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68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ACCESS_CHAR_H
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#define ACCESS_CHAR_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "access/data.h"
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namespace Access {
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class CharEntry {
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public:
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int _charFlag;
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int _estabIndex;
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FileIdent _screenFile;
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FileIdent _paletteFile;
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int _startColor, _numColors;
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Common::Array<CellIdent> _cells;
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FileIdent _animFile;
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FileIdent _scriptFile;
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Common::Array<ExtraCell> _extraCells;
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public:
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CharEntry(const byte *data);
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CharEntry();
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};
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class CharManager : public Manager {
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private:
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void charMenu();
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public:
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Common::Array<CharEntry> _charTable;
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int _converseMode;
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int _charFlag;
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// Fields that are included in savegames
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int _conversation;
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public:
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CharManager(AccessEngine *vm);
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void loadChar(int charId);
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};
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} // End of namespace Access
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#endif /* ACCESS_CHAR_H */
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