mirror of
https://github.com/libretro/scummvm.git
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283 lines
7.8 KiB
C++
283 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/algorithm.h"
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#include "access/bubble_box.h"
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#include "access/access.h"
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namespace Access {
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BubbleBox::BubbleBox(AccessEngine *vm, Access::BoxType type, int x, int y, int w, int h, int val1, int val2, int val3, int val4, Common::String title) : Manager(vm) {
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_type = type;
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_bounds = Common::Rect(x, y, x + w, y + h);
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_bubbleDisplStr = title;
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_fieldD = val1;
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_fieldE = val2;
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_fieldF = val3;
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_field10 = val4;
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}
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void BubbleBox::load(Common::SeekableReadStream *stream) {
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_bubbleTitle.clear();
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byte v;
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while ((v = stream->readByte()) != 0)
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_bubbleTitle += (char)v;
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_bubbleDisplStr = _bubbleTitle;
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}
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void BubbleBox::clearBubbles() {
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// Loop through the bubble list to restore the screen areas
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for (uint i = 0; i < _bubbles.size(); ++i) {
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_vm->_screen->_screenYOff = 0;
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Common::Rect r = _bubbles[i];
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r.left -= 2;
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r.right = MIN(r.right, (int16)_vm->_screen->w);
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_vm->_screen->copyBlock(&_vm->_buffer1, r);
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}
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// Clear the list
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_bubbles.clear();
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}
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void BubbleBox::placeBubble(const Common::String &msg) {
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_vm->_screen->_maxChars = 27;
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placeBubble1(msg);
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}
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void BubbleBox::placeBubble1(const Common::String &msg) {
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_bubbles.clear();
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_vm->_fonts._charSet._lo = 1;
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_vm->_fonts._charSet._hi = 8;
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_vm->_fonts._charFor._lo = 29;
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_vm->_fonts._charFor._hi = 32;
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calcBubble(msg);
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Common::Rect r = _bubbles[0];
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r.translate(-2, 0);
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_vm->_screen->saveBlock(r);
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printBubble(msg);
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}
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void BubbleBox::calcBubble(const Common::String &msg) {
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// Save points
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Common::Point printOrg = _vm->_screen->_printOrg;
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Common::Point printStart = _vm->_screen->_printStart;
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// Figure out maximum width allowed
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if (_type == TYPE_4) {
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_vm->_fonts._printMaxX = 110;
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} else {
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_vm->_fonts._printMaxX = _vm->_fonts._font2.stringWidth(_bubbleDisplStr);
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}
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// Start of with a rect with the given starting x and y
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Common::Rect bounds(printOrg.x - 2, printOrg.y - 10, printOrg.x - 2, printOrg.y - 10);
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// Loop through getting lines
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Common::String s = msg;
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Common::String line;
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int width = 0;
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bool lastLine;
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do {
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lastLine = _vm->_fonts._font2.getLine(s, _vm->_screen->_maxChars * 6, line, width);
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_vm->_fonts._printMaxX = MAX(width, _vm->_fonts._printMaxX);
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_vm->_screen->_printOrg.y += 6;
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_vm->_screen->_printOrg.x = _vm->_screen->_printStart.x;
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} while (!lastLine);
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if (_type == TYPE_4)
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++_vm->_screen->_printOrg.y += 6;
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// Determine the width for the area
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width = (((_vm->_fonts._printMaxX >> 4) + 1) << 4) + 5;
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if (width >= 24)
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width += 20 - ((width - 24) % 20);
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bounds.setWidth(width);
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// Determine the height for area
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int y = _vm->_screen->_printOrg.y + 6;
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if (_type == TYPE_4)
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y += 6;
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int height = y - bounds.top;
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bounds.setHeight(height);
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height -= (_type == TYPE_4) ? 30 : 24;
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if (height >= 0)
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bounds.setHeight(bounds.height() + 13 - (height % 13));
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// Add the new bounds to the bubbles list
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_bubbles.push_back(bounds);
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// Restore points
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_vm->_screen->_printOrg = printOrg;
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_vm->_screen->_printStart = printStart;
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}
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void BubbleBox::printBubble(const Common::String &msg) {
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drawBubble(_bubbles.size() - 1);
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// Loop through drawing the lines
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Common::String s = msg;
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Common::String line;
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int width = 0;
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bool lastLine;
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do {
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// Get next line
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Font &font2 = _vm->_fonts._font2;
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lastLine = font2.getLine(s, _vm->_screen->_maxChars * 6, line, width);
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// Set font colors
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font2._fontColors[0] = 0;
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font2._fontColors[1] = 27;
