Travis Howell
62df08578b
Decrease window array size, to maximum required by games
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svn-id: r24067
2006-10-02 10:54:06 +00:00
Travis Howell
425b243be1
Increase struct sizes, to maximum required by games
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svn-id: r24066
2006-10-02 10:43:07 +00:00
Travis Howell
f3831078b6
Fix tile positions in swampy
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svn-id: r24065
2006-10-02 08:35:15 +00:00
Travis Howell
ad9b764531
Fix arrows keys in swampy
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svn-id: r24064
2006-10-02 07:06:20 +00:00
Travis Howell
6bcd0183c0
Add more changes for swampy
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svn-id: r24063
2006-10-02 06:22:05 +00:00
Travis Howell
97cf93d275
Fix changing map areas in swampy
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svn-id: r24062
2006-10-02 06:11:05 +00:00
Travis Howell
2cc1df6fdd
Add last tiles code and corrections for Swampy
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svn-id: r24061
2006-10-02 05:39:27 +00:00
Torbjörn Andersson
d7b786ea41
Implemented "iconify window" opcode. This, of course, needs support in the
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backend to work, and so far it's only done in the SDL backend. See the new
kFeatureIconifyWindow flag. (This is patch #1568775.)
svn-id: r24060
2006-10-02 04:46:50 +00:00
Travis Howell
42cb69827e
Add more tiles code for Swampy
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svn-id: r24059
2006-10-02 01:39:50 +00:00
Travis Howell
3fc8aec422
Add more tiles code for Swampy
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svn-id: r24058
2006-10-02 01:09:50 +00:00
Travis Howell
6b0cd7c841
Fix cursor regression in FF
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svn-id: r24057
2006-10-01 11:18:05 +00:00
Johannes Schickel
890a2ef93c
Fixed msvc8 build.
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svn-id: r24054
2006-10-01 10:56:12 +00:00
Travis Howell
c7a2d1eb6b
Update vga timer code to match original PP
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svn-id: r24052
2006-10-01 10:48:06 +00:00
Travis Howell
0e2d209cce
Fix error in debug opcode table for PP
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svn-id: r24051
2006-10-01 10:07:57 +00:00
Travis Howell
53473f0498
Add debug opcode table for PP and other minor changes for PP
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svn-id: r24050
2006-10-01 10:04:23 +00:00
Torbjörn Andersson
f59bc6f4a1
Some Elvira opcodes/stubs
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svn-id: r24049
2006-10-01 08:36:31 +00:00
Torbjörn Andersson
2eb61bd1e3
Split the seupOpcodes() function into several functions for - hopefully -
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better readability, and to make it easier for Elvira to replace the entire
opcode table.
svn-id: r24048
2006-10-01 07:22:01 +00:00
Torbjörn Andersson
ff67752f54
When escaping a cutscene, stop its soundtrack as well. (I can't check if this
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is a problem in 0.9.0 as well, but surely not...?)
svn-id: r24047
2006-10-01 07:17:34 +00:00
Max Horn
bf6a1cc734
Fix compiler warning
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svn-id: r24042
2006-09-30 13:34:17 +00:00
Travis Howell
119ee3fb8b
Add support for skipping swampy introduction
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svn-id: r24041
2006-09-30 13:02:31 +00:00
Torbjörn Andersson
23c1ba8cd6
Another PP opcode stub.
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svn-id: r24040
2006-09-30 12:39:34 +00:00
Travis Howell
16dec6dce6
Add more small difference in PP code
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svn-id: r24039
2006-09-30 12:28:52 +00:00
Torbjörn Andersson
30ac033dc0
Added a couple of functions which seem to define the rules for some kind of
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"blocks" game. This looks like it could be cleaned up quite a bit.
svn-id: r24038
2006-09-30 11:55:50 +00:00
Travis Howell
79e07ad97b
Add debug output, to find triggers for PP functions
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svn-id: r24037
2006-09-30 11:52:24 +00:00
Torbjörn Andersson
d2a0c6bd52
Another slight PP difference.
