Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Max Horn
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9b160804ab
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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2008-09-30 12:27:38 +00:00 |
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Christopher Page
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7ecd54a9da
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Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM.
svn-id: r33081
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2008-07-15 22:54:39 +00:00 |
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Christopher Page
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17ce8db211
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Lure works with the new GMM implementation
svn-id: r32996
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2008-07-10 22:34:48 +00:00 |
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Christopher Page
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563e28b668
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Fixed some warnings
svn-id: r32857
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2008-06-30 23:06:38 +00:00 |
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Christopher Page
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6e3474896c
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Kyra and Lure are now using the new _quit flag
svn-id: r32772
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2008-06-25 00:55:18 +00:00 |
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Jordi Vilalta Prat
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66e9d4f5e8
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Removed trailing spaces.
svn-id: r30664
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2008-01-27 19:47:41 +00:00 |
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Paul Gilbert
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c43a851e13
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Changed the frame delay for part of the introduction sequence to match the original game and prevent the music from running out before the next animation begins
svn-id: r30287
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2008-01-06 02:59:41 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Paul Gilbert
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86aeae4a74
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Bugfix to show the final text screen correctly in EGA mode
svn-id: r30131
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2008-01-01 22:55:54 +00:00 |
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Paul Gilbert
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79a9074548
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Added support for the EGA introduction sequence
svn-id: r30116
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2008-01-01 13:00:47 +00:00 |
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Paul Gilbert
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1804ae6639
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Added code to handle EGA title screens being immediately shown rather than faded in
svn-id: r30098
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2007-12-31 05:59:58 +00:00 |
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Paul Gilbert
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11cebee5e3
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Tweaked the delay for several of the introduction message screens
svn-id: r29874
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2007-12-16 08:20:35 +00:00 |
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Paul Gilbert
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664ab3ea7e
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Removed old commented out debug code
svn-id: r29647
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2007-11-27 10:02:53 +00:00 |
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Paul Gilbert
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4d21471155
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Cleaned up animation player and added support for a set of sounds to be played during an animation
svn-id: r29547
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2007-11-18 05:10:56 +00:00 |
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Paul Gilbert
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01bfaaa765
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Split up the interruptableDelay method into two methods, making the version in events.cpp more generic
svn-id: r29070
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2007-09-23 22:14:45 +00:00 |
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Torbjörn Andersson
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f4507e71d3
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Indentation.
svn-id: r29057
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2007-09-23 16:48:33 +00:00 |
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Paul Gilbert
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b2e97060ad
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Initial sound implementation
svn-id: r28917
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2007-09-16 04:06:49 +00:00 |
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Max Horn
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4a302b25ad
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Lots of source code formatting corrections
svn-id: r28887
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2007-09-10 13:17:20 +00:00 |
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Paul Gilbert
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8b3821e9ff
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Lots of bugfixes - game is now completable
svn-id: r27606
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2007-06-22 12:36:04 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Max Horn
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ed54ea9155
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
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2007-03-17 19:02:05 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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