Commit Graph

347 Commits

Author SHA1 Message Date
Travis Howell
62df08578b Decrease window array size, to maximum required by games
svn-id: r24067
2006-10-02 10:54:06 +00:00
Travis Howell
425b243be1 Increase struct sizes, to maximum required by games
svn-id: r24066
2006-10-02 10:43:07 +00:00
Travis Howell
f3831078b6 Fix tile positions in swampy
svn-id: r24065
2006-10-02 08:35:15 +00:00
Travis Howell
ad9b764531 Fix arrows keys in swampy
svn-id: r24064
2006-10-02 07:06:20 +00:00
Travis Howell
6bcd0183c0 Add more changes for swampy
svn-id: r24063
2006-10-02 06:22:05 +00:00
Travis Howell
97cf93d275 Fix changing map areas in swampy
svn-id: r24062
2006-10-02 06:11:05 +00:00
Travis Howell
2cc1df6fdd Add last tiles code and corrections for Swampy
svn-id: r24061
2006-10-02 05:39:27 +00:00
Torbjörn Andersson
d7b786ea41 Implemented "iconify window" opcode. This, of course, needs support in the
backend to work, and so far it's only done in the SDL backend. See the new
kFeatureIconifyWindow flag. (This is patch #1568775.)

svn-id: r24060
2006-10-02 04:46:50 +00:00
Travis Howell
42cb69827e Add more tiles code for Swampy
svn-id: r24059
2006-10-02 01:39:50 +00:00
Travis Howell
3fc8aec422 Add more tiles code for Swampy
svn-id: r24058
2006-10-02 01:09:50 +00:00
Travis Howell
6b0cd7c841 Fix cursor regression in FF
svn-id: r24057
2006-10-01 11:18:05 +00:00
Johannes Schickel
890a2ef93c Fixed msvc8 build.
svn-id: r24054
2006-10-01 10:56:12 +00:00
Travis Howell
c7a2d1eb6b Update vga timer code to match original PP
svn-id: r24052
2006-10-01 10:48:06 +00:00
Travis Howell
0e2d209cce Fix error in debug opcode table for PP
svn-id: r24051
2006-10-01 10:07:57 +00:00
Travis Howell
53473f0498 Add debug opcode table for PP and other minor changes for PP
svn-id: r24050
2006-10-01 10:04:23 +00:00
Torbjörn Andersson
f59bc6f4a1 Some Elvira opcodes/stubs
svn-id: r24049
2006-10-01 08:36:31 +00:00
Torbjörn Andersson
2eb61bd1e3 Split the seupOpcodes() function into several functions for - hopefully -
better readability, and to make it easier for Elvira to replace the entire
opcode table.

svn-id: r24048
2006-10-01 07:22:01 +00:00
Torbjörn Andersson
ff67752f54 When escaping a cutscene, stop its soundtrack as well. (I can't check if this
is a problem in 0.9.0 as well, but surely not...?)

svn-id: r24047
2006-10-01 07:17:34 +00:00
Max Horn
bf6a1cc734 Fix compiler warning
svn-id: r24042
2006-09-30 13:34:17 +00:00
Travis Howell
119ee3fb8b Add support for skipping swampy introduction
svn-id: r24041
2006-09-30 13:02:31 +00:00
Torbjörn Andersson
23c1ba8cd6 Another PP opcode stub.
svn-id: r24040
2006-09-30 12:39:34 +00:00
Travis Howell
16dec6dce6 Add more small difference in PP code
svn-id: r24039
2006-09-30 12:28:52 +00:00
Torbjörn Andersson
30ac033dc0 Added a couple of functions which seem to define the rules for some kind of
"blocks" game. This looks like it could be cleaned up quite a bit.

