Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
8d91d66a15
GOB: Use nullptr
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Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Paul Gilbert
11e33ba3fc
JANITORIAL: Removing trailing spaces after int casts
2018-08-17 20:30:20 -07:00
Johannes Schickel
ea21bc939a
GOB: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
Sven Hesse
945115f099
GOB: Don't crash when the engine wasn't fully initialized on exit
2012-07-30 01:24:18 +02:00
Sven Hesse
b7ae6a93a9
GOB: Fix a segfault when quitting AJ's World
2012-06-16 17:20:45 +02:00
Sven Hesse
5b25fc3e25
GOB: Fix language inconsistencies in Geisha
2011-08-28 21:54:42 +02:00
Sven Hesse
e20b90543d
GOB: Fix the Geisha cursor
2011-08-26 06:09:56 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Sven Hesse
812680d187
GOB: Rename Draw::kSpritesCount to Draw::kSpriteCount
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svn-id: r55729
2011-02-02 16:49:20 +00:00
Sven Hesse
c498d70dd2
GOB: Change SPRITES_COUNT into a const
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svn-id: r55645
2011-01-30 00:02:42 +00:00
Sven Hesse
4e66280388
GOB: Implement o7_loadFunctions and o7_callFunction
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svn-id: r55640
2011-01-29 22:50:41 +00:00
Sven Hesse
ffc4af820f
GOB: _environments doesn't need to be a pointer
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svn-id: r55636
2011-01-29 22:48:44 +00:00
Sven Hesse
0c3a33c354
GOB: Change _curTotFile and _totToLoad into Common::String
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svn-id: r55629
2011-01-29 22:45:15 +00:00
Sven Hesse
05d5d64d6c
GOB: Rename "skipPlay" to "function" in playTot
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svn-id: r55628
2011-01-29 22:44:36 +00:00
Sven Hesse
eb3667d7c9
GOB: Implement backuping of sprites, sounds, fonts in totSub
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svn-id: r55565
2011-01-27 13:27:58 +00:00
Sven Hesse
e237ff3628
GOB: Some Addy gameflow stubs
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svn-id: r55562
2011-01-27 13:26:34 +00:00
Sven Hesse
2c2476b203
GOB: Add a small playTot change for Addy
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svn-id: r55546
2011-01-26 19:02:39 +00:00
Sven Hesse
1686ecdf83
GOB: Increase kEnvironmentCount to 20 for Addy
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svn-id: r55545
2011-01-26 19:02:20 +00:00
Sven Hesse
1c63862f2b
GOB: Add a workaround for Inca2
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The scripts seem to depend on var32_236 to be cleared at the
start of each new script file.
svn-id: r55295
2011-01-18 11:51:45 +00:00
Sven Hesse
81de95671c
GOB: Properly fixing the captureCounter code analysis warning
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svn-id: r53492
2010-10-15 13:55:46 +00:00
Sven Hesse
835455798f
GOB: Remove the now useless helper.h
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svn-id: r53491
2010-10-15 13:55:18 +00:00
Sven Hesse
5c48c3fd2b
GOB: Remove strncpy0()
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Replacing it (and some strncpy + manual terminating) with
Common::strlcpy()
svn-id: r53490
2010-10-15 13:54:23 +00:00
Sven Hesse
089988c11c
GOB: Fix Code analysis warnings
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See bug report #3087831
svn-id: r53464
2010-10-15 04:37:44 +00:00
Sven Hesse
51fd528fe5
GOB: Change all drawing to use class Surface
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svn-id: r52947
2010-09-30 13:02:16 +00:00
Arnaud Boutonné
5cd3ea41db
GOB: Clean up of Fascination code
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Move Fascination specific function to appropriate classes, plus some style modifications
svn-id: r52267
2010-08-21 18:16:04 +00:00
Sven Hesse
688ae2bfff
GOB: Another VideoPlayer interface adaption
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svn-id: r51880
2010-08-08 00:48:51 +00:00
Sven Hesse
4415953393
GOB: Add constants for different surfaces/sprites
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Add
static const int kFrontSurface = 20;
static const int kBackSurface = 21;
static const int kAnimSurface = 22;
static const int kCursorSurface = 23;
static const int kCaptureSurface = 30;
to class Draw and substitute the raw numbers in other files with
those aliases, for readability.
svn-id: r51852
2010-08-08 00:35:18 +00:00
Arnaud Boutonné
ac6e9e07a3
Fascination - Fix screen transition
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svn-id: r47830
2010-02-03 00:51:09 +00:00
Sven Hesse
256a27350a
Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
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svn-id: r43147
2009-08-08 21:43:07 +00:00
Sven Hesse
4f431e8952
Fixing "Game "hangs" after first level" (bug #2824414 )
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svn-id: r42641
2009-07-21 11:58:58 +00:00
Sven Hesse
7e11c18fa2
Putting the Urban noCD check into Init_v6::initGame()
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svn-id: r42130
2009-07-05 11:29:54 +00:00
Sven Hesse
14172febf7
Merging playTot()
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svn-id: r42129
2009-07-05 11:29:30 +00:00
Sven Hesse
7be3530ffb
Merging Game's and Game_v6's totSub()
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svn-id: r42128
2009-07-05 11:29:13 +00:00
Sven Hesse
4e70129d60
Merging Game_v1's and Game_v2's prepareStart()
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svn-id: r42127
2009-07-05 11:28:57 +00:00
Sven Hesse
18550c1314
Moving the "Collision" stuff to Hotspots in hotspots.cpp/.h
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svn-id: r42123
2009-07-05 11:27:54 +00:00
Sven Hesse
d2c2386c6a
Adding an enum MouseButtons
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svn-id: r42119
2009-07-05 11:26:23 +00:00
Sven Hesse
e39b5b986e
Oops, used git commit --amend wrong, apparently. /This/ is the real Environments change I wanted to push
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svn-id: r41868
2009-06-25 15:29:19 +00:00
Sven Hesse
8343bc6cc0
Giving the "backup" arrays their own class, Environments, and really plugging all related leaks
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svn-id: r41860
2009-06-25 10:55:01 +00:00
Sven Hesse
88062e90a0
Plugging some memory leaks
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svn-id: r41859
2009-06-25 10:54:35 +00:00
Sven Hesse
d03dc08b64
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class
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svn-id: r41839
2009-06-24 21:49:37 +00:00
Sven Hesse
8bd5c0ceba
Added Script methods to query commun file handling
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svn-id: r41789
2009-06-23 01:19:21 +00:00
Sven Hesse
28041433a5
Removing debug output
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svn-id: r41755
2009-06-22 10:14:49 +00:00
Sven Hesse
7fbad08fd1
Implemented a call stack
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svn-id: r41754
2009-06-22 10:14:18 +00:00
Sven Hesse
962fc19b57
Encapsulating script file access
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svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse
dd9e62e31e
Adding DataIO::existData()
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svn-id: r41752
2009-06-22 10:12:33 +00:00
Max Horn
0989bb0b90
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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svn-id: r41299
2009-06-06 20:03:13 +00:00
Torbjörn Andersson
0999534749
The error() and warning() functions add ! and newline automatically. (I didn't
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
2009-05-31 10:02:16 +00:00
Sven Hesse
10b1b28610
Splitting a few helper functions out of gob.h
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svn-id: r40765
2009-05-21 17:12:33 +00:00
Arnaud Boutonné
ee92913683
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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svn-id: r40059
2009-04-21 21:44:37 +00:00