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font2._fontColors[2] = 28;
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font2._fontColors[3] = 29;
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int xp = _vm->_screen->_printOrg.x;
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if (_type == TYPE_4)
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xp = (_bounds.width() - width) / 2 + _bounds.left - 4;
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// Draw the text
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font2.drawString(_vm->_screen, line, Common::Point(xp, _vm->_screen->_printOrg.y));
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// Move print position
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_vm->_screen->_printOrg.y += 6;
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_vm->_screen->_printOrg.x = _vm->_screen->_printStart.x;
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} while (!lastLine);
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}
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void BubbleBox::drawBubble(int index) {
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_bounds = _bubbles[index];
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doBox(0, 0);
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}
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void BubbleBox::doBox(int item, int box) {
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FontManager &fonts = _vm->_fonts;
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ASurface &screen = *_vm->_screen;
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_startItem = item;
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_startBox = box;
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// Save state information
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FontVal charSet = fonts._charSet;
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FontVal charFor = fonts._charFor;
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Common::Point printOrg = screen._printOrg;
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Common::Point printStart = screen._printStart;
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int charCol = _charCol;
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int rowOff = _rowOff;
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_vm->_screen->saveScreen();
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_vm->_screen->setDisplayScan();
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fonts._charFor._hi = 0xff;
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fonts._charSet._lo = 1;
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fonts._charSet._hi = 0;
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if (_type == TYPE_4) {
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fonts._charFor._lo = 0xFF;
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error("TODO: filename listing");
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return;
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}
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// Get icons data
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Resource *iconData = _vm->_files->loadFile("ICONS.LZ");
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SpriteResource *icons = new SpriteResource(_vm, iconData);
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delete iconData;
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// Set the up boundaries and color to use for the box background
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_vm->_screen->_orgX1 = _bounds.left - 2;
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_vm->_screen->_orgY1 = _bounds.top;
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_vm->_screen->_orgX2 = _bounds.right - 2;
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_vm->_screen->_orgY2 = _bounds.bottom;
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_vm->_screen->_lColor = 1;
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int h = _bounds.height() - (_type == TYPE_4 ? 30 : 24);
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int ySize = (h < 0) ? 0 : (h + 12) / 13;
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int w = _bounds.width() - 24;
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int xSize = (w < 0) ? 0 : (w + 19) / 20;
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// Draw a background for the entire area
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screen.drawRect();
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// Draw images to form the top border
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int xp, yp;
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screen.plotImage(icons, 20, Common::Point(screen._orgX1, screen._orgY1));
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xp = screen._orgX1 + 12;
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for (int x = 0; x < xSize; ++x, xp += 20)
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screen.plotImage(icons, 24 + x, Common::Point(xp, screen._orgY1));
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screen.plotImage(icons, 21, Common::Point(xp, screen._orgY1));
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// Draw images to form the bottom border
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yp = screen._orgY2 - (_type == TYPE_4 ? 18 : 12);
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screen.plotImage(icons, (_type == TYPE_4) ? 72 : 22,
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Common::Point(screen._orgX1, yp));
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xp = screen._orgX1 + 12;
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yp += (_type == TYPE_4) ? 4 : 8;
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for (int x = 0; x < xSize; ++x, xp += 20) {
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screen.plotImage(icons, (_type == TYPE_4 ? 62 : 34) + x,
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Common::Point(xp, yp));
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}
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yp = screen._orgY2 - (_type == TYPE_4 ? 18 : 12);
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screen.plotImage(icons, (_type == TYPE_4) ? 73 : 23, Common::Point(xp, yp));
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if (_type == TYPE_4) {
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// Further stuff for filename dialog
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error("TODO: Box type 4");
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}
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// Draw images to form the sides
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yp = screen._orgY1 + 12;
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for (int y = 0; y < ySize; ++y, yp += 13) {
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screen.plotImage(icons, 44 + y, Common::Point(screen._orgX1, yp));
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screen.plotImage(icons, 53 + y, Common::Point(screen._orgX2 - 4, yp));
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}
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// Handle drawing title
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int titleWidth = _vm->_fonts._font2.stringWidth(_bubbleDisplStr);
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Font &font2 = _vm->_fonts._font2;
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font2._fontColors[0] = 0;
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font2._fontColors[1] = 3;
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font2._fontColors[2] = 2;
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font2._fontColors[3] = 1;
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font2.drawString(_vm->_screen, _bubbleDisplStr, Common::Point(
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_bounds.left + (_bounds.width() / 2) - (titleWidth / 2), _bounds.top + 1));
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// Restore positional state
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fonts._charSet = charSet;
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fonts._charFor = charFor;
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screen._printOrg = printOrg;
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screen._printStart = printStart;
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_charCol = charCol;
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_rowOff = rowOff;
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_vm->_screen->restoreScreen();
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// Free icons data
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delete icons;
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}
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} // End of namespace Access
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