Max Horn
|
5395c4a2f4
|
Removed _actorPos locat vars, and instead use _pos directly
svn-id: r25344
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2007-02-03 01:21:49 +00:00 |
|
Max Horn
|
e363d1ebb1
|
Broadened the fix for bug #795214 to make it work with resaves of old savegames, fixing bug #1648248
svn-id: r25340
|
2007-02-02 23:43:39 +00:00 |
|
Max Horn
|
468b1600c4
|
Removed bogus debug leftover :)
svn-id: r25338
|
2007-02-02 18:40:02 +00:00 |
|
Johannes Schickel
|
4387a851a2
|
Replace filesize based kyra.dat check with a md5 based.
svn-id: r25337
|
2007-02-02 16:02:59 +00:00 |
|
Max Horn
|
013f1711c4
|
Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence)
svn-id: r25335
|
2007-02-02 13:53:59 +00:00 |
|
Max Horn
|
11a8d8f265
|
Some comment cleanup
svn-id: r25334
|
2007-02-02 12:51:44 +00:00 |
|
Paul Gilbert
|
f7958231be
|
Bugfix to fix crash when Ratpouch chooses an in-room random destination
svn-id: r25333
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2007-02-02 08:35:17 +00:00 |
|
Gregory Montoir
|
bb3e575e21
|
don't test akosScaleYTable if actor has no vertical scale factor ; this is consistent with the code in costume.cpp and fixes bug #1329232.
svn-id: r25332
|
2007-02-01 23:27:16 +00:00 |
|
Johannes Schickel
|
128c05f2b1
|
ops
svn-id: r25331
|
2007-02-01 22:15:01 +00:00 |
|
Johannes Schickel
|
b11e72f030
|
Handles multi language games the way gob engine does.
svn-id: r25330
|
2007-02-01 22:06:55 +00:00 |
|
Sven Hesse
|
7e19c134f7
|
Split the entry for Gobliins 2 multilanguage CD into separate entries for each language
svn-id: r25329
|
2007-02-01 21:59:51 +00:00 |
|
Sven Hesse
|
f1a4f57a53
|
Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11
svn-id: r25328
|
2007-02-01 20:19:21 +00:00 |
|
Torbjörn Andersson
|
0a18259d78
|
Used Fingolfin's workaround for a bogus (?) warning produced by some versions
of GCC. (Not the one he's using, though, which is why I'm doing this instead.)
svn-id: r25327
|
2007-02-01 20:16:32 +00:00 |
|
Torbjörn Andersson
|
586a01d038
|
Fixed warning.
svn-id: r25325
|
2007-02-01 20:05:30 +00:00 |
|
Johannes Schickel
|
7e4fdbb36e
|
Reworked delay handling.
svn-id: r25324
|
2007-02-01 15:30:50 +00:00 |
|
Johannes Schickel
|
096f8958c5
|
- fixed the sprite updating
=> fixes gfx bug when Herman uses the saw
=> removed workaround for bug #1477364 ("KYRA1: Water dripping freezes")
svn-id: r25323
|
2007-02-01 14:57:48 +00:00 |
|
Johannes Schickel
|
61531524dc
|
cleanup
svn-id: r25322
|
2007-02-01 13:31:07 +00:00 |
|
Johannes Schickel
|
e9074ea021
|
oops.
svn-id: r25321
|
2007-02-01 13:12:45 +00:00 |
|
Johannes Schickel
|
b138b5cce1
|
Fix for missing Brandon in Zanthia's home (see bug #1498221 "KYRA1: Subtitles missing when meeting Zanthia
").
svn-id: r25320
|
2007-02-01 13:10:49 +00:00 |
|
Sven Hesse
|
d2b8787dd5
|
- Fixed the palette animations
- Changed waitRetrace() to take some time, because the scrolling speed is tuned to the retrace delays
svn-id: r25319
|
2007-02-01 10:42:27 +00:00 |
|
Torbjörn Andersson
|
edb61e5b01
|
Added my version of Woodruff so that I, too, can get the "Unknown version of
game engine" error, rather than a failed assertion, if I try to start it.
svn-id: r25318
|
2007-02-01 05:33:59 +00:00 |
|
Paul Gilbert
|
bc9df7e5c9
|
Added custom load code for room #20 Notice
svn-id: r25317
|
2007-02-01 04:41:36 +00:00 |
|
Johannes Schickel
|
69788f3d70
|
Some changes to be closer to the original with palette handling.
svn-id: r25316
|
2007-01-31 23:48:12 +00:00 |
|
Sven Hesse
|
fd0e90588d
|
Added MD5 for the german Ween version, supplied by cartman_ on #scummvm
svn-id: r25315
|
2007-01-31 20:00:48 +00:00 |
|
Johannes Schickel
|
d3345ea7f1
|
oops.
svn-id: r25314
|
2007-01-31 18:38:22 +00:00 |
|
Johannes Schickel
|
d82c67b48c
|
Fix for bug #Fix for bug #1523200 ("KYRA1: Voice-only mode has no lips animation").
