Commit Graph

2522 Commits

Author SHA1 Message Date
Max Horn
5395c4a2f4 Removed _actorPos locat vars, and instead use _pos directly
svn-id: r25344
2007-02-03 01:21:49 +00:00
Max Horn
e363d1ebb1 Broadened the fix for bug #795214 to make it work with resaves of old savegames, fixing bug #1648248
svn-id: r25340
2007-02-02 23:43:39 +00:00
Max Horn
468b1600c4 Removed bogus debug leftover :)
svn-id: r25338
2007-02-02 18:40:02 +00:00
Johannes Schickel
4387a851a2 Replace filesize based kyra.dat check with a md5 based.
svn-id: r25337
2007-02-02 16:02:59 +00:00
Max Horn
013f1711c4 Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence)
svn-id: r25335
2007-02-02 13:53:59 +00:00
Max Horn
11a8d8f265 Some comment cleanup
svn-id: r25334
2007-02-02 12:51:44 +00:00
Paul Gilbert
f7958231be Bugfix to fix crash when Ratpouch chooses an in-room random destination
svn-id: r25333
2007-02-02 08:35:17 +00:00
Gregory Montoir
bb3e575e21 don't test akosScaleYTable if actor has no vertical scale factor ; this is consistent with the code in costume.cpp and fixes bug #1329232.
svn-id: r25332
2007-02-01 23:27:16 +00:00
Johannes Schickel
128c05f2b1 ops
svn-id: r25331
2007-02-01 22:15:01 +00:00
Johannes Schickel
b11e72f030 Handles multi language games the way gob engine does.
svn-id: r25330
2007-02-01 22:06:55 +00:00
Sven Hesse
7e19c134f7 Split the entry for Gobliins 2 multilanguage CD into separate entries for each language
svn-id: r25329
2007-02-01 21:59:51 +00:00
Sven Hesse
f1a4f57a53 Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11
svn-id: r25328
2007-02-01 20:19:21 +00:00
Torbjörn Andersson
0a18259d78 Used Fingolfin's workaround for a bogus (?) warning produced by some versions
of GCC. (Not the one he's using, though, which is why I'm doing this instead.)

svn-id: r25327
2007-02-01 20:16:32 +00:00
Torbjörn Andersson
586a01d038 Fixed warning.
svn-id: r25325
2007-02-01 20:05:30 +00:00
Johannes Schickel
7e4fdbb36e Reworked delay handling.
svn-id: r25324
2007-02-01 15:30:50 +00:00
Johannes Schickel
096f8958c5 - fixed the sprite updating
=> fixes gfx bug when Herman uses the saw
 => removed workaround for bug #1477364 ("KYRA1: Water dripping freezes")

svn-id: r25323
2007-02-01 14:57:48 +00:00
Johannes Schickel
61531524dc cleanup
svn-id: r25322
2007-02-01 13:31:07 +00:00
Johannes Schickel
e9074ea021 oops.
svn-id: r25321
2007-02-01 13:12:45 +00:00
Johannes Schickel
b138b5cce1 Fix for missing Brandon in Zanthia's home (see bug #1498221 "KYRA1: Subtitles missing when meeting Zanthia
").

svn-id: r25320
2007-02-01 13:10:49 +00:00
Sven Hesse
d2b8787dd5 - Fixed the palette animations
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays

svn-id: r25319
2007-02-01 10:42:27 +00:00
Torbjörn Andersson
edb61e5b01 Added my version of Woodruff so that I, too, can get the "Unknown version of
game engine" error, rather than a failed assertion, if I try to start it.

svn-id: r25318
2007-02-01 05:33:59 +00:00
Paul Gilbert
bc9df7e5c9 Added custom load code for room #20 Notice
svn-id: r25317
2007-02-01 04:41:36 +00:00
Johannes Schickel
69788f3d70 Some changes to be closer to the original with palette handling.
svn-id: r25316
2007-01-31 23:48:12 +00:00
Sven Hesse
fd0e90588d Added MD5 for the german Ween version, supplied by cartman_ on #scummvm
svn-id: r25315
2007-01-31 20:00:48 +00:00
Johannes Schickel
d3345ea7f1 oops.
svn-id: r25314
2007-01-31 18:38:22 +00:00
Johannes Schickel
d82c67b48c Fix for bug #Fix for bug #1523200 ("KYRA1: Voice-only mode has no lips animation").
svn-id: r25313
2007-01-31 18:35:50 +00:00
Johannes Schickel
9799b346d8 Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge").
svn-id: r25312
2007-01-31 17:48:26 +00:00
Sven Hesse
8b4001f490 Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection
svn-id: r25311
2007-01-31 16:23:34 +00:00
Sven Hesse
17e70efe13 - Snd::WaitEndPlay() should stop a running composition
- Removed Snd::getCompositionSlot(), it's not needed

