Giulio Camuffo
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353c42effe
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GRIM: Use the new foreach macro.
Modify a bit PoolObject::Pool to allow it to be used with foreach.
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2011-11-21 22:07:12 +01:00 |
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Giulio Camuffo
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c62424bfcb
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GRIM: Moved the head functions inside the head class. Fix #413
The lookAtRate is per costume, not per actor.
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2011-11-04 16:41:09 +01:00 |
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Giulio Camuffo
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04959f244c
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GRIM: Use the Sphere mode only temporarily when walking forward.
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2011-10-19 17:02:46 +02:00 |
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Giulio Camuffo
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46a8d461e0
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GRIM: Fix bounding box calculation. Fix #391
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2011-10-18 17:43:35 +02:00 |
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Giulio Camuffo
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cbeccc9fa6
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GRIM: Move some lua related code into LuaBase.
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2011-10-13 20:25:50 +02:00 |
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Giulio Camuffo
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5ca9cae83c
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GRIM: Incapsulate the lua opcodes in a class hierarchy.
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2011-10-12 17:57:31 +02:00 |
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Giulio Camuffo
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da552f96f8
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GRIM: Don't check collisions if the collision scale is 0.
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2011-10-11 18:00:10 +02:00 |
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Giulio Camuffo
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d9091ce70a
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GRIM: Default Actor::_collisionScale to 0.
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2011-10-11 17:50:39 +02:00 |
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Giulio Camuffo
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65da6fece5
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GRIM: Fix saving of Actor::_collisionScale.
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2011-10-11 17:50:05 +02:00 |
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Giulio Camuffo
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7b1f87f928
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GRIM: Boost of the debug system, using debug channels.
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2011-10-10 18:17:22 +02:00 |
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Giulio Camuffo
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d6941173df
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GRIM: Use an enum for the engine modes instead of the #defines.
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2011-10-04 22:01:24 +02:00 |
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Giulio Camuffo
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6cdaeca42c
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GRIM: Handle collisions with other actors when walking to a position. Fix #79
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2011-10-04 21:36:07 +02:00 |
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Giulio Camuffo
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a288749240
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GRIM: Save Actor::_puckOrient, _collisionMode and _collisionScale.
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2011-10-02 19:05:24 +02:00 |
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Giulio Camuffo
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bff2caeb25
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GRIM: Reduce code duplication in save and restore of chores.
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2011-10-02 18:52:28 +02:00 |
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Giulio Camuffo
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0685fce70d
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GRIM: Implemented the lua opcode L1_ActorPuckOrient().
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2011-10-02 18:41:52 +02:00 |
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Giulio Camuffo
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51f7c98b4b
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GRIM: Use a Chore class to reduce duplication.
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2011-10-02 18:31:45 +02:00 |
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Giulio Camuffo
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43f32b7fe8
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GRIM: Stop the walk chore only if the actor walked. Fix #359
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2011-10-02 16:35:31 +02:00 |
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Giulio Camuffo
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3e08fb915b
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GRIM: Fix angles handling in keyframe animations.
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2011-09-30 17:43:20 +02:00 |
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Giulio Camuffo
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f500ed19b7
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GRIM: Fix check of start node, without relying on comparinson of floats. Fix #369
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2011-09-28 12:08:41 +02:00 |
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Giulio Camuffo
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259f35835b
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GRIM: Optimization in Actor's interface.
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2011-09-27 15:01:08 +02:00 |
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Giulio Camuffo
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91481a36c3
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GRIM: Other angle fixes.
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2011-09-27 14:53:20 +02:00 |
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Giulio Camuffo
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6e3728b7c7
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GRIM: Fix wrong calculation of the angle between two actors.
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2011-09-27 14:32:07 +02:00 |
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Giulio Camuffo
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26ae6d9dbb
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GRIM: Fix backward walking.
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2011-09-25 18:28:41 +02:00 |
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Giulio Camuffo
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43b0b5485e
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GRIM: Limit the movement in walkForward(). Fix #374
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2011-09-25 18:23:27 +02:00 |
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Giulio Camuffo
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73684f1fbc
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GRIM: Rename Scene to Set, and scene.{h,cpp} to set.{h, cpp}.
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2011-09-19 16:53:08 +02:00 |
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Giulio Camuffo
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3299ee448a
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GRIM: Adapt to the function names changes in math.
