Paweł Kołodziejski
b87fb7c70d
WME: Fixed opengl ifdef guards. Synced glew flag with opengl in configure.
2020-10-09 20:56:48 +02:00
Eugene Sandulenko
5f34c5d779
CREDITS: Regenerate
2020-10-09 20:05:43 +02:00
Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Andrei Prykhodko
ae268bf990
PETKA: implement saving/loading through ingame interface
2020-10-09 18:15:31 +03:00
Andrei Prykhodko
05f8dc3a95
PETKA: fix crash after starting panel 2nd time
2020-10-09 18:12:23 +03:00
Pawel Kolodziejski
48875a1d3d
CREDITS: Update copyright file
2020-10-09 12:54:10 +02:00
Eugene Sandulenko
3ada5be76c
NEWS: Mention another sword25 improvement
2020-10-09 09:55:00 +02:00
Cameron Cawley
f59091c1e4
ANDROID: Use the input enums from the system headers
2020-10-09 07:57:08 +03:00
Paul Gilbert
96586504f2
XEEN: Don't show curosr during intro cutscenes
2020-10-08 21:11:36 -07:00
Paul Gilbert
759c954cf2
XEEN: Allow for screenshots in cutscenes
2020-10-08 20:28:35 -07:00
Pawel Kolodziejski
1120da8341
ALL: Sync with ScummVM, rev: 1f25347dd57942e1c50ddfeb51b660df52934c6f
2020-10-08 23:38:29 +02:00
Paul Gilbert
1f25347dd5
GLK: GLULX: Implement savegame logic
2020-10-07 21:59:41 -07:00
Paul Gilbert
ca7aeffa71
GLK: Don't bother detecting game id clashes in release builds
...
The code for detecting multiple Glk sub-engines using the same
game Id is only relevant to debug builds when new games are
first added. It's not needed for proper release builds
2020-10-07 19:10:27 -07:00
Zvika Haramaty
1a979a807a
AGI: fixed typos in opcodes values comments
2020-10-07 23:22:34 +02:00
antoniou
8d261d559e
BACKENDS: NETWORKING: Add fringe case for hasPermittedPrefix() return clause
...
Android port was failing because the normalized prefix ended in '/' and the normalized path was identical except for the trailing '/'
2020-10-07 23:44:08 +03:00
Andrei Prykhodko
a5f16796ed
IMAGE: Update Engine Usage Comment in BMP Decoder
2020-10-07 22:52:12 +03:00
Andrei Prykhodko
49437e2c1a
VIDEO: Update Engine Usage Comment in AVI Decoder
2020-10-07 22:51:46 +03:00
Andrei Prykhodko
92aa564163
PETKA: add support for engine features(RTL, PAUSE etc) while playing video
2020-10-07 22:32:58 +03:00
Pawel Kolodziejski
527ac8ee87
GRIM: Allow compile without freetype
2020-10-07 21:11:04 +02:00
Pawel Kolodziejski
17b9f6f4a7
TRAVIS: Attempt to fix freetype usage for android
2020-10-07 21:00:59 +02:00
Pawel Kolodziejski
f8570d332f
GRIM: Fixed smush compilation
2020-10-07 20:33:50 +02:00
Pawel Kolodziejski
5acf4af7f4
GRIM: Fixed regression in EMI.
2020-10-07 20:18:35 +02:00
Pawel Kolodziejski
1e26030a51
GRIM: Attempt to fix travis builds
2020-10-07 20:09:42 +02:00
Pawel Kolodziejski
3d74c3dd4d
GRIM: Post branch merge fixes.
