mirror of
https://github.com/libretro/scummvm.git
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175 lines
4.6 KiB
C++
175 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/memstream.h"
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#include "access/access.h"
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#include "access/char.h"
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#include "access/amazon/amazon_resources.h"
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namespace Access {
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CharEntry::CharEntry(const byte *data) {
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Common::MemoryReadStream s(data, 999);
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_charFlag = s.readByte();
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_estabIndex = s.readSint16LE();
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_screenFile.load(s);
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_paletteFile.load(s);
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_startColor = s.readUint16LE();
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_numColors = s.readUint16LE();
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// Load cells
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for (byte cell = s.readByte(); cell != 0xff; cell = s.readByte()) {
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CellIdent ci;
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ci._cell = cell;
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ci.load(s);
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_cells.push_back(ci);
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}
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_animFile.load(s);
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_scriptFile.load(s);
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for (int16 v = s.readSint16LE(); v != -1; v = s.readSint16LE()) {
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ExtraCell ec;
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ec._vid._fileNum = v;
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ec._vid._subfile = s.readSint16LE();
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ec._vidSound.load(s);
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_extraCells.push_back(ec);
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}
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}
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CharEntry::CharEntry() {
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_charFlag = 0;
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_estabIndex = 0;
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_startColor = _numColors = 0;
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}
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/*------------------------------------------------------------------------*/
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CharManager::CharManager(AccessEngine *vm) : Manager(vm) {
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switch (vm->getGameID()) {
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case GType_Amazon:
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// Setup character list
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if (_vm->isDemo()) {
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for (int i = 0; i < 27; ++i)
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_charTable.push_back(CharEntry(Amazon::CHARTBL_DEMO[i]));
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} else {
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for (int i = 0; i < 37; ++i)
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_charTable.push_back(CharEntry(Amazon::CHARTBL[i]));
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}
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break;
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case GType_MartianMemorandum:
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for (int i = 0; i < 27; ++i)
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_charTable.push_back(CharEntry(Martian::CHARTBL_MM[i]));
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break;
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default:
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error("Unknown game");
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}
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_charFlag = 0;
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}
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void CharManager::loadChar(int charId) {
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CharEntry &ce = _charTable[charId];
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_charFlag = ce._charFlag;
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_vm->_establishFlag = false;
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if (ce._estabIndex != -1) {
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_vm->_establishFlag = true;
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if (!_vm->_establishTable[ce._estabIndex]) {
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_vm->_establishTable[ce._estabIndex] = true;
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_vm->establish(0, ce._estabIndex);
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}
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}
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if (_charFlag != 0 && _charFlag != 3) {
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if (!_vm->_establishFlag)
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_vm->_screen->fadeOut();
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_vm->_files->loadScreen(ce._screenFile._fileNum, ce._screenFile._subfile);
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_vm->_screen->setIconPalette();
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_vm->_screen->fadeIn();
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}
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_vm->_buffer1.copyFrom(*_vm->_screen);
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_vm->_buffer2.copyFrom(*_vm->_screen);
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_vm->_screen->setDisplayScan();
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if (_charFlag != 2 && _charFlag != 3) {
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charMenu();
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}
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_vm->_screen->_startColor = ce._startColor;
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_vm->_screen->_numColors = ce._numColors;
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if (ce._paletteFile._fileNum != -1) {
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_vm->_screen->loadPalette(ce._paletteFile._fileNum, ce._paletteFile._subfile);
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}
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_vm->_screen->setIconPalette();
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_vm->_screen->setPalette();
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_vm->loadCells(ce._cells);
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if (ce._animFile._fileNum != -1) {
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Resource *data = _vm->_files->loadFile(ce._animFile);
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_vm->_animation->loadAnimations(data);
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}
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// Load script data
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_vm->_scripts->freeScriptData();
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if (ce._scriptFile._fileNum != -1) {
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Resource *data = _vm->_files->loadFile(ce._scriptFile);
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_vm->_scripts->setScript(data);
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}
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// Load extra cells
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_vm->_extraCells.clear();
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for (uint i = 0; i < ce._extraCells.size(); ++i)
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_vm->_extraCells.push_back(ce._extraCells[i]);
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}
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void CharManager::charMenu() {
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Resource *iconData = _vm->_files->loadFile("ICONS.LZ");
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SpriteResource *spr = new SpriteResource(_vm, iconData);
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delete iconData;
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Screen &screen = *_vm->_screen;
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screen.saveScreen();
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screen.setDisplayScan();
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if (_vm->getGameID() == GType_MartianMemorandum) {
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screen.plotImage(spr, 17, Common::Point(0, 184));
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screen.plotImage(spr, 18, Common::Point(193, 184));
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} else if (_vm->getGameID() == GType_Amazon) {
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screen.plotImage(spr, 17, Common::Point(0, 176));
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screen.plotImage(spr, 18, Common::Point(155, 176));
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} else
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error("Game not supported");
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screen.restoreScreen();
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delete spr;
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}
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} // End of namespace Access
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