109709 Commits

Author SHA1 Message Date
Paweł Kołodziejski
b87fb7c70d WME: Fixed opengl ifdef guards. Synced glew flag with opengl in configure. 2020-10-09 20:56:48 +02:00
Eugene Sandulenko
5f34c5d779 CREDITS: Regenerate 2020-10-09 20:05:43 +02:00
Paweł Kołodziejski
35b9cccbde ALL: Merge ResidualVM 2020-10-09 19:44:13 +02:00
Andrei Prykhodko
ae268bf990 PETKA: implement saving/loading through ingame interface 2020-10-09 18:15:31 +03:00
Andrei Prykhodko
05f8dc3a95 PETKA: fix crash after starting panel 2nd time 2020-10-09 18:12:23 +03:00
Pawel Kolodziejski
48875a1d3d CREDITS: Update copyright file 2020-10-09 12:54:10 +02:00
Eugene Sandulenko
3ada5be76c NEWS: Mention another sword25 improvement 2020-10-09 09:55:00 +02:00
Cameron Cawley
f59091c1e4 ANDROID: Use the input enums from the system headers 2020-10-09 07:57:08 +03:00
Paul Gilbert
96586504f2 XEEN: Don't show curosr during intro cutscenes 2020-10-08 21:11:36 -07:00
Paul Gilbert
759c954cf2 XEEN: Allow for screenshots in cutscenes 2020-10-08 20:28:35 -07:00
Pawel Kolodziejski
1120da8341 ALL: Sync with ScummVM, rev: 1f25347dd57942e1c50ddfeb51b660df52934c6f 2020-10-08 23:38:29 +02:00
Paul Gilbert
1f25347dd5 GLK: GLULX: Implement savegame logic 2020-10-07 21:59:41 -07:00
Paul Gilbert
ca7aeffa71 GLK: Don't bother detecting game id clashes in release builds
The code for detecting multiple Glk sub-engines using the same
game Id is only relevant to debug builds when new games are
first added. It's not needed for proper release builds
2020-10-07 19:10:27 -07:00
Zvika Haramaty
1a979a807a AGI: fixed typos in opcodes values comments 2020-10-07 23:22:34 +02:00
antoniou
8d261d559e BACKENDS: NETWORKING: Add fringe case for hasPermittedPrefix() return clause
Android port was failing because the normalized prefix ended in '/' and the normalized path was identical except for the trailing '/'
2020-10-07 23:44:08 +03:00
Andrei Prykhodko
a5f16796ed IMAGE: Update Engine Usage Comment in BMP Decoder 2020-10-07 22:52:12 +03:00
Andrei Prykhodko
49437e2c1a VIDEO: Update Engine Usage Comment in AVI Decoder 2020-10-07 22:51:46 +03:00
Andrei Prykhodko
92aa564163 PETKA: add support for engine features(RTL, PAUSE etc) while playing video 2020-10-07 22:32:58 +03:00
Pawel Kolodziejski
527ac8ee87 GRIM: Allow compile without freetype 2020-10-07 21:11:04 +02:00
Pawel Kolodziejski
17b9f6f4a7 TRAVIS: Attempt to fix freetype usage for android 2020-10-07 21:00:59 +02:00
Pawel Kolodziejski
f8570d332f GRIM: Fixed smush compilation 2020-10-07 20:33:50 +02:00
Pawel Kolodziejski
5acf4af7f4 GRIM: Fixed regression in EMI. 2020-10-07 20:18:35 +02:00
Pawel Kolodziejski
1e26030a51 GRIM: Attempt to fix travis builds 2020-10-07 20:09:42 +02:00
Pawel Kolodziejski
3d74c3dd4d GRIM: Post branch merge fixes. 2020-10-07 19:50:27 +02:00
Andrei Prykhodko
beb455d14a PETKA: change demo game id 2020-10-07 20:32:53 +03:00
Andrei Prykhodko
85f935aa5f PETKA: drop language from game id 2020-10-07 20:32:53 +03:00
Andrei Prykhodko
30fd368be5 PETKA: add commentary about using iterator after erasing in SoundsMap 2020-10-07 20:32:53 +03:00
Andrei Prykhodko
7922774499 PETKA: fix thread safety issues in petka 2 2020-10-07 20:32:53 +03:00