2020-10-07 19:50:27 +02:00
Andrei Prykhodko
beb455d14a
PETKA: change demo game id
2020-10-07 20:32:53 +03:00
Andrei Prykhodko
85f935aa5f
PETKA: drop language from game id
2020-10-07 20:32:53 +03:00
Andrei Prykhodko
30fd368be5
PETKA: add commentary about using iterator after erasing in SoundsMap
2020-10-07 20:32:53 +03:00
Andrei Prykhodko
7922774499
PETKA: fix thread safety issues in petka 2
2020-10-07 20:32:53 +03:00
Lothar Serra Mari
62aac56c30
NEWS: Add missing full stops for consistency
2020-10-07 18:52:12 +02:00
Lothar Serra Mari
546c87fac7
NEWS: Update German NEWS file
2020-10-07 18:51:33 +02:00
Paweł Kołodziejski
6e619ca714
GRIM: Merge branch 'remastered'
2020-10-07 18:26:49 +02:00
antoniou
e25ac0bc55
ANDROID: Correctly init config keys and reflect values on GUI
...
Also comments added about how this process works. Fixes bug #11743
2020-10-07 15:26:31 +03:00
antoniou
465807f165
JANITORIAL: Better vertical align of methos and members
2020-10-07 15:26:31 +03:00
Pawel Kolodziejski
4d9192f7e9
MACOS: Fixed osxsnap build
2020-10-07 13:59:42 +02:00
Thierry Crozat
233adb3cbd
SWORD25: Fix crash in non-extracted version
...
This was a regression from commit 6d00724. The game was crashing
right at the start.
2020-10-07 11:45:24 +01:00
Eugene Sandulenko
82aaf4262c
SWORD25: Fixed language selection in the extracted version
2020-10-07 12:28:16 +02:00
Eugene Sandulenko
6760fceb72
COMMON:: LUA: Added Chroatian language used in Sword25
2020-10-07 12:25:08 +02:00
Eugene Sandulenko
010404a7f3
SWORD25: Process Windows paths in extracted version
2020-10-07 11:51:05 +02:00
Kirben
f27d08d097
BUILD: MinGW needs OpenGL library added for GLEW test.
2020-10-07 20:41:06 +11:00
Pawel Kolodziejski
2ecbaef5b5
BASE: Added more information about opengl related features
2020-10-07 11:33:22 +02:00
Eugene Sandulenko
fd556c9b80
SWORD25: Added debug output
2020-10-07 11:29:33 +02:00
Paul Gilbert
2a360b96a3
NEWS: Added notes for GLK, Lure, Ultima changes
2020-10-06 21:29:21 -07:00
Paul Gilbert
534c401715
GLK: ZCODE: Fix loading stack from savegames
2020-10-06 21:22:41 -07:00
Eugene Sandulenko
530a892012
NEWS: Mention Sword25 improvement
2020-10-07 01:40:03 +02:00
Eugene Sandulenko
6d0072475f
SWORD25: Make the extracted version working
...
Our FSDirectory Archive behaviour differs from other Archive-based
classes such as Zip. It returns only files, while the archivers
return whole paths. Thus, we have to use custom code for pattern-based
queries which Lua code uses extensively
2020-10-07 01:40:03 +02:00
Eugene Sandulenko
4a401e36fc
COMMON: Extend FSDirectory, so matching functions could also match subdirectories
2020-10-07 01:40:03 +02:00
Eugene Sandulenko
7af0fb302e
LASTEXPRESS: Fix detection for GOG release
2020-10-07 01:40:03 +02:00
Eugene Sandulenko
489823a739
Revert "LASTEXPRESS: added detection entry for gog release"
...
This reverts commit 3128c0be2f376da913f3bd14708b0fa127f51f34.
The md5s are for full files, it was never tested or even compiled,
as it is obvious from the PR#1333. There are different reasons why the
version was not detected, this will be fixed separately.
2020-10-07 01:40:03 +02:00
Pawel Kolodziejski
11f15a2bfa
GRIM: Rename shaders files to be unique per engine
2020-10-07 00:37:20 +02:00
athrxx
875880bded
KYRA: (EOB/SegaCD) - improve skipping of cutscenes
...
Make sure that the right palettes and scroll offsets are set after a sequence is aborted. Instead of actually aborting the sequence we fast forward through it in order to have the same final values as if the sequence had been played normally
2020-10-06 22:26:38 +02:00