JenniBee
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7e63184810
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fixing compilation on mingw32
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2011-05-24 13:03:59 -04:00 |
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Joni Vähämäki
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6a40b43f16
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GRIM: Apply animations in priority order.
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2011-05-24 19:47:39 +03:00 |
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Giulio Camuffo
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d1d0dfe909
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GRIM: Expire the TextObjects only when the speech mode is TextOnly or a movie is playing.
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2011-05-23 19:26:46 +02:00 |
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Giulio Camuffo
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d203ddd229
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GRIM: Clean up a piece of code.
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2011-05-23 18:29:00 +02:00 |
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Giulio Camuffo
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22cc00d907
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GRIM: Play the voice only if wanted.
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2011-05-23 17:58:40 +02:00 |
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Giulio Camuffo
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a1ee1b5c01
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GRIM: Do not create the textobject if the options say voice only.
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2011-05-23 17:09:37 +02:00 |
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Joel Teichroeb
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2ba03249d1
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Changed more const char * to const Common::String &
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2011-05-22 16:40:56 -07:00 |
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Giulio Camuffo
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94885408fc
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GRIM: Implement duration of text objects.
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2011-05-22 19:46:59 +02:00 |
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Joel Teichroeb
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733b34febc
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Changed const char * to const Common::String &.
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2011-05-22 12:56:37 +08:00 |
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Giulio Camuffo
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56463a5b7b
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GRIM: Do not use the setup for the destination just after starting walking.
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2011-05-19 19:31:22 +02:00 |
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Giulio Camuffo
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65b074987e
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GRIM: Better implementation of IsMessageGoing() when no actor is passed.
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2011-05-19 17:56:32 +02:00 |
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Pawel Kolodziejski
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356c9c8c07
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
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Giulio Camuffo
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572a382cd9
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GRIM: Walk only on Walk and Hot sectors. Fixes #122
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2011-05-18 19:11:39 +02:00 |
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Joni Vähämäki
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e789cb0c7f
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GRIM: Recalculate the path node position in the case where the sector is already in the open list. Fixes #116
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2011-05-18 19:22:26 +03:00 |
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Joel Teichroeb
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3fd4945f6f
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Reducded duplicate code dealing with textobjects.
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2011-05-18 16:47:16 +08:00 |
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Pawel Kolodziejski
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83de2e6600
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refactor movie playback and game detection params
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2011-05-14 12:11:53 +02:00 |
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Joel Teichroeb
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4751516279
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Cleaned up dependencies between files.
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2011-05-13 17:55:14 -07:00 |
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Giulio Camuffo
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7b63575238
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GRIM: Stop the rest chore when walking or turning instead of lowering the priority.
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2011-05-13 15:11:08 +02:00 |
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Giulio Camuffo
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95ffd34ff7
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GRIM: Fix save/restore of fading chores. Bumped savegame version to 13.
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2011-05-13 14:53:37 +02:00 |
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Joni Vähämäki
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5f545d7c53
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GRIM: Use the closest point on a bridge for the path.
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2011-05-13 13:32:06 +08:00 |
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Joni Vähämäki
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4af8ffadd6
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GRIM: Better sector adjacency checking that also works with overlapping sectors.
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2011-05-13 13:32:06 +08:00 |
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Einar Johan T. Sømåen
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467d185b65
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GFX: Split SMUSH into a subclass of Video, to ease implementation of MPEG2 and Bink, also added skeleton-classes for MPEG and Bink
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2011-05-12 02:06:51 +08:00 |
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Giulio Camuffo
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e7931157e6
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GRIM: Other leak fixes.
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2011-05-09 22:14:23 +02:00 |
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Joel Teichroeb
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0c67b7c8c2
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Cancel walkto when actor tries to move.
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2011-05-09 13:38:10 +08:00 |
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Pawel Kolodziejski
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eda857bee7
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fixed compilation under linux
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2011-05-08 17:40:31 +02:00 |
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Pawel Kolodziejski
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0f5de71f70
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sync with scummvm
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2011-05-08 15:38:26 +02:00 |
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Giulio Camuffo
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268d97c680
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GRIM: Rename Sector's getters.