svn-id: r25310
2007-01-31 15:19:42 +00:00
Sven Hesse
1880aa5441 Minor sound playing correction
svn-id: r25309
2007-01-31 14:53:46 +00:00
Sven Hesse
e3aeb0255b Removed debug output I accidentally checked in
svn-id: r25308
2007-01-31 13:43:16 +00:00
Sven Hesse
7101c0ef26 - Correctly setting of Snd::_playingSound
- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll

svn-id: r25307
2007-01-31 13:17:50 +00:00
Travis Howell
836a4ea99e Add/Update details for French versions of Freddi Fish series.
svn-id: r25305
2007-01-31 10:41:35 +00:00
Nicola Mettifogo
74b655f8df fixed casting bug as suggested by fingolfin on tracker item #1648325
svn-id: r25304
2007-01-31 10:21:36 +00:00
Travis Howell
f62728e0f8 Add/Update details for French versions of Spy Fox series.
svn-id: r25303
2007-01-31 07:43:02 +00:00
Paul Gilbert
a83be36a97 Expanded the chute animation to display the full sequence as the player leaves the dungeon
svn-id: r25302
2007-01-31 02:34:55 +00:00
Paul Gilbert
33707d6e42 Added animation handler for the player exiting the sewer, and some bugfixes to allow Ratpouch to correctly open up the dungeon exit
svn-id: r25301
2007-01-31 02:33:20 +00:00
Paul Gilbert
0bd31443f9 Added constants for the dungeon bricks and chute animation resources
svn-id: r25300
2007-01-31 02:28:51 +00:00
Paul Gilbert
1996046121 Changed the coveredFlag to have an initial state distinct from true or false
svn-id: r25299
2007-01-31 02:28:04 +00:00
Paul Gilbert
9d474d6258 Added check to skip drawing hotspots in layer 1 if their skip flag is set
svn-id: r25298
2007-01-31 02:26:16 +00:00
Paul Gilbert
ee606dc143 Added script methods needed for leaving the dungeon
svn-id: r25297
2007-01-31 02:24:55 +00:00
Gregory Montoir
6166c0ca19 reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in handleIACT during smush playback at the end of CMI demo)
svn-id: r25296
2007-01-31 00:16:21 +00:00
Gregory Montoir
9abaa064a0 got rid of codec37/codec47 init/deinit methods, cleanup
svn-id: r25295
2007-01-30 22:44:14 +00:00
Eugene Sandulenko
3766e0a77d eplaced platform-specific game features with common platform setting.
svn-id: r25294
2007-01-30 22:32:51 +00:00
Eugene Sandulenko
f395822aa6 Rearranged detection table and clarified some entries.
svn-id: r25293
2007-01-30 22:22:48 +00:00
Sven Hesse
cb8378065d - Changed _soundFlags and implemented "compositions"
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up

svn-id: r25292
2007-01-30 22:19:55 +00:00
Gregory Montoir
b4bebad6f0 minor simplification
svn-id: r25289
2007-01-30 20:43:39 +00:00
Gregory Montoir
cb258bee24 added deinitialisation of codecs at the end of smush playback. This allows to save a bit of memory (about 1Mb for CMI) during gameplay.
svn-id: r25287
2007-01-30 20:36:03 +00:00
Gregory Montoir
ccde018e85 unused buffer variable
svn-id: r25286
2007-01-30 20:31:48 +00:00
Gregory Montoir
c69ecb78e7 added calls to SmushPlayer::getFont() to prevent accessing non-initialised SmushFont objects
svn-id: r25285
2007-01-30 20:29:01 +00:00