svn-id: r24038
2006-09-30 11:55:50 +00:00
Travis Howell
79e07ad97b Add debug output, to find triggers for PP functions
svn-id: r24037
2006-09-30 11:52:24 +00:00
Torbjörn Andersson
d2a0c6bd52 Another slight PP difference.
svn-id: r24036
2006-09-30 11:36:50 +00:00
Travis Howell
c60d3d73f4 Ooops, fix type in vc76_setScaleXOffs()
svn-id: r24035
2006-09-30 10:46:53 +00:00
Travis Howell
deaa9e1ca1 Add code to move pieces in jumble of PP
svn-id: r24034
2006-09-30 10:45:10 +00:00
Travis Howell
9b36168deb Ooops, another mistake in isVgaQueueEmpty()
svn-id: r24033
2006-09-30 07:29:23 +00:00
Travis Howell
46ed06fc27 Ooops, increase count in isVgaQueueEmpty()
svn-id: r24032
2006-09-30 07:26:40 +00:00
Travis Howell
b828f5e3bc Add code for isVgaQueueEmpty() in PP
svn-id: r24031
2006-09-30 07:24:30 +00:00
Travis Howell
5c3f7e4d5d Enable more code in oops functions of PP
svn-id: r24030
2006-09-30 07:15:19 +00:00
Torbjörn Andersson
3c093746bd Re-use FF's _variableArray2[] instead of creating a new one for PP. Free the
variable arrays on exit.

svn-id: r24029
2006-09-30 07:06:55 +00:00
Torbjörn Andersson
0baff35753 Partially unstubbed the PP "oops" opcodes.
svn-id: r24028
2006-09-30 07:00:42 +00:00
Travis Howell
c8689b29d8 Add mouse cursor support for PP and minor cleanup
svn-id: r24027
2006-09-30 06:47:41 +00:00
Travis Howell
f1c4e30b4d Move remaining script loading code to subroutine.cpp
svn-id: r24026
2006-09-30 05:57:44 +00:00
Travis Howell
f5c5a64d72 Add opcode table for Elvira 2 and cleanup
svn-id: r24025
2006-09-30 05:51:06 +00:00
Travis Howell
54d3405225 Update md5 details for Elvira 1
svn-id: r24024
2006-09-30 02:52:35 +00:00
Travis Howell
702de78cde Add changes and stubs for Elvira 1
svn-id: r24023
2006-09-30 02:15:02 +00:00
Travis Howell
bdfbd9b049 Increase opcode array size for Elvira
svn-id: r24022
2006-09-29 22:24:03 +00:00
Travis Howell
d3d28dc89a Update opcode table for Elvira
svn-id: r24021
2006-09-29 22:22:43 +00:00
Torbjörn Andersson
6a1f9eee64 When starting a game, make sure that it has the desired target name. The old
behaviour was to simply pick the first detected game, which made it necessary
to keep the Puzzle Pack data files in different directories. Now they can all
be in the same one. (Generally it's not a good idea to keep several games in
the same directory, of course, but in this case it's perfectly reasonable.)

svn-id: r24020
2006-09-29 18:20:44 +00:00
Torbjörn Andersson
907141c909 Some minor formating changes.
svn-id: r24019
2006-09-29 17:18:12 +00:00
Travis Howell
c15d43be5a Update opcode table for PP
svn-id: r24014
2006-09-29 11:07:38 +00:00
Eugene Sandulenko
bb1547ab1c Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
SimonEngine -> AGOSEngine.

Source is compilable and runnable again. I'm done.

svn-id: r24013
2006-09-29 09:44:30 +00:00
Eugene Sandulenko
abf4ede05b Phase 4. Some more internal updates.,
svn-id: r24012
2006-09-29 09:25:35 +00:00
Eugene Sandulenko
59f737594e Phase 3 of Simon engine renaming. Files renaming.
svn-id: r24011
2006-09-29 09:05:46 +00:00
Eugene Sandulenko
798c7ee682 Phase 2 of Simon renaming. Simon directory renaming
svn-id: r24009
2006-09-29 08:37:24 +00:00