Commit Graph

549 Commits

Author SHA1 Message Date
Strangerke
519ecbb7be ACCESS: MM - Initial string display in doBox_v1 2015-01-16 01:32:01 +01:00
Strangerke
0c14e42bd2 ACCESS: MM - Implement up and down arrows in BubbleBox 2015-01-15 08:23:55 +01:00
Strangerke
f1aa191f8c ACCESS: MM - Implement getList 2015-01-15 00:40:43 +01:00
Strangerke
3a57f20816 ACCESS: MM - Implement displayBoxData 2015-01-14 23:44:24 +01:00
Strangerke
93e8b47e13 ACCESS: MM - Some more work on BubbleBox class 2015-01-13 21:52:40 +01:00
Strangerke
6a288bc476 ACCESS: MM - Work some more on doBox_v1 2015-01-13 00:46:45 +01:00
Strangerke
eacc0e085a ACCESS: MM - Add resource _byte1EEB5[] 2015-01-12 00:23:28 +01:00
Strangerke
ec381ae364 ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP) 2015-01-12 00:04:38 +01:00
Strangerke
8249de3d44 ACCESS: MM - Make Bubble Box variable, add MM bubble boxes 2015-01-09 08:20:59 +01:00
Strangerke
69952c5ff5 ACCESS: MM - Add Death arrays 2015-01-08 01:53:05 +01:00
Strangerke
dfffeef077 ACCESS: MM - Add Two arrays of strings 2015-01-07 23:01:46 +01:00
Strangerke
e4f7a899d3 ACCESS: MM - Implement mainAreaClick 2015-01-07 00:22:25 +01:00
Strangerke
10e3a4c0bb ACCESS: MM - Split Display Inventory in 2 versions 2015-01-06 07:29:39 +01:00
Strangerke
48ff7ca276 ACCESS: MM - Fix some variable initialization 2015-01-06 07:28:02 +01:00
Strangerke
7323140847 ACCESS: MM - Fix cmdSaveRect, implement cmdCheckTravel 2015-01-06 00:41:10 +01:00
Strangerke
cc75fb5fe0 ACCESS: MM - Fix TRAVEL array size 2015-01-06 00:40:13 +01:00
Strangerke
64d8d49b88 ACCESS: MM - Format CURSOR data 2015-01-06 00:39:33 +01:00
Strangerke
e1ded539ea ACCESS: MM - Implement some game specific opcodes 2015-01-05 22:43:21 +01:00
Strangerke
0f9174fca7 ACCESS: MM - Split some more opcodes 2015-01-05 19:36:38 +01:00
Strangerke
76f681efdf ACCESS: Make opcodes dependant to game versions 2015-01-05 18:15:12 +01:00
Strangerke
fa07048bc4 ACCESS: Improve the use of _establishTable as a boolean 2015-01-04 21:38:37 +01:00
Strangerke
7e45ce9096 ACCESS: MM - Make cmdTexSpeak game-dependent 2015-01-03 10:25:05 +01:00
Strangerke
022b81bbc3 ACCESS: MM - Fix charMenu 2015-01-02 22:49:36 +01:00
Strangerke
56754c2a9d ACCESS: MM - Make RMOUSE game-specific 2015-01-02 22:34:45 +01:00
Strangerke
f11032eb4e ACCESS: MM - Fix menu position 2015-01-02 21:34:48 +01:00
Strangerke
b2a4999f3c ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takePicture (not yet implemented) 2015-01-02 11:05:21 +01:00
Strangerke
900dc7ffc0 ACCESS: MM - Implement setIconPalette for MM 2015-01-02 01:46:58 +01:00
Strangerke
539497f009 ACCESS: MM - Implement setManPalette 2015-01-02 01:21:34 +01:00
Strangerke
ef1165e8b5 ACCESS: MM - More renaming 2015-01-02 00:44:34 +01:00
Strangerke
c3e20acdf2 ACCESS: MM - Some renaming 2015-01-02 00:22:54 +01:00
Strangerke
0f11287b74 ACCESS: MM - Fix the color of notes 2015-01-02 00:16:46 +01:00
Strangerke
e83e55e7be ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP) 2015-01-01 15:35:20 +01:00
Strangerke
f6fb26ea66 ACCESS: MM - Remove unused intro functions, fix display in showCredits 2014-12-31 13:13:47 +01:00
Strangerke
3ac8a26cb9 ACCESS: MM - Start implementing intro 2014-12-31 10:11:15 +01:00
Strangerke
f96dbd52c7 ACCESS: MM - Implement some more tex palette handling 2014-12-31 10:10:32 +01:00
Strangerke
d192d0b60c ACCESS: MM - Load TEXPAL 2014-12-29 22:51:15 +01:00
Strangerke
053fe65b68 ACCESS: MM - Fix Sprite Frame loading 2014-12-29 21:19:14 +01:00
Strangerke
88cca7c97b ACCESS: MM - Fix Sprite Frame loading 2014-12-29 21:01:38 +01:00
Strangerke
a33a9ae2e8 ACCESS: Split a bit more Player class, add some MM specific code 2014-12-29 07:22:51 +01:00
Strangerke
c0a8a36083 ACCESS: MM - Implement some game logic 2014-12-28 17:21:16 +01:00
Strangerke
6590898e6c ACCESS: MM - Fix character loading by using a dummy character to replace missing ones 2014-12-28 17:08:07 +01:00
Strangerke
7e62eb4261 ACCESS: MM - Load character table 2014-12-28 16:35:02 +01:00
Strangerke
39ab507b86 ACCESS: MM - Change detection for the floppy version, add detection for the demo 2014-12-28 16:15:03 +01:00
Paul Gilbert
93bbe3a45e ACCESS: Manually implement ASurface::copyFrom for performance
The original called Surface::copyFrom, which keeps recreating the
dest surface with each copy. This version simply copies the image
2014-12-18 21:52:59 -05:00
Paul Gilbert
95aa9a13a6 ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
Strangerke
864cab5e47 ACCESS: Fix issue related to demo-only (and unused afawk) opcodes 2014-12-19 01:35:33 +01:00
Strangerke
3fca9d42f3 ACCESS: Use Common::String to display bubble box text 2014-12-18 07:23:18 +01:00
Strangerke
7895c5408c ACCESS: Constify general messages 2014-12-18 07:14:21 +01:00
Strangerke
20bcc7f7aa ACCESS: Rename CMDPUSHLOCATION 2014-12-17 23:45:41 +01:00
Strangerke
8fe8cf8e43 ACCESS: Use AD_ENTRY1s in detection tables 2014-12-17 23:35:12 +01:00