Travis Howell
91bfb91d77
These VARS are only used in Loom [CD] and scumm5 onwards.
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svn-id: r17185
2005-03-19 02:40:42 +00:00
Travis Howell
bad34c12cd
Add two more VARs for HE89+
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Minor cleanup
svn-id: r16977
2005-03-02 23:14:06 +00:00
Eugene Sandulenko
50f6eb740c
Distinguish between green and amber hercules. Now specify it via hercGreen
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and hercAmber. Updated documentation accordingly.
svn-id: r16975
2005-03-02 21:46:51 +00:00
Travis Howell
36705d4344
Add support for script cycles used by HE90+ games.
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svn-id: r16958
2005-02-28 13:23:10 +00:00
Eugene Sandulenko
27469a1896
Patch #1121337 (CGA rendering in early LEC titles).
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Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
2005-02-20 00:17:22 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell
1922b330ad
Add keyboard control for HE80+ games.
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svn-id: r15604
2004-10-18 06:40:36 +00:00
Gregory Montoir
3905129a97
preliminar o72_captureWizImage() implementation ; still have to handle flag 0x2 in drawWizImage to display correctly the painting in 1grademo
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svn-id: r15577
2004-10-17 04:35:36 +00:00
Max Horn
05412066b1
Sort variables by their number
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svn-id: r15413
2004-10-04 14:58:37 +00:00
Travis Howell
4e268316d0
Rename var and enable in COMI.
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svn-id: r15410
2004-10-04 14:28:43 +00:00
Travis Howell
4364606894
Add some HE99 vars
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Rename opcodes
svn-id: r15403
2004-10-04 02:23:02 +00:00
Max Horn
899a64cbc9
cleanup
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svn-id: r15222
2004-09-21 12:44:34 +00:00
Max Horn
faf42c2858
Moved some init code around (hopefully this'll help PalmOS)
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svn-id: r15209
2004-09-20 22:04:06 +00:00
Gregory Montoir
0fad7a9538
cleanup / code re-use
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svn-id: r15203
2004-09-20 18:27:13 +00:00
Gregory Montoir
0cb722d71d
slightly updated drawWizImage()
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svn-id: r15197
2004-09-19 23:21:09 +00:00
Travis Howell
3f7ecb9db2
Correct mouse vars, should be mouse hold in scumm6/HE.
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baloon works now.
svn-id: r15143
2004-09-17 02:59:38 +00:00
Travis Howell
167f5d543f
Save polygons
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Move findObject changes to HE72
svn-id: r15118
2004-09-14 15:06:02 +00:00
Travis Howell
f16ee4dfaf
*** empty log message ***
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svn-id: r14994
2004-09-10 11:01:17 +00:00
Travis Howell
0ed136f0c6
Add HE vars
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svn-id: r14990
2004-09-10 10:39:10 +00:00
Travis Howell
a33a6cfe07
Update HE72+ vars
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svn-id: r14989
2004-09-10 09:22:31 +00:00
Travis Howell
6b09826b33
Increase actor.sound to 32 for HE 80+ games.
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Add some more HE vars.
More adjustments for copying script strings in HE games.
svn-id: r14903
2004-09-05 09:36:51 +00:00
Travis Howell
ac140c2963
HE 72+ games set VARS with amount of each type of resource.
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Often used by their scripts.
svn-id: r14899
2004-09-04 23:35:14 +00:00
Travis Howell
2cf3a12fae
Add var
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svn-id: r14729
2004-08-24 11:24:51 +00:00
Travis Howell
d8aa922695
Switch function to He 7.2
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svn-id: r14711
2004-08-23 10:46:00 +00:00
Travis Howell
7550ebed81
Rename VAR
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svn-id: r14318
2004-07-24 11:15:59 +00:00
Travis Howell
086c8da888
Enable VAR_FADE_DELAY
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svn-id: r14309
2004-07-24 04:36:54 +00:00
Travis Howell
e7997ab91d
heap space is used by loom too.
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svn-id: r14306
2004-07-24 02:18:05 +00:00
Travis Howell
e133de4d51
VAR not used in scumm3.
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svn-id: r14297
2004-07-22 04:28:31 +00:00
Travis Howell
f09313d6a9
Correction to VAR tables.
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svn-id: r14296
2004-07-22 04:13:46 +00:00
Travis Howell
e94931462b
Add vart
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svn-id: r14185
2004-07-11 01:30:21 +00:00
Paweł Kołodziejski
11d552ff7e
added code for bundle script vars
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svn-id: r14166
2004-07-04 06:14:18 +00:00
Travis Howell
0a287fa7f6
Initialise HE 7.0 sound vars
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Enable VAR_NUM_GLOBAL_OBJS
svn-id: r14160
2004-07-03 23:58:30 +00:00
Travis Howell
da05ebfa3d
Add vars
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svn-id: r14157
2004-07-03 10:43:40 +00:00
Travis Howell
b2bb3a3aa4
Add a few vars
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svn-id: r14155
2004-07-03 09:59:05 +00:00
Travis Howell
6422036267
Add vars
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svn-id: r14152
2004-07-02 06:40:08 +00:00
Travis Howell
8d5cb06d25
Add a few more HE 7.2 vars
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svn-id: r14098
2004-06-28 01:32:36 +00:00
Travis Howell
dce61ed32f
Correction
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svn-id: r14042
2004-06-25 10:36:11 +00:00
Eugene Sandulenko
f873223284
Phase 3 of transition to _heversion.
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svn-id: r13929
2004-06-05 00:54:48 +00:00
Eugene Sandulenko
2a34b9d5a1
Phase 1 of move to _heversion use.
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svn-id: r13926
2004-06-03 00:55:40 +00:00
Max Horn
f5f3ee903d
Fix for bug #907174 (LOOM MAC: Crash after entering copy protection)
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svn-id: r13420
2004-03-28 23:02:03 +00:00
Travis Howell
6f214f3a9f
Add HE7 vars
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svn-id: r13110
2004-03-01 06:25:01 +00:00
Travis Howell
42028e984f
Enable and use VAR_VOICE_MODE
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svn-id: r12979
2004-02-22 03:08:18 +00:00
Travis Howell
30fd4d66ac
Add var
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svn-id: r12965
2004-02-21 13:10:44 +00:00
Travis Howell
745b219596
Add vars
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svn-id: r12964
2004-02-21 12:53:59 +00:00
Travis Howell
5c59d9a66b
Correct another bad comi var
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svn-id: r12944
2004-02-20 17:12:16 +00:00
Travis Howell
83a76bb131
Update vars
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svn-id: r12943
2004-02-20 15:46:11 +00:00
Travis Howell
f1b5b8fa24
Variable should be checked at this point.
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svn-id: r12942
2004-02-20 15:04:51 +00:00
Travis Howell
b20f9fcea8
VAR_CAMERA_FAST_X is used in all scumm6 games, verfied via disasm. of all.
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svn-id: r12824
2004-02-11 15:59:25 +00:00
Travis Howell
8de55dcbca
Cleanup
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svn-id: r12797
2004-02-09 15:22:31 +00:00
Travis Howell
82564def69
Add separate class for Humongous Entertainment games.
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svn-id: r12752
2004-02-07 02:23:24 +00:00