This will be the new class managing all drawing, providing
depth-agnostic methods for all drawing operations, including 2
iterator-like classes, Pixel and ConstPixel.
svn-id: r52946
In order to allow for work on bug #1507756 "BASS: Officer Blunt wrong animation (?)",
the skycpt tool needs to be run, but this was only previously used on case-insensitive
OS i.e. Win32. To get this to work normally on case-sensitive OS i.e. Unix, a number of
corrections were made to the hardcoded filenames to ensure the same case as the
input files.
Minor corrections :
The README was also amended to deal with the pitfall of decompressing savefiles.
Added output of each RESET.* file as processed so offending file can be seen on assertion.
Corrected segfault on missing COMPACT.TXT, so exit is more graceful.
svn-id: r52941
(Possibly related to bug #3076822 - ITE: Dialog repeats in intro.)
The p2_a.voc patch file wasn't played. This was because the engine
first loaded p2_a.voc as a replacement for voice resource 4. Then it
tried to load p2_a.iaf and, when it failed, removed the patch data
for the very same resource. Now it only tries to read a patch if it
hasn't already found a patch for the resource. (There may have been a
similar bug in the end credits as well.)
svn-id: r52928
now also draws "IV" in KQ4 correctly. This wasn't the case before because we reused the regular drawing code, which would see the 0xA ("IV") as linebreak
save for backport
svn-id: r52913
fixes lsl5 english graphic corruption during taj mahal wakeup, should also fix sq5 1.03 graphic corruption right after scrubbing (bug #3041069)
save for backporting
svn-id: r52911
We have to update cursor position, not just terminate the input
buffer. This makes Ctrl-C work as intended, which fixes one half of
bug #3054184 ("SQ1 AGI: keyboard special keys are not functioning
properly"). I'm not sure if the second half actually is a bug.
svn-id: r52899
When the locale font are not found when loading the theme, it now
fallbacks to default language (i.e. English) and default font. For this to work
I had to move the TranslationManager initialization before the Theme is
loaded. Therefore it is now initialized when the GuiManager is constructed.
svn-id: r52896
kAddToPic doesnt do loop/cel fixups, it also doesnt support global scaling and will only set nsRect on scaled Cels, not reusing fill() of kAnimate anymore, but doing those things separately
fixes kq6 - 2nd window shown instead of peppermint bush (bug #3070465)
should be save to backport
svn-id: r52887
The initial screen color needs to be 0 and not 0xf for these. Winnie C64/Apple II should be completable now, with some graphical glitches and palette problems.
svn-id: r52881
The workaround is no longer needed since we provide the previously
missing track. It shouldn't break the game if you play from the CD
either, as the timing appears to be hardwired rather than keyed to
the music.
svn-id: r52866