scummvm/engines/access
2015-01-09 08:20:59 +01:00
..
amazon ACCESS: Make opcodes dependant to game versions 2015-01-05 18:15:12 +01:00
martian ACCESS: MM - Add Death arrays 2015-01-08 01:53:05 +01:00
access.cpp ACCESS: MM - Make Bubble Box variable, add MM bubble boxes 2015-01-09 08:20:59 +01:00
access.h ACCESS: MM - Make Bubble Box variable, add MM bubble boxes 2015-01-09 08:20:59 +01:00
animation.cpp ACCESS: Format the definition of ImagerFlag 2014-12-17 23:21:13 +01:00
animation.h ACCESS: Fix spacing around semicolumn in class definitions 2014-12-17 21:31:26 +01:00
asurface.cpp ACCESS: MM - Fix Sprite Frame loading 2014-12-29 21:19:14 +01:00
asurface.h ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
bubble_box.cpp ACCESS: MM - Make Bubble Box variable, add MM bubble boxes 2015-01-09 08:20:59 +01:00
bubble_box.h ACCESS: MM - Make Bubble Box variable, add MM bubble boxes 2015-01-09 08:20:59 +01:00
char.cpp ACCESS: MM - Fix charMenu 2015-01-02 22:49:36 +01:00
char.h ACCESS: Fix spacing around semicolumn in class definitions 2014-12-17 21:31:26 +01:00
configure.engine
data.cpp ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
data.h ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
debugger.cpp ACCESS: Add missing space before semicolumn in constructors 2014-12-17 19:14:14 +01:00
debugger.h ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
decompress.cpp ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
decompress.h ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
detection_tables.h ACCESS: MM - Change detection for the floppy version, add detection for the demo 2014-12-28 16:15:03 +01:00
detection.cpp ACCESS: Add original engine dates 2014-12-17 23:27:55 +01:00
events.cpp ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
events.h ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
files.cpp ACCESS: Add missing space before semicolumn in constructors 2014-12-17 19:14:14 +01:00
files.h ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
font.cpp ACCESS: Use clear to empty Common::String variables 2014-12-17 23:08:54 +01:00
font.h ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
inventory.cpp ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
inventory.h ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
module.mk ACCESS: Split a bit more Player class, add some MM specific code 2014-12-29 07:22:51 +01:00
player.cpp ACCESS: MM - Implement some more tex palette handling 2014-12-31 10:10:32 +01:00
player.h ACCESS: MM - Implement some more tex palette handling 2014-12-31 10:10:32 +01:00
resources.cpp ACCESS: MM - Make RMOUSE game-specific 2015-01-02 22:34:45 +01:00
resources.h ACCESS: MM - Make RMOUSE game-specific 2015-01-02 22:34:45 +01:00
room.cpp ACCESS: Improve the use of _establishTable as a boolean 2015-01-04 21:38:37 +01:00
room.h ACCESS: MM - Make RMOUSE game-specific 2015-01-02 22:34:45 +01:00
screen.cpp ACCESS: MM - Implement setIconPalette for MM 2015-01-02 01:46:58 +01:00
screen.h ACCESS: MM - Implement setIconPalette for MM 2015-01-02 01:46:58 +01:00
scripts.cpp ACCESS: MM - Split Display Inventory in 2 versions 2015-01-06 07:29:39 +01:00
scripts.h ACCESS: MM - Split Display Inventory in 2 versions 2015-01-06 07:29:39 +01:00
sound.cpp ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP) 2015-01-01 15:35:20 +01:00
sound.h ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP) 2015-01-01 15:35:20 +01:00
video.cpp ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
video.h ACCESS: Fix spacing around semicolumn in class definitions 2014-12-17 21:31:26 +01:00