Andrew Kurushin
c2f1691bad
gfx rearangement
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code cleanups
svn-id: r18523
2005-07-09 16:23:45 +00:00
Eugene Sandulenko
57858a8757
Hid most of debug output to deeper levels. We're pretty close to official
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launch so it should be invisible to users.
svn-id: r18497
2005-07-05 16:58:36 +00:00
Eugene Sandulenko
cdead6d57b
- Stripped down unused SURFACE parameter in palette-related functions
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- Fixed scenes glitch when loading saved game. This is done by closing
load window right after game is loaded which differs from original but
seems more logical to me
- Fixed wrong palette when Dragon maze was loaded from a savegame. We just
didn't process Palette resource for it.
svn-id: r18494
2005-07-05 15:15:35 +00:00
Andrew Kurushin
244b227b19
- remove game.h & image.h
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
2005-01-11 21:10:36 +00:00
Max Horn
2664ca7eb1
oops, correct copyright string
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svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Eugene Sandulenko
2fb8a8e453
o Moved GAME_* to SagaEngine object
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
2004-12-22 13:09:47 +00:00
Eugene Sandulenko
502b279d24
Patch #1081904 ITE: MAC demo support
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
2004-12-15 00:24:12 +00:00
Paweł Kołodziejski
c7e5ab1f2d
removed R_ prefix with few r_ too
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svn-id: r15690
2004-10-27 21:32:28 +00:00
Jonathan Gray
d1d308ff74
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
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svn-id: r14793
2004-08-27 01:32:10 +00:00
Eugene Sandulenko
720ea20bed
Moved PALANIM_* to a class.
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svn-id: r14540
2004-08-10 19:20:33 +00:00
Eugene Sandulenko
fe7ac87bc7
Move EVENT_* to a class.
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svn-id: r14539
2004-08-10 19:00:30 +00:00
Eugene Sandulenko
166b05aed4
Fix #include paths.
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svn-id: r14443
2004-08-02 16:20:35 +00:00
Eugene Sandulenko
873c886910
Made all MemoryReadStream local variables. This plugged a giantic constant
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leakage in the engine.
svn-id: r14427
2004-08-01 23:24:22 +00:00
Jonathan Gray
0bbeb61f5e
merge gfx_mod.h into gfx.h and stick functions into a class
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svn-id: r14419
2004-08-01 11:48:53 +00:00
Jonathan Gray
182dd48bd4
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
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svn-id: r14405
2004-08-01 01:56:22 +00:00
Torbjörn Andersson
148872d1fd
Replaced R_printf() with debug() and warning(). There are still a couple of
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standard printf()s left, though.
svn-id: r13791
2004-05-05 13:05:45 +00:00
Eugene Sandulenko
8de181f4f0
Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
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In fact there were no binary writes at all.
svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
90a876798a
Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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svn-id: r13726
2004-05-02 00:00:39 +00:00
Eugene Sandulenko
66876dc1d1
Proper #includes everywhere
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Improved game detector
svn-id: r13724
2004-05-01 23:42:22 +00:00
Paweł Kołodziejski
d46b68d7fe
indent
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svn-id: r13708
2004-05-01 13:19:15 +00:00
Eugene Sandulenko
1353e2d2dc
Move from custom unsigned types to those provided by main config.h
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svn-id: r13687
2004-04-30 23:02:23 +00:00
Torbjörn Andersson
e03cca03d4
Fixed warning.
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svn-id: r13574
2004-04-13 09:18:36 +00:00
Eugene Sandulenko
f3d340fb0c
WIP for SAGA engine.
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
2004-04-12 21:40:49 +00:00