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2011-05-05 12:04:09 +02:00 |
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Giulio Camuffo
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7e3e63dbbd
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GRIM: Rename GrimEngine's getters.
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2011-05-05 11:25:08 +02:00 |
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Giulio Camuffo
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f2b5a2838f
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GRIM: Rename Costume's getters.
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2011-05-05 11:08:05 +02:00 |
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Vincent Pelletier
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a2c1733bf2
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Remove and comment-out some unused variables.
Found by gcc 3.6 -Wunused-but-set-variable
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2011-05-05 05:08:35 +08:00 |
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Giulio Camuffo
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4aab44d54e
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GRIM: Close the game in the right and clean way.
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2011-05-04 19:22:49 +02:00 |
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Giulio Camuffo
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767a77c442
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GRIM: Delete its costumes in ~Actor().
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2011-05-04 18:55:24 +02:00 |
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Giulio Camuffo
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5f0bc77d8d
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GRIM: Don't accept negative values for the lookAt rate. Fixes #37
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2011-05-03 21:49:35 +02:00 |
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Giulio Camuffo
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465c3d64ec
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GRIM: Renamed some Actor's getters to getFoo() or isFoo().
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2011-05-03 17:14:24 +02:00 |
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Giulio Camuffo
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ce716e4580
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GRIM: Store USERDATAs with a new struct { int32 id; int32 tag }.
This way we don't have to deal with casts between integers and void*
anymore.
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2011-05-03 16:51:30 +02:00 |
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Giulio Camuffo
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32ffd586da
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GRIM: Make the actors have a default color.
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2011-05-03 15:42:42 +02:00 |
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Matthew Hoops
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938800e170
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GRIM: Silence a ton of warnings
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2011-05-02 03:56:42 +08:00 |
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Giulio Camuffo
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1e868dd359
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GRIM: Store ids instead of the pointers as lua's userdata objects.
Removed ObjectManager as it became useless.
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2011-05-01 18:54:29 +02:00 |
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Pawel Kolodziejski
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74796a5de7
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strcasecmp->scumm_stricmp
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2011-05-01 18:39:28 +02:00 |
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Matthew Hoops
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8a5b19dc41
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GRIM: Silence shadowed variable warning
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2011-04-30 23:06:10 +08:00 |
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Giulio Camuffo
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4b6a454b74
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GRIM: Don't turn when walking if the angle is little.
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2011-04-29 12:30:48 +02:00 |
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Giulio Camuffo
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fd8035ac24
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GRIM: Implemented SetActorScale()
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2011-04-28 22:07:36 +02:00 |
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Giulio Camuffo
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616cd8014c
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GRIM: Make sure to walk inside the sectors calculated for the path. Fixes #18
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2011-04-28 21:48:36 +02:00 |
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Giulio Camuffo
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1b9261984b
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GRIM: Limit the movement caused by walkForward(). Fixes #40 for real.
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2011-04-27 15:43:53 +02:00 |
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Giulio Camuffo
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1e56e01913
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GRIM: Do not try to save shadow planes without a scene. Fixes #32
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2011-04-26 17:59:43 +02:00 |
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Giulio Camuffo
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e097925f91
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GRIM: walkTo the walkable point nearest to the destination. Fixes #20 Fixes #19
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2011-04-24 22:45:47 +02:00 |
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Giulio Camuffo
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924852e037
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GRIM: Be more strict and follow all the points in the calculated path. Fixes #26
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2011-04-24 22:32:03 +02:00 |
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Giulio Camuffo
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c82daf1437
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GRIM: Removed broken code.
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2011-04-24 22:21:30 +02:00 |
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Giulio Camuffo
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5ba0641a0d
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GRIM: Fixed unexpected behaviour of last commit.
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2011-04-24 18:53:45 +02:00 |
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Giulio Camuffo
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a9dd875f56
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GRIM: Use destination pos in GetActorSector, if walking. Fixes #27
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2011-04-24 18:14:38 +02:00 |
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