Thierry Crozat
093a48989a
I18N: Regenerate translations data file
2012-07-15 14:13:33 +01:00
Thierry Crozat
856f932617
I18N: Regenerate translations data file
2012-07-13 21:47:17 +01:00
Thierry Crozat
1153133627
I18N: Regenerate translations data file
2012-07-09 12:40:38 +01:00
Thierry Crozat
d2db9c1253
I18N: Regenerate translations data file
2012-07-08 22:58:06 +01:00
Eugene Sandulenko
a4b0c0e2db
I18N: Updated translations.dat
2012-07-08 22:26:08 +03:00
Thierry Crozat
2675311f25
I18N: Regenerate translations data file
2012-07-08 12:39:46 +01:00
Thierry Crozat
8b55dcf531
I18N: Regenerate translations data file
2012-07-07 01:26:25 +01:00
Einar Johan Trøan Sømåen
097c619551
CREDITS: Drop my middle initial to stay within the size-limit for AUTHORS, and add handle.
2012-07-04 02:27:39 +02:00
Thierry Crozat
c19df60092
I18N: Update German translation
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One of the string was left untranslated in the last update. This adds
the translation for that string (provided by Lightkey).
2012-07-01 00:40:07 +01:00
Thierry Crozat
33c67caed1
I18N: Regenerate translation data file
2012-06-30 12:20:17 +01:00
Thierry Crozat
f8b8bd8c9b
I18N: Update Hungarian translation from patch #3537638
2012-06-25 22:45:41 +01:00
Thierry Crozat
314f76503f
I18N: Regenerate translations data file
2012-06-24 18:00:21 +01:00
Johannes Schickel
aec9b9e22a
ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
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This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
2012-06-16 04:17:14 +02:00
Johannes Schickel
84ed361370
GUI: Remove unused SaveLoadChooser::setList.
2012-06-14 02:59:52 +02:00
Johannes Schickel
cebbc11dac
GUI: Allow Surfaces with abitrary RGB pixel formats to be used in PicButtonWidget and GraphicsWidget.
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Only 1Bpp aka paletted surfaces are not supported.
2012-06-13 04:48:34 +02:00
Johannes Schickel
d5eb3e3c06
GUI: Allow querying of the pixel format used by ThemeEngine.
2012-06-13 04:32:11 +02:00
Johannes Schickel
13f9349457
GUI: Take advantage of Surface::fillRect in GraphicsWidget::setGfx.
2012-06-12 04:18:59 +02:00
Johannes Schickel
49fafb48a7
GUI: Refactor default savegame description creation.
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Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP.
Now I added a method to SaveLoadChooser instead, which takes care of this. This
might not be the best placement of such a functionality, thus I added a TODO
which talks about moving it to a better place.
2012-06-10 05:04:59 +02:00
Johannes Schickel
7c5cf1b400
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
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This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10 04:53:17 +02:00
Johannes Schickel
15046a7529
GUI: Get rid of SaveLoadChooser::setSaveMode.
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We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
2012-06-10 04:19:45 +02:00
Johannes Schickel
a401f0a19e
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
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All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Thierry Crozat
792d1e6f6a
I18N: Regenerate translation data file
2012-05-27 21:02:25 +01:00
Oleksiy Kurochko
97065c95e6
GUI: Fix bug with button pressed state
2012-05-07 09:54:32 +03:00
Johannes Schickel
0c312f8753
GUI: Remove unecessary ";".
2012-05-03 18:43:09 +02:00
Oleksiy Kurochko
24a45beceb
GUI: Use pressed state in predictive dialog in keyboard mode.
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This adds more visual feedback to the user.
2012-05-03 19:32:34 +03:00
Oleksiy Kurochko
e6c317a922
GUI: Implemented pressed state for buttons
2012-05-03 19:32:08 +03:00
Thierry Crozat
7332bc7475
I18N: Regenerate translations data file
2012-04-18 23:36:24 +01:00
Thierry Crozat
93f1586be8
I18N: Add translations for the Loom FM Towns proficiency level
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Those are the official French, Spanish and Italian translations from the
DOS versions of the game (thanks to Simsaw for providing them).
