39 Commits

Author SHA1 Message Date
James Brown
280136f13a Fix Indy4/MI2 crash due to VirtScroll code.
Cleanup \N's - For gods sake fix your CVS client :)

svn-id: r4067
2002-04-24 04:26:09 +00:00
Vincent Hamm
20e9ad5e23 Major V7 update with vertical scrolling. Added a few scumm vars related to scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game...
svn-id: r4066
2002-04-23 23:58:31 +00:00
Vincent Hamm
e36f956006 Fixed samnmax intro thanks to segra suggestion
svn-id: r4051
2002-04-22 13:15:30 +00:00
James Brown
7696081c54 Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.

Flags used:

indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer

svn-id: r3908
2002-04-11 17:19:16 +00:00
Vincent Hamm
92a19c45ae Fixed pal init
svn-id: r3815
2002-03-24 17:49:47 +00:00
Vincent Hamm
fbf9c5b318 Preliminary redesigned of the virtual screen system. Now all the screen buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area
svn-id: r3793
2002-03-20 22:58:41 +00:00
James Brown
718392239c I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
2002-03-20 17:51:07 +00:00
James Brown
1e5b130846 khaleks fix for indy3/zak fonts.
svn-id: r3791
2002-03-19 14:39:02 +00:00
James Brown
93069e3e5a Kind-of fix Indy3 and Zak verbs better.. the verbs will not show up until the first time you highlight them, however.
svn-id: r3730
2002-03-11 14:06:21 +00:00
James Brown
00ed3c2310 Fix Zak and Indy3 verbage
svn-id: r3728
2002-03-11 13:05:54 +00:00
James Brown
ce7c581d8d Oops, remove debug stuff accidently left in.
svn-id: r3676
2002-03-07 04:32:26 +00:00
James Brown
aea131d95b Fixes to Sam and Max subgames.
Add 'insane.cpp' to VC++ project.

svn-id: r3675
2002-03-07 04:29:24 +00:00
James Brown
178540c989 Applied cleanup and scaling patch by Rob.
svn-id: r3665
2002-03-06 12:24:56 +00:00
Vincent Hamm
c7d58aca84 Final part of V7 merging process. The FULL_THROTTLE define is not required any more
svn-id: r3660
2002-03-06 00:18:22 +00:00
James Brown
abbc4bf289 Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
2002-02-24 17:25:03 +00:00
Vincent Hamm
63f99e3dff Fixed getStringWidth. Fixed various text misspositions. Reworked the the redraw text background to make it more acqurate. Added support for colored strings.
svn-id: r3611
2002-02-19 22:36:09 +00:00
James Brown
19c87ef627 Remove debug message
svn-id: r3604
2002-02-17 18:56:06 +00:00
James Brown
ca5ca4a74e Zak256 charset support... Ego text doesn't work, someone else want to take a look? Verb console draws.
svn-id: r3599
2002-02-16 19:03:14 +00:00
James Brown
589ef2fdc8 A few small hacks to make Indy3 (256) run through the intro..
svn-id: r3598
2002-02-16 03:59:18 +00:00
Vincent Hamm
3bf6462a24 Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they can crash sdl
svn-id: r3585
2002-02-14 22:51:01 +00:00
James Brown
2ae44b5d3c Another quick Zak hack.. until charsets work, anyway.
svn-id: r3579
2002-02-14 15:48:54 +00:00
James Brown
c88e7351b4 Some small Zak256 fixes.
svn-id: r3577
2002-02-14 12:57:29 +00:00
Vincent Hamm
d9ddef19aa a few fix for Zak256
svn-id: r3575
2002-02-13 17:33:52 +00:00
Vincent Hamm
60fd1db9c5 fixed the overlapping text
svn-id: r3572
2002-02-13 07:02:49 +00:00
Vincent Hamm
4c97357df5 fixed text and timer in LoomCD
svn-id: r3571
2002-02-12 22:46:30 +00:00
James Brown
7ee034af88 Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially runs (may need
to hit escape a few times, after selecting your difficulty).

Still very incomplete and in progress.

svn-id: r3568
2002-02-12 21:28:07 +00:00
Ludvig Strigeus
5a7b86cbf6 better full throttle support,
a couple of MI2 fixes.

svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
761fe5d7bd * better drawBox (tnx sam_k)
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs.

svn-id: r3523
2001-12-04 10:44:33 +00:00
Ludvig Strigeus
38e2a886ce very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)

svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
b8d259d60e music support,
fixed timing bugs

svn-id: r3491
2001-11-14 18:40:39 +00:00
Ludvig Strigeus
7d6994caa6 save/load dialog by pressing F5,
multiple sounds at the same time,
some other fixes

svn-id: r3477
2001-11-09 18:54:15 +00:00
Ludvig Strigeus
6cd4b9d71f debugger fix,
removed hardcoded constants,
resouce lock state is now saved in the savegame,
fixed bug with MI1

svn-id: r3470
2001-11-07 18:10:52 +00:00
Ludvig Strigeus
097f76ae00 full screen flag,
better mouse cursors,
removed change log from individual files

svn-id: r3462
2001-11-06 20:00:47 +00:00
Ludvig Strigeus
e5aca15a0b bug fixes,
speech in dott

svn-id: r3454
2001-11-05 19:21:49 +00:00
Ludvig Strigeus
056dd5b15d bug fixes, code cleanup
svn-id: r3446
2001-10-26 17:34:50 +00:00
Ludvig Strigeus
f9daf35824 fixed some bugs related to string handling
svn-id: r3445
2001-10-24 20:12:52 +00:00
Ludvig Strigeus
9fdc578af0 recompile not needed when switching games
debugger skeleton implemented

svn-id: r3442
2001-10-23 19:51:50 +00:00
Ludvig Strigeus
794163c1a3 preliminary DOTT support
svn-id: r3433
2001-10-16 10:01:48 +00:00
Ludvig Strigeus
c30932afbe Initial revision
svn-id: r3408
2001-10-09 14:30:12 +00:00