Sadly this also requires us to extend GraphicsManager for this SDL specific
feature. However, since that's only used in the SDL backend and Tizen it
should be fine for now...
This gets rid of the hacks, where SdlEventSource added events with custom type
numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager.
Furthermore it get rids of the uninituitive and hard to trace way of assigning
the proper mouse coordinates to mouse related events. Formerly it passed the
real screen coordinates through the even dispatching api to the graphics
manager (at least hopefully ;-) and let that handle creating a new event with
the proper coordinates. Now instead SdlEventSource handles the proper
coordinate setup itself.
Since this is a behavior change and I can not test all the SDL based small
devices ports this commit might break compilation for them and more serve it
might also break mouse position behavior. If any of that occurs I am sorry
about it.
OSD is now using the kGUIFont instead. The main advantage is that
the kGUIFont can be used for translated text while only ASCII
characters were present in ScummFont.
Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!
Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
This fixes messed up graphics, when SDL decides to add padding bytes to the
lines of an SDL_Surface. Formerly the code always calculated the pitch via
w*bpp, which of course does not work in all cases.
Sadly it seems the engines do not care whether their focus rect really fits
inside the game screen. To ease finding such instances (which might cause odd
clipping by the backend) I added a warning for them.
Moved events related code to backends/events/dinguxsdl/*
and move graphics related code to backends/graphics/dinguxsdl/*
Subclass OSystem_POSIX instead of OSystem_SDL
svn-id: r53730
Formerly SdlEventManager was a subclass of DefaultEventManager but did not
really have anything in common with the idea of our EventManager interface.
Now I made a new object SdlEventSource which only subclasses EventSource
and which is responsible for obtaining events from SDL (and processing them).
svn-id: r53433
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399