Lothar Serra Mari
62aac56c30 NEWS: Add missing full stops for consistency 2020-10-07 18:52:12 +02:00
Lothar Serra Mari
546c87fac7 NEWS: Update German NEWS file 2020-10-07 18:51:33 +02:00
Paweł Kołodziejski
6e619ca714 GRIM: Merge branch 'remastered' 2020-10-07 18:26:49 +02:00
antoniou
e25ac0bc55 ANDROID: Correctly init config keys and reflect values on GUI
Also comments added about how this process works. Fixes bug #11743
2020-10-07 15:26:31 +03:00
antoniou
465807f165 JANITORIAL: Better vertical align of methos and members 2020-10-07 15:26:31 +03:00
Pawel Kolodziejski
4d9192f7e9 MACOS: Fixed osxsnap build 2020-10-07 13:59:42 +02:00
Thierry Crozat
233adb3cbd SWORD25: Fix crash in non-extracted version
This was a regression from commit 6d00724. The game was crashing
right at the start.
2020-10-07 11:45:24 +01:00
Eugene Sandulenko
82aaf4262c SWORD25: Fixed language selection in the extracted version 2020-10-07 12:28:16 +02:00
Eugene Sandulenko
6760fceb72 COMMON:: LUA: Added Chroatian language used in Sword25 2020-10-07 12:25:08 +02:00
Eugene Sandulenko
010404a7f3 SWORD25: Process Windows paths in extracted version 2020-10-07 11:51:05 +02:00
Kirben
f27d08d097 BUILD: MinGW needs OpenGL library added for GLEW test. 2020-10-07 20:41:06 +11:00
Pawel Kolodziejski
2ecbaef5b5 BASE: Added more information about opengl related features 2020-10-07 11:33:22 +02:00
Eugene Sandulenko
fd556c9b80 SWORD25: Added debug output 2020-10-07 11:29:33 +02:00
Paul Gilbert
2a360b96a3 NEWS: Added notes for GLK, Lure, Ultima changes 2020-10-06 21:29:21 -07:00
Paul Gilbert
534c401715 GLK: ZCODE: Fix loading stack from savegames 2020-10-06 21:22:41 -07:00
Eugene Sandulenko
530a892012 NEWS: Mention Sword25 improvement 2020-10-07 01:40:03 +02:00
Eugene Sandulenko
6d0072475f SWORD25: Make the extracted version working
Our FSDirectory Archive behaviour differs from other Archive-based
classes such as Zip. It returns only files, while the archivers
return whole paths. Thus, we have to use custom code for pattern-based
queries which Lua code uses extensively
2020-10-07 01:40:03 +02:00
Eugene Sandulenko
4a401e36fc COMMON: Extend FSDirectory, so matching functions could also match subdirectories 2020-10-07 01:40:03 +02:00
Eugene Sandulenko
7af0fb302e LASTEXPRESS: Fix detection for GOG release 2020-10-07 01:40:03 +02:00
Eugene Sandulenko
489823a739 Revert "LASTEXPRESS: added detection entry for gog release"
This reverts commit 3128c0be2f376da913f3bd14708b0fa127f51f34.

The md5s are for full files, it was never tested or even compiled,
as it is obvious from the PR#1333. There are different reasons why the
version was not detected, this will be fixed separately.
2020-10-07 01:40:03 +02:00
Pawel Kolodziejski
11f15a2bfa GRIM: Rename shaders files to be unique per engine 2020-10-07 00:37:20 +02:00
athrxx
875880bded KYRA: (EOB/SegaCD) - improve skipping of cutscenes
Make sure that the right palettes and scroll offsets are set after a sequence is aborted. Instead of actually aborting the sequence we fast forward through it in order to have the same final values as if the sequence had been played normally
2020-10-06 22:26:38 +02:00