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2011-09-18 19:15:06 +02:00 |
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Giulio Camuffo
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d036ca27dc
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GRIM: Use the new Math::Angle class.
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2011-09-18 16:24:08 +02:00 |
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Giulio Camuffo
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a900a5ab10
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MATH: Further work on the Matrix class.
The vectors are now matrices.
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2011-09-14 23:06:14 +02:00 |
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Giulio Camuffo
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0083c8619c
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MATH: Move the math classes to their own math/ dir and Math namespace.
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2011-09-14 23:05:52 +02:00 |
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George Macon
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f435e25e7c
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Include specializations to fix compile on Mac OS 10.7.
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2011-09-12 20:37:48 +08:00 |
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Giulio Camuffo
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1fbbd24aee
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GRIM: Port Actor, Bitmap, Color, Font, Primitive, ObjectState, Scene, TextObj to PoolObject.
These are the classes that go into Lua, and so are kept in a pool,
indexed with an id.
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2011-09-07 23:08:59 +02:00 |
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Giulio Camuffo
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cdb12116f7
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GRIM: Set the collision mode when walking forward.
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2011-09-04 15:27:46 +02:00 |
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Giulio Camuffo
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9e260c58a4
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GRIM: Implemented the collision handler callback function.
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2011-09-04 15:16:07 +02:00 |
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Giulio Camuffo
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9b8f540ccd
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GRIM: Properly implemented the costume marker callback function.
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2011-09-03 18:27:53 +02:00 |
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Giulio Camuffo
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594d9cf38d
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GRIM: Added Vector2d's getters and setters for its data.
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2011-08-31 14:27:38 +02:00 |
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Giulio Camuffo
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41d597c879
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GRIM: Keep the z value of the vector.
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2011-08-31 14:07:29 +02:00 |
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Giulio Camuffo
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7b890e2b7b
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GRIM: Calculate the best position when colliding with an actor.
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2011-08-30 18:46:19 +02:00 |
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Giulio Camuffo
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e40734303b
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GRIM: Removed the g_currentUpdatedActor hack.
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2011-08-24 16:51:44 +02:00 |
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Giulio Camuffo
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ec053cd9f5
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GRIM: Improve calculation of bounding box.
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2011-08-02 19:17:32 +02:00 |
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Giulio Camuffo
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b065107263
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GRIM: Partially implemented collisions between actors in walkForward().
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2011-08-01 22:16:15 +02:00 |
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Giulio Camuffo
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f0bd13f006
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GRIM: Stubbed L1_SetActorCollisionMode and L1_SetActorCollisionScale.
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2011-08-01 15:12:57 +02:00 |
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Giulio Camuffo
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a15bad1979
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GRIM: Fix check of empty string. Fix #315
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2011-07-30 23:15:56 +02:00 |
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Giulio Camuffo
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356d95a475
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GRIM: Play the mumble chore if the talk chores are not set. Fix #311
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2011-07-30 22:20:59 +02:00 |
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Giulio Camuffo
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6a07ec6331
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GRIM: Don't put the start position in the path calculated by walkTo. Fix #302
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2011-07-29 21:35:40 +02:00 |
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Giulio Camuffo
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5826d46265
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GRIM: Some fixes with the lipsync and talk chores.
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2011-07-29 16:14:19 +02:00 |
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Giulio Camuffo
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32a1815ff9
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GRIM: Document some Actor's methods.
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2011-07-29 11:08:05 +02:00 |
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Giulio Camuffo
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abfa56a336
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GRIM: Don't stop the talk chores, but set them at the last frame. Fix #305
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2011-07-28 15:52:38 +02:00 |
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Giulio Camuffo
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7a8354d429
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GRIM: Don't run the stop_talk chore looping. Fix #295
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2011-07-28 14:46:51 +02:00 |
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Giulio Camuffo
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33ead92fe6
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GRIM: Fix lipsync loading.
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2011-07-27 12:09:23 +02:00 |
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Giulio Camuffo
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580f8f3881
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Revert "GRIM: Compose the fadings on the keyframe animations."
Turned out original doesn't compose the fadings, so it's better
not to do that.
This reverts commit 9c90270ff28693050ba41a8f46255e47a94098b8.
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2011-07-27 12:04:36 +02:00 |
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