3495 Commits

Author SHA1 Message Date
Paweł Kołodziejski
5418f6d6bd fixed zplanes and a little palette changes for ega blocked games
svn-id: r6959
2003-04-10 19:30:01 +00:00
Joost Peters
81ac7cc8f8 fixed GP32 port
svn-id: r6958
2003-04-10 13:44:50 +00:00
Jonathan Gray
e169b15efa use shadowPalette for ega stuff
svn-id: r6957
2003-04-10 12:20:36 +00:00
Jonathan Gray
4572cc565a update 16 colour palette
svn-id: r6956
2003-04-10 12:13:09 +00:00
Jonathan Gray
136b4c32b6 blocked ega games now look like they should thanks to aquadran
svn-id: r6955
2003-04-10 11:34:51 +00:00
Jonathan Gray
8595e9de42 palette changes from aquadran who can't use cvs atm
svn-id: r6954
2003-04-10 07:26:28 +00:00
Jonathan Gray
88327a9f69 add target for passport to adventure
svn-id: r6953
2003-04-10 07:21:31 +00:00
Jonathan Gray
bee1189c5c unmask indy3ega
svn-id: r6952
2003-04-10 06:58:23 +00:00
Jonathan Gray
c3ea143e34 hard to look at dial a pirate when you don't have graphics
svn-id: r6951
2003-04-10 06:18:23 +00:00
Nicolas Bacca
233ef12080 It's correct this time. Really. Trust me.
svn-id: r6950
2003-04-09 21:59:23 +00:00
Jonathan Gray
8c4d7e2d97 make gcc happy
svn-id: r6949
2003-04-09 21:56:50 +00:00
Paweł Kołodziejski
7f6fca1528 fix ega codec again
svn-id: r6948
2003-04-09 19:50:47 +00:00
Paweł Kołodziejski
2f62d6cf4e fix ega codec
svn-id: r6947
2003-04-09 19:18:23 +00:00
Paweł Kołodziejski
c9b56af48b a little improved ega support
svn-id: r6946
2003-04-09 19:14:05 +00:00
Jonathan Gray
13ca8ea76c make zak use correct charset
svn-id: r6945
2003-04-09 08:06:55 +00:00
Paweł Kołodziejski
5a29b639ff added also Monkey ega for 16 colors palette
svn-id: r6944
2003-04-09 05:20:16 +00:00
Jonathan Gray
34eec5e80f change some stuff back that didn't merge properly when I cvs up'd
svn-id: r6943
2003-04-08 22:22:55 +00:00
Jonathan Gray
d8d2a38f7f text in zak is now using the incorrect font and it does nasty stuff like overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0
svn-id: r6942
2003-04-08 22:15:46 +00:00
Paweł Kołodziejski
00a2bc9127 added definition of 16 colors palette to gfx backend for V2/V3 games
I hope it's correct :)

svn-id: r6941
2003-04-08 20:10:51 +00:00
Paweł Kołodziejski
7189347adb changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
2003-04-08 19:05:41 +00:00
Joost Peters
b93b9dc6a0 applied eriktorbjorn's patch, removed unnecessary cast and renamed CD text decoder
svn-id: r6939
2003-04-08 12:19:15 +00:00
Jonathan Gray
a3a47bcb80 remove old fixme that seemingly isn't needed anymore. note this triggers an assertion in zak when text is used for some strange reason, but should make indy3/zak256 strings look normal again
svn-id: r6938
2003-04-07 23:31:42 +00:00
Paweł Kołodziejski
406b0072e1 fixed reading Loom index file, and handle gfx for 16 colors games
svn-id: r6937
2003-04-07 22:47:38 +00:00
Paweł Kołodziejski
2deb5e9746 updated VC6 file
svn-id: r6936
2003-04-07 21:28:13 +00:00
Paweł Kołodziejski
f9635e6b92 increased to 16 items
svn-id: r6935
2003-04-07 21:01:49 +00:00
Oliver Kiehl
17f53e4c1c restructure
svn-id: r6934
2003-04-07 20:44:52 +00:00
Oliver Kiehl
6fc83fa905 new class SkyText
svn-id: r6933
2003-04-07 20:44:16 +00:00
Oliver Kiehl
77e97053d0 new class SkyDisk
svn-id: r6932
2003-04-07 20:43:47 +00:00
Paweł Kołodziejski
7d6939e2eb revert to revert
svn-id: r6931
2003-04-07 17:01:08 +00:00
Max Horn
ca7c8081a1 Patch #712493: CMI: Object line
svn-id: r6930
2003-04-07 16:04:30 +00:00
Max Horn
df9ccab935 removed -1's in image verb code: a) the original code doesn't have these b) it's not clear why they were added c) this should fix the distaff in LoomCD
svn-id: r6929
2003-04-07 15:51:37 +00:00
Paweł Kołodziejski
0a46882bea added charset support for all V3 games, and fix for cleaning all 16 variables not only 15
svn-id: r6928
2003-04-07 14:38:26 +00:00
Paweł Kołodziejski
7e62d9a119 zak256 invertory bug is not repeatable, changed order font selection, added handle font support for all V3 scumm games
svn-id: r6927
2003-04-07 06:34:42 +00:00
Paweł Kołodziejski
b30aa3cc69 fixed detection v2 scumm game
svn-id: r6926
2003-04-07 05:10:57 +00:00
Jonathan Gray
9bfcce6e79 remove incorrect cast
svn-id: r6925
2003-04-06 23:22:54 +00:00
Paweł Kołodziejski
b4ef91f6c6 added handle v2 resources for scumm v3, for now hack
svn-id: r6924
2003-04-06 21:24:39 +00:00
Paweł Kołodziejski
d56673b845 fixed detection of early scumm games
svn-id: r6923
2003-04-06 19:41:34 +00:00
Max Horn
9d17696656 nope, not all big endian system require alignment
svn-id: r6922
2003-04-06 18:01:36 +00:00
Nicolas Bacca
d3d85bf003 Oops on previous fix
svn-id: r6921
2003-04-06 16:48:52 +00:00
Paweł Kołodziejski
8a619598e9 also Loom exception in the read/write var funcs
svn-id: r6920
2003-04-06 16:02:08 +00:00
Paweł Kołodziejski
aa4898984a corrected right/bottom borders while clipping at drawBox() func
svn-id: r6919
2003-04-06 14:11:37 +00:00
Nicolas Bacca
9dba239af1 Alignment fix
svn-id: r6918
2003-04-06 12:57:25 +00:00
Nicolas Bacca
5179aef286 Alignment fixes
svn-id: r6917
2003-04-05 23:41:21 +00:00
Paweł Kołodziejski
8e1744d1ab updated and fixed for VC6
svn-id: r6916
2003-04-05 20:10:54 +00:00
Joost Peters
d667453e0f changed warning() to error()
svn-id: r6915
2003-04-05 19:16:00 +00:00
Joost Peters
3800062534 removed debug/text dump code (oops :))
svn-id: r6914
2003-04-05 18:06:52 +00:00
Joost Peters
1b4818662e Added text decoders + various other bits of code
svn-id: r6913
2003-04-05 18:01:29 +00:00
Nicolas Bacca
fb20404df0 Watch this cast
svn-id: r6912
2003-04-05 11:24:58 +00:00
Nicolas Bacca
103937ea63 Add delay in ms for tremor vorbis implementation and possible autodetection
svn-id: r6911
2003-04-05 09:55:12 +00:00
Nicolas Bacca
f8b70406e4 Smartphone version of Sam & Max skip fix
svn-id: r6910
2003-04-04 13:21:26 +00:00