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svn-id: r24036
2006-09-30 11:36:50 +00:00
Travis Howell
c60d3d73f4
Ooops, fix type in vc76_setScaleXOffs()
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svn-id: r24035
2006-09-30 10:46:53 +00:00
Travis Howell
deaa9e1ca1
Add code to move pieces in jumble of PP
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svn-id: r24034
2006-09-30 10:45:10 +00:00
Travis Howell
9b36168deb
Ooops, another mistake in isVgaQueueEmpty()
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svn-id: r24033
2006-09-30 07:29:23 +00:00
Travis Howell
46ed06fc27
Ooops, increase count in isVgaQueueEmpty()
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svn-id: r24032
2006-09-30 07:26:40 +00:00
Travis Howell
b828f5e3bc
Add code for isVgaQueueEmpty() in PP
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svn-id: r24031
2006-09-30 07:24:30 +00:00
Travis Howell
5c3f7e4d5d
Enable more code in oops functions of PP
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svn-id: r24030
2006-09-30 07:15:19 +00:00
Torbjörn Andersson
3c093746bd
Re-use FF's _variableArray2[] instead of creating a new one for PP. Free the
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variable arrays on exit.
svn-id: r24029
2006-09-30 07:06:55 +00:00
Torbjörn Andersson
0baff35753
Partially unstubbed the PP "oops" opcodes.
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svn-id: r24028
2006-09-30 07:00:42 +00:00
Travis Howell
c8689b29d8
Add mouse cursor support for PP and minor cleanup
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svn-id: r24027
2006-09-30 06:47:41 +00:00
Travis Howell
f1c4e30b4d
Move remaining script loading code to subroutine.cpp
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svn-id: r24026
2006-09-30 05:57:44 +00:00
Travis Howell
f5c5a64d72
Add opcode table for Elvira 2 and cleanup
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svn-id: r24025
2006-09-30 05:51:06 +00:00
Travis Howell
54d3405225
Update md5 details for Elvira 1
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svn-id: r24024
2006-09-30 02:52:35 +00:00
Travis Howell
702de78cde
Add changes and stubs for Elvira 1
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svn-id: r24023
2006-09-30 02:15:02 +00:00
Travis Howell
bdfbd9b049
Increase opcode array size for Elvira
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svn-id: r24022
2006-09-29 22:24:03 +00:00
Travis Howell
d3d28dc89a
Update opcode table for Elvira
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svn-id: r24021
2006-09-29 22:22:43 +00:00
Torbjörn Andersson
6a1f9eee64
When starting a game, make sure that it has the desired target name. The old
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behaviour was to simply pick the first detected game, which made it necessary
to keep the Puzzle Pack data files in different directories. Now they can all
be in the same one. (Generally it's not a good idea to keep several games in
the same directory, of course, but in this case it's perfectly reasonable.)
svn-id: r24020
2006-09-29 18:20:44 +00:00
Torbjörn Andersson
907141c909
Some minor formating changes.
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svn-id: r24019
2006-09-29 17:18:12 +00:00
Travis Howell
c15d43be5a
Update opcode table for PP
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svn-id: r24014
2006-09-29 11:07:38 +00:00
Eugene Sandulenko
bb1547ab1c
Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and
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SimonEngine -> AGOSEngine.
Source is compilable and runnable again. I'm done.
svn-id: r24013
2006-09-29 09:44:30 +00:00
Eugene Sandulenko
abf4ede05b
Phase 4. Some more internal updates.,
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svn-id: r24012
2006-09-29 09:25:35 +00:00
Eugene Sandulenko
59f737594e
Phase 3 of Simon engine renaming. Files renaming.
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svn-id: r24011
2006-09-29 09:05:46 +00:00
Eugene Sandulenko
798c7ee682
Phase 2 of Simon renaming. Simon directory renaming
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svn-id: r24009
2006-09-29 08:37:24 +00:00