2012-04-17 19:36:06 +01:00
Martin Böhm
0df36e3a73
GUI: Fixed scrollbar button highlighting and positioning.
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Fixes bug #3493324 .
2012-03-29 18:43:08 +02:00
Johannes Schickel
b8065a4392
GUI: Move "I18N" tagged comment to matching strings.
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The strings are not marked for translation, so I am not sure why the comments
are tagged with I18N though.
2012-03-29 02:23:44 +02:00
Johannes Schickel
388e04bb6d
GUI: Add TODO/FIXME to PredictiveDialog::handleTickle.
2012-03-29 02:12:32 +02:00
Johannes Schickel
a7ee1dc42b
GUI: Remove unnecessary goto in PredictiveDialog code.
2012-03-29 02:08:09 +02:00
Johannes Schickel
6ed2d15c44
GUI: Take advantage of Common::String::empty.
2012-03-29 02:07:02 +02:00
Johannes Schickel
7414544121
GUI: Constify some parameters/methods in PredictiveDialog.
2012-03-29 02:05:45 +02:00
Johannes Schickel
988c3fd6c5
GUI: Make some static strings in PredictiveDialog static + const.
2012-03-29 02:00:25 +02:00
Johannes Schickel
02e77dd7b2
GUI: Don't typedef Common::String in PredictiveDialog code.
2012-03-29 01:53:09 +02:00
Johannes Schickel
f3a19ea6aa
GUI: Get rid of "using namespace Common" in predictivedialog.cpp.
2012-03-29 01:50:52 +02:00
Johannes Schickel
15ff9380b5
GUI: Formatting fixes in the PredictiveDialog code.
2012-03-29 01:50:00 +02:00
D G Turner
371bc1ddc1
GUI: Fix for WinCE compile failure after predictive dialog changes.
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This is probably due to a collision with WinCE toolchain system define,
so changing the enum from all capitalised to Camel Case constant style.
2012-03-25 23:29:19 +01:00
D G Turner
8b1a01b12d
GUI: Corrected fix for NDS compile failure...
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Header needed to be in global, not GUI namespace.
2012-03-25 20:23:16 +01:00
Filippos Karapetis
570237ea51
GUI: Remove leftover code for the global dithering checkbox
2012-03-25 22:18:35 +03:00
D G Turner
9e93b8306d
GUI: Fix for NDS compile failure after predictive dialog changes.
2012-03-25 20:15:53 +01:00
Filippos Karapetis
346c1fe461
GUI: Change the undithering checkbox to be an engine-specific option
2012-03-25 18:51:23 +03:00
Paweł Kołodziejski
94081bfbfd
GUI: convert bitmap to make compatible
2012-03-25 12:44:20 +02:00
Oleksiy Kurochko
ec32ccb6d6
GUI: Move predictive dialog to common gui
2012-03-25 12:21:38 +03:00
Eugene Sandulenko
9b2471aeee
Merge pull request #211 from lordhoto/game-gui-options-v2
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GUI: Game gui options
2012-03-25 01:38:46 -07:00
Thierry Crozat
5ae9c96fed
I18N: Update Czech translation from patch #3508096
2012-03-23 20:17:14 +00:00
Matthew Hoops
426c81a7a7
GRAPHICS: Rewrite ImageDecoder to have an improved API
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The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability.
2012-03-20 01:06:47 +01:00
Filippos Karapetis
c84cd8dee8
GUI: Add per-engine and per-game options
2012-03-19 20:32:34 +01:00
Eugene Sandulenko
34198fda35
Merge pull request #203 from fingolfin/guio-cleanup
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COMMON: GuiOptions cleanup
2012-03-17 03:51:27 -07:00