Commit Graph

63 Commits

Author SHA1 Message Date
James Brown
280136f13a Fix Indy4/MI2 crash due to VirtScroll code.
Cleanup \N's - For gods sake fix your CVS client :)

svn-id: r4067
2002-04-24 04:26:09 +00:00
Vincent Hamm
d5a0d0d531 More work done on blast objects. Very preliminary implementation of akos codec 5
svn-id: r4054
2002-04-22 16:18:20 +00:00
Vincent Hamm
294ed1065c Rewrote a part of the blast object management code for implementation of future features. That fixed the highway minigame in samnmax
svn-id: r4052
2002-04-22 13:55:28 +00:00
Vincent Hamm
7c95649ba5 Some code cleanup in the blast object code for implementation of futur features
svn-id: r4039
2002-04-21 21:20:32 +00:00
James Brown
eb773b477a Remove \M's, add IRIX support.
svn-id: r4019
2002-04-20 04:09:02 +00:00
James Brown
7f4f0fcb69 Fix various Zak256 crashes. Ticket machine works, taking Blue Crystal crashes.
svn-id: r4013
2002-04-19 16:26:44 +00:00
James Brown
df31144cc7 Move putClass forceclip into costume renderer. Fixes Loom bugs.
svn-id: r3996
2002-04-18 15:34:45 +00:00
Vincent Hamm
7a9a6f0363 Fixed a few clipping issues in Loom the NICE way this time
svn-id: r3994
2002-04-18 09:19:58 +00:00
Ludvig Strigeus
3a4fa636ee code cleanup - prepares for simon inclusion
svn-id: r3910
2002-04-12 10:34:46 +00:00
James Brown
7696081c54 Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.

Flags used:

indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer

svn-id: r3908
2002-04-11 17:19:16 +00:00
Ludvig Strigeus
34747b792a various code cleanups
svn-id: r3907
2002-04-11 15:22:02 +00:00
James Brown
d2d498d08c Fix Indy4 bootparam, some more Zak256 work, and a few minor things.
svn-id: r3887
2002-04-07 04:29:15 +00:00
James Brown
a34bff0c87 Always remember, = != ==, and & != &&
svn-id: r3857
2002-04-04 04:38:18 +00:00
James Brown
7afd2a11db Fix removal of objects in Zak/Indy3/Loom
svn-id: r3852
2002-04-03 16:20:17 +00:00
James Brown
f896193a83 Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment.
svn-id: r3849
2002-04-03 15:45:32 +00:00
Vincent Hamm
92a19c45ae Fixed pal init
svn-id: r3815
2002-03-24 17:49:47 +00:00
Vincent Hamm
ccf69ad76b Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....
svn-id: r3802
2002-03-23 20:34:47 +00:00
Vincent Hamm
fbf9c5b318 Preliminary redesigned of the virtual screen system. Now all the screen buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area
svn-id: r3793
2002-03-20 22:58:41 +00:00
James Brown
718392239c I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
2002-03-20 17:51:07 +00:00
James Brown
721b7134fb MorphOS port (sdl version) + endian fixes for big endian machines.
svn-id: r3771
2002-03-16 18:58:51 +00:00
James Brown
3308d6b9da Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1. Thanks to frob and realmz for their work on that.
svn-id: r3762
2002-03-16 05:33:25 +00:00
James Brown
d8adad386f winCE part 2 - still gui.cpp and scummvm.cpp left
svn-id: r3752
2002-03-14 14:45:04 +00:00
James Brown
4d0c43520f Fix an OB1 and typecast. Need to find out cause of invalid object index to begin with..
svn-id: r3738
2002-03-13 04:57:33 +00:00
James Brown
7d360dde50 Zak hack.
svn-id: r3737
2002-03-13 04:33:40 +00:00
James Brown
87ac8ae487 Apply some patches by syke to prevent buffer overruns, etc.
svn-id: r3723
2002-03-10 17:33:04 +00:00
Enrico Rolfi
c2e7fba23a Fix in getObjectXYpos which occured on big endian machines (for macos support)
svn-id: r3695
2002-03-08 23:53:14 +00:00
Vincent Hamm
66b8932d83 Implemented multiple image blast object
svn-id: r3690
2002-03-08 20:57:09 +00:00
James Brown
c161197117 Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
2002-03-08 08:42:11 +00:00
James Brown
178540c989 Applied cleanup and scaling patch by Rob.
svn-id: r3665
2002-03-06 12:24:56 +00:00
Vincent Hamm
474c9e333b Reimplemented the preliminary Dig features. Implemented actor with many direction. Fixed bomp bug
svn-id: r3661
2002-03-06 09:40:21 +00:00
Vincent Hamm
c21e9da1b6 Next episode in V7 reimplementation. Nearly working
svn-id: r3658
2002-03-05 23:41:41 +00:00
Vincent Hamm
6600b48be9 More v7 implementation
svn-id: r3656
2002-03-05 23:05:55 +00:00
Vincent Hamm
09ff3af07f Fixed struct ImageHeader for v7 implementation
svn-id: r3652
2002-03-05 21:03:32 +00:00
Vincent Hamm
c0b0afa68a Fixed struct CodeHeader for v7 implementation
svn-id: r3651
2002-03-05 20:43:26 +00:00
Vincent Hamm
6387020fd9 Fixed struct RoomHeader for v7 implementation
svn-id: r3650
2002-03-05 20:13:47 +00:00
James Brown
5753e81bea Sam and Max inventory hack. Makes it work, but is nasty ;)
svn-id: r3644
2002-03-05 09:24:42 +00:00
James Brown
abbc4bf289 Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
2002-02-24 17:25:03 +00:00
James Brown
0b02fccef0 Zak256 object image fix!
svn-id: r3596
2002-02-15 21:17:42 +00:00
Vincent Hamm
d59b949833 fixed lots of object problems in loomcd
svn-id: r3576
2002-02-13 20:16:01 +00:00
Vincent Hamm
d9ddef19aa a few fix for Zak256
svn-id: r3575
2002-02-13 17:33:52 +00:00
James Brown
7ee034af88 Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially runs (may need
to hit escape a few times, after selecting your difficulty).

Still very incomplete and in progress.

svn-id: r3568
2002-02-12 21:28:07 +00:00
James Brown
f620d138f6 First part of Yazoo and mines work on making older scumm games work.
Not enough here to actually work yet, just the base groundwork needed.

svn-id: r3567
2002-02-12 18:20:37 +00:00
Ludvig Strigeus
03abddf888 workaround to prevent crashes in the indy4 world map (seems to be a bug in indy4's scripts)
svn-id: r3540
2001-12-29 13:19:53 +00:00
Ludvig Strigeus
0e66f42581 fixed two bugs in indy4.
actors were facing in the wrong direction on the stairs,
actors moved strangely in monte carlo

svn-id: r3538
2001-12-29 12:45:54 +00:00
Ludvig Strigeus
5a7b86cbf6 better full throttle support,
a couple of MI2 fixes.

svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
a117505403 fixed some stuff related to in what order objects are drawn as well as a bug with object parents
svn-id: r3525
2001-12-04 21:44:41 +00:00
Ludvig Strigeus
f01012c4e1 Fixed a couple of alignment issues
svn-id: r3521
2001-12-03 11:49:06 +00:00
Ludvig Strigeus
1c0a7cd2e7 some BOMP support,
some fixes

svn-id: r3506
2001-11-27 17:56:04 +00:00
Ludvig Strigeus
38e2a886ce very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)

svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
279d5b2fd7 readability patches, some by janssen
svn-id: r3490
2001-11-12 20:50:36 +00:00