-16 17:36:16 +00:00