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amazon
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ACCESS: Make opcodes dependant to game versions
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2015-01-05 18:15:12 +01:00 |
martian
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ACCESS: MM - Add Death arrays
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2015-01-08 01:53:05 +01:00 |
access.cpp
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ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
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2015-01-09 08:20:59 +01:00 |
access.h
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ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
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2015-01-09 08:20:59 +01:00 |
animation.cpp
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ACCESS: Format the definition of ImagerFlag
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2014-12-17 23:21:13 +01:00 |
animation.h
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ACCESS: Fix spacing around semicolumn in class definitions
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2014-12-17 21:31:26 +01:00 |
asurface.cpp
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ACCESS: MM - Fix Sprite Frame loading
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2014-12-29 21:19:14 +01:00 |
asurface.h
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ACCESS: Refactor most of ASurface statics to instance variables
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2014-12-18 21:45:55 -05:00 |
bubble_box.cpp
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ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
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2015-01-09 08:20:59 +01:00 |
bubble_box.h
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ACCESS: MM - Make Bubble Box variable, add MM bubble boxes
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2015-01-09 08:20:59 +01:00 |
char.cpp
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ACCESS: MM - Fix charMenu
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2015-01-02 22:49:36 +01:00 |
char.h
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ACCESS: Fix spacing around semicolumn in class definitions
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2014-12-17 21:31:26 +01:00 |
configure.engine
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data.cpp
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
data.h
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
debugger.cpp
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ACCESS: Add missing space before semicolumn in constructors
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2014-12-17 19:14:14 +01:00 |
debugger.h
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
decompress.cpp
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
decompress.h
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
detection_tables.h
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ACCESS: MM - Change detection for the floppy version, add detection for the demo
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2014-12-28 16:15:03 +01:00 |
detection.cpp
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ACCESS: Add original engine dates
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2014-12-17 23:27:55 +01:00 |
events.cpp
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ACCESS: Refactor most of ASurface statics to instance variables
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2014-12-18 21:45:55 -05:00 |
events.h
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
files.cpp
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ACCESS: Add missing space before semicolumn in constructors
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2014-12-17 19:14:14 +01:00 |
files.h
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
font.cpp
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ACCESS: Use clear to empty Common::String variables
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2014-12-17 23:08:54 +01:00 |
font.h
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
inventory.cpp
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ACCESS: Refactor most of ASurface statics to instance variables
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2014-12-18 21:45:55 -05:00 |
inventory.h
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
module.mk
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ACCESS: Split a bit more Player class, add some MM specific code
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2014-12-29 07:22:51 +01:00 |
player.cpp
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ACCESS: MM - Implement some more tex palette handling
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2014-12-31 10:10:32 +01:00 |
player.h
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ACCESS: MM - Implement some more tex palette handling
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2014-12-31 10:10:32 +01:00 |
resources.cpp
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ACCESS: MM - Make RMOUSE game-specific
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2015-01-02 22:34:45 +01:00 |
resources.h
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ACCESS: MM - Make RMOUSE game-specific
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2015-01-02 22:34:45 +01:00 |
room.cpp
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ACCESS: Improve the use of _establishTable as a boolean
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2015-01-04 21:38:37 +01:00 |
room.h
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ACCESS: MM - Make RMOUSE game-specific
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2015-01-02 22:34:45 +01:00 |
screen.cpp
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ACCESS: MM - Implement setIconPalette for MM
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2015-01-02 01:46:58 +01:00 |
screen.h
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ACCESS: MM - Implement setIconPalette for MM
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2015-01-02 01:46:58 +01:00 |
scripts.cpp
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ACCESS: MM - Split Display Inventory in 2 versions
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2015-01-06 07:29:39 +01:00 |
scripts.h
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ACCESS: MM - Split Display Inventory in 2 versions
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2015-01-06 07:29:39 +01:00 |
sound.cpp
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ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)
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2015-01-01 15:35:20 +01:00 |
sound.h
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ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)
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2015-01-01 15:35:20 +01:00 |
video.cpp
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
video.h
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ACCESS: Fix spacing around semicolumn in class definitions
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2014-12-17 21:31:26 +01:00 |