James Brown
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60ac300bf3
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Work on V2 inventory hack a little more
svn-id: r7776
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2003-05-21 10:13:06 +00:00 |
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James Brown
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0c0cb61876
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Move stuff around
svn-id: r7775
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2003-05-21 09:29:24 +00:00 |
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James Brown
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6db28696e4
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Fix invalid variable
svn-id: r7599
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2003-05-17 06:18:34 +00:00 |
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James Brown
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2813d48e92
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Cleanup
svn-id: r7598
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2003-05-17 06:14:08 +00:00 |
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Max Horn
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7baef4ad4e
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make some more use of ScummVM::Point; cleanup
svn-id: r7549
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2003-05-15 22:41:35 +00:00 |
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Max Horn
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a8603e5bfc
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some more ScummVM::Rect
svn-id: r7548
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2003-05-15 22:36:43 +00:00 |
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Max Horn
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f4c7f37743
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Make use of ScummVM::Rect
svn-id: r7546
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2003-05-15 22:30:32 +00:00 |
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Max Horn
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12f7d71bf2
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fix regression in MI1 (and possibly others)
svn-id: r7472
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2003-05-12 16:57:04 +00:00 |
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Max Horn
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acb35fc915
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
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2003-05-10 21:49:59 +00:00 |
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Max Horn
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114af3159e
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added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height'
svn-id: r7412
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2003-05-10 12:59:32 +00:00 |
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Max Horn
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54a9ad3204
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super hackish mouse click support for Zak (doesn't do anything useful in MM yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.)
svn-id: r7408
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2003-05-09 22:26:00 +00:00 |
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Max Horn
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e3acde9f9c
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assert in compile mode expands to ... nnothing!
svn-id: r7236
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2003-04-30 22:37:03 +00:00 |
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Max Horn
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89c425dc60
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fixed LoomEGA distaff (you'll need to start a new game); added FIXME comment
svn-id: r7189
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2003-04-29 01:38:10 +00:00 |
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Max Horn
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351ed4077f
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fixed verb objects for GF_OLD_BUNDLE games
svn-id: r7143
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2003-04-26 17:16:53 +00:00 |
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Paweł Kołodziejski
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9290218e4f
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img and imgh should be readed from offset +2, but i'm not sure about imptr (it should skip only length)
svn-id: r7007
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2003-04-13 21:21:56 +00:00 |
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Max Horn
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06810ea184
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oops, copy&paste, I should avoid 'em or check better :-(
svn-id: r6998
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2003-04-12 20:19:29 +00:00 |
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Max Horn
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bd2011467b
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hacked in some verb object support for OLD_BUNDLE (drawVerbBitmap part not yet tested; but the setVerbObject is needed now already)
svn-id: r6993
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2003-04-12 19:44:06 +00:00 |
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Max Horn
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df9ccab935
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removed -1's in image verb code: a) the original code doesn't have these b) it's not clear why they were added c) this should fix the distaff in LoomCD
svn-id: r6929
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2003-04-07 15:51:37 +00:00 |
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Max Horn
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df82b6881b
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fixed verb regression in older games
svn-id: r6884
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2003-03-29 20:48:57 +00:00 |
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Max Horn
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fb7fdc8e7e
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fixed verb drawing in COMI (and maybe FT, too?)
svn-id: r6874
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2003-03-28 19:11:16 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Paweł Kołodziejski
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093428ae9a
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and more cleanup
svn-id: r6718
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2003-03-06 17:58:13 +00:00 |
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James Brown
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7e08dcc271
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Remove dodgy fix for verb backgrounds.
svn-id: r6476
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2003-01-16 08:04:34 +00:00 |
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Max Horn
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5a180bbea9
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COMI conversation verb fix
svn-id: r6465
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2003-01-15 02:35:40 +00:00 |
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Max Horn
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2e4ba0c29f
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indention fix
svn-id: r6436
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2003-01-12 21:12:28 +00:00 |
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James Brown
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ea9d3dd9bb
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Fhew. Fix crash.
svn-id: r6418
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2003-01-12 08:37:59 +00:00 |
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James Brown
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ef9a8d0714
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New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
svn-id: r6416
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2003-01-12 07:30:17 +00:00 |
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Max Horn
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bac0245250
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added V8 support to drawVerbBitmap - not even sure if that is used in COMI, though
svn-id: r6286
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2002-12-31 03:32:06 +00:00 |
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James Brown
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b8ef222a8d
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Remove translation code from verbage
svn-id: r6255
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2002-12-29 17:35:38 +00:00 |
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Paweł Kołodziejski
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425b9d1ba2
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fixed compilation under VC6
svn-id: r6158
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2002-12-26 01:24:19 +00:00 |
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Max Horn
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fca9ec09e7
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
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2002-12-25 21:04:47 +00:00 |
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Max Horn
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fef84f3737
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renamed Scumm::charset -> Scumm::_charset
svn-id: r6119
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2002-12-25 12:01:04 +00:00 |
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Max Horn
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7de2c66194
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use dbAllowMaskOr instead of 'true' (which was confusing)
svn-id: r6033
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2002-12-21 00:05:20 +00:00 |
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Max Horn
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6d948c4f52
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removed debug code I accidentally left in
svn-id: r5922
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2002-12-13 00:55:42 +00:00 |
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Max Horn
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4ca8f4cc48
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cleanup
svn-id: r5921
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2002-12-13 00:52:14 +00:00 |
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Max Horn
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8dd3d2ec29
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more cleanup
svn-id: r5837
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2002-12-04 21:46:05 +00:00 |
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Max Horn
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a730f7f6df
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more cleanup
svn-id: r5752
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2002-11-29 18:27:35 +00:00 |
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Max Horn
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9cf9e0ec41
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oops, left in debug output
svn-id: r5749
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2002-11-29 15:47:57 +00:00 |
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Max Horn
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72c672e14c
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cleanup
svn-id: r5747
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2002-11-29 15:13:49 +00:00 |
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Paweł Kołodziejski
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390ce3dada
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removed hardcoded values
svn-id: r5330
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2002-10-27 09:41:33 +00:00 |
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Paweł Kołodziejski
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a125d1cc1a
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changed number strips to dynamic and increased arrays tdirty and bdirty to 80
svn-id: r5296
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2002-10-24 06:28:54 +00:00 |
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James Brown
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4d24a0bfbe
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Patch #616092: Full Throttle dialog fix
svn-id: r5058
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2002-10-01 09:27:09 +00:00 |
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Max Horn
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a681eb029e
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renamec string -> _string and sentence -> _sentence in class Scumm (I originally reworked StringTab, but then noticed the save game format depends on it <sigh>)
svn-id: r4995
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2002-09-22 01:17:53 +00:00 |
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Max Horn
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ce46866403
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Initial revision
svn-id: r4785
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2002-08-21 16:07:07 +00:00 |
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