svn-id: r25313
|
2007-01-31 18:35:50 +00:00 |
|
Johannes Schickel
|
9799b346d8
|
Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge").
svn-id: r25312
|
2007-01-31 17:48:26 +00:00 |
|
Sven Hesse
|
8b4001f490
|
Replaced the delay in o1_keyFunc with a (skipable) busy-wait detection
svn-id: r25311
|
2007-01-31 16:23:34 +00:00 |
|
Sven Hesse
|
17e70efe13
|
- Snd::WaitEndPlay() should stop a running composition
- Removed Snd::getCompositionSlot(), it's not needed
svn-id: r25310
|
2007-01-31 15:19:42 +00:00 |
|
Sven Hesse
|
1880aa5441
|
Minor sound playing correction
svn-id: r25309
|
2007-01-31 14:53:46 +00:00 |
|
Sven Hesse
|
e3aeb0255b
|
Removed debug output I accidentally checked in
svn-id: r25308
|
2007-01-31 13:43:16 +00:00 |
|
Sven Hesse
|
7101c0ef26
|
- Correctly setting of Snd::_playingSound
- Implemented sound fading in/out
- o2_stub0x81 -> o2_scroll
svn-id: r25307
|
2007-01-31 13:17:50 +00:00 |
|
Travis Howell
|
836a4ea99e
|
Add/Update details for French versions of Freddi Fish series.
svn-id: r25305
|
2007-01-31 10:41:35 +00:00 |
|
Nicola Mettifogo
|
74b655f8df
|
fixed casting bug as suggested by fingolfin on tracker item #1648325
svn-id: r25304
|
2007-01-31 10:21:36 +00:00 |
|
Travis Howell
|
f62728e0f8
|
Add/Update details for French versions of Spy Fox series.
svn-id: r25303
|
2007-01-31 07:43:02 +00:00 |
|
Paul Gilbert
|
a83be36a97
|
Expanded the chute animation to display the full sequence as the player leaves the dungeon
svn-id: r25302
|
2007-01-31 02:34:55 +00:00 |
|
Paul Gilbert
|
33707d6e42
|
Added animation handler for the player exiting the sewer, and some bugfixes to allow Ratpouch to correctly open up the dungeon exit
svn-id: r25301
|
2007-01-31 02:33:20 +00:00 |
|
Paul Gilbert
|
0bd31443f9
|
Added constants for the dungeon bricks and chute animation resources
svn-id: r25300
|
2007-01-31 02:28:51 +00:00 |
|
Paul Gilbert
|
1996046121
|
Changed the coveredFlag to have an initial state distinct from true or false
svn-id: r25299
|
2007-01-31 02:28:04 +00:00 |
|
Paul Gilbert
|
9d474d6258
|
Added check to skip drawing hotspots in layer 1 if their skip flag is set
svn-id: r25298
|
2007-01-31 02:26:16 +00:00 |
|
Paul Gilbert
|
ee606dc143
|
Added script methods needed for leaving the dungeon
svn-id: r25297
|
2007-01-31 02:24:55 +00:00 |
|
Gregory Montoir
|
6166c0ca19
|
reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in handleIACT during smush playback at the end of CMI demo)
svn-id: r25296
|
2007-01-31 00:16:21 +00:00 |
|
Gregory Montoir
|
9abaa064a0
|
got rid of codec37/codec47 init/deinit methods, cleanup
svn-id: r25295
|
2007-01-30 22:44:14 +00:00 |
|
Eugene Sandulenko
|
3766e0a77d
|
eplaced platform-specific game features with common platform setting.
svn-id: r25294
|
2007-01-30 22:32:51 +00:00 |
|
Eugene Sandulenko
|
f395822aa6
|
Rearranged detection table and clarified some entries.
svn-id: r25293
|
2007-01-30 22:22:48 +00:00 |
|
Sven Hesse
|
cb8378065d
|
- Changed _soundFlags and implemented "compositions"
- Changed Snd to be a permanent audiostream, to have better control over stopping, looping and compositions
- Some clean-up
svn-id: r25292
|
2007-01-30 22:19:55 +00:00 |
|
Gregory Montoir
|
b4bebad6f0
|
minor simplification
svn-id: r25289
|
2007-01-30 20:43:39 +00:00 |
|
Gregory Montoir
|
cb258bee24
|
added deinitialisation of codecs at the end of smush playback. This allows to save a bit of memory (about 1Mb for CMI) during gameplay.
svn-id: r25287
|
2007-01-30 20:36:03 +00:00 |
|
Gregory Montoir
|
ccde018e85
|
unused buffer variable
svn-id: r25286
|
2007-01-30 20:31:48 +00:00 |
|
Gregory Montoir
|
c69ecb78e7
|
added calls to SmushPlayer::getFont() to prevent accessing non-initialised SmushFont objects
svn-id: r25285
|
2007-01-30 20:29:01 +00:00 |
|