Commit Graph

118 Commits

Author SHA1 Message Date
Travis Howell
91bfb91d77 These VARS are only used in Loom [CD] and scumm5 onwards.
svn-id: r17185
2005-03-19 02:40:42 +00:00
Travis Howell
bad34c12cd Add two more VARs for HE89+
Minor cleanup

svn-id: r16977
2005-03-02 23:14:06 +00:00
Eugene Sandulenko
50f6eb740c Distinguish between green and amber hercules. Now specify it via hercGreen
and hercAmber. Updated documentation accordingly.

svn-id: r16975
2005-03-02 21:46:51 +00:00
Travis Howell
36705d4344 Add support for script cycles used by HE90+ games.
svn-id: r16958
2005-02-28 13:23:10 +00:00
Eugene Sandulenko
27469a1896 Patch #1121337 (CGA rendering in early LEC titles).
Differences against patch:
  o Updated documentation
  o Fixed text colors
  o Implemented Hercules dithering

Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.

TODO:
  Proper ditherers for zak & MM
  EGA ditherers for VGA SCUMM v5 games

svn-id: r16816
2005-02-20 00:17:22 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Travis Howell
1922b330ad Add keyboard control for HE80+ games.
svn-id: r15604
2004-10-18 06:40:36 +00:00
Gregory Montoir
3905129a97 preliminar o72_captureWizImage() implementation ; still have to handle flag 0x2 in drawWizImage to display correctly the painting in 1grademo
svn-id: r15577
2004-10-17 04:35:36 +00:00
Max Horn
05412066b1 Sort variables by their number
svn-id: r15413
2004-10-04 14:58:37 +00:00
Travis Howell
4e268316d0 Rename var and enable in COMI.
svn-id: r15410
2004-10-04 14:28:43 +00:00
Travis Howell
4364606894 Add some HE99 vars
Rename opcodes

svn-id: r15403
2004-10-04 02:23:02 +00:00
Max Horn
899a64cbc9 cleanup
svn-id: r15222
2004-09-21 12:44:34 +00:00
Max Horn
faf42c2858 Moved some init code around (hopefully this'll help PalmOS)
svn-id: r15209
2004-09-20 22:04:06 +00:00
Gregory Montoir
0fad7a9538 cleanup / code re-use
svn-id: r15203
2004-09-20 18:27:13 +00:00
Gregory Montoir
0cb722d71d slightly updated drawWizImage()
svn-id: r15197
2004-09-19 23:21:09 +00:00
Travis Howell
3f7ecb9db2 Correct mouse vars, should be mouse hold in scumm6/HE.
baloon works now.

svn-id: r15143
2004-09-17 02:59:38 +00:00
Travis Howell
167f5d543f Save polygons
Move findObject changes to HE72

svn-id: r15118
2004-09-14 15:06:02 +00:00
Travis Howell
f16ee4dfaf *** empty log message ***
svn-id: r14994
2004-09-10 11:01:17 +00:00
Travis Howell
0ed136f0c6 Add HE vars
svn-id: r14990
2004-09-10 10:39:10 +00:00
Travis Howell
a33a6cfe07 Update HE72+ vars
svn-id: r14989
2004-09-10 09:22:31 +00:00
Travis Howell
6b09826b33 Increase actor.sound to 32 for HE 80+ games.
Add some more HE vars.
More adjustments for copying script strings in HE games.

svn-id: r14903
2004-09-05 09:36:51 +00:00
Travis Howell
ac140c2963 HE 72+ games set VARS with amount of each type of resource.
Often used by their scripts.

svn-id: r14899
2004-09-04 23:35:14 +00:00
Travis Howell
2cf3a12fae Add var
svn-id: r14729
2004-08-24 11:24:51 +00:00
Travis Howell
d8aa922695 Switch function to He 7.2
svn-id: r14711
2004-08-23 10:46:00 +00:00
Travis Howell
7550ebed81 Rename VAR
svn-id: r14318
2004-07-24 11:15:59 +00:00
Travis Howell
086c8da888 Enable VAR_FADE_DELAY
svn-id: r14309
2004-07-24 04:36:54 +00:00
Travis Howell
e7997ab91d heap space is used by loom too.
svn-id: r14306
2004-07-24 02:18:05 +00:00
Travis Howell
e133de4d51 VAR not used in scumm3.
svn-id: r14297
2004-07-22 04:28:31 +00:00
Travis Howell
f09313d6a9 Correction to VAR tables.
svn-id: r14296
2004-07-22 04:13:46 +00:00
Travis Howell
e94931462b Add vart
svn-id: r14185
2004-07-11 01:30:21 +00:00
Paweł Kołodziejski
11d552ff7e added code for bundle script vars
svn-id: r14166
2004-07-04 06:14:18 +00:00
Travis Howell
0a287fa7f6 Initialise HE 7.0 sound vars
Enable VAR_NUM_GLOBAL_OBJS

svn-id: r14160
2004-07-03 23:58:30 +00:00
Travis Howell
da05ebfa3d Add vars
svn-id: r14157
2004-07-03 10:43:40 +00:00
Travis Howell
b2bb3a3aa4 Add a few vars
svn-id: r14155
2004-07-03 09:59:05 +00:00
Travis Howell
6422036267 Add vars
svn-id: r14152
2004-07-02 06:40:08 +00:00
Travis Howell
8d5cb06d25 Add a few more HE 7.2 vars
svn-id: r14098
2004-06-28 01:32:36 +00:00
Travis Howell
dce61ed32f Correction
svn-id: r14042
2004-06-25 10:36:11 +00:00
Eugene Sandulenko
f873223284 Phase 3 of transition to _heversion.
svn-id: r13929
2004-06-05 00:54:48 +00:00
Eugene Sandulenko
2a34b9d5a1 Phase 1 of move to _heversion use.
svn-id: r13926
2004-06-03 00:55:40 +00:00
Max Horn
f5f3ee903d Fix for bug #907174 (LOOM MAC: Crash after entering copy protection)
svn-id: r13420
2004-03-28 23:02:03 +00:00
Travis Howell
6f214f3a9f Add HE7 vars
svn-id: r13110
2004-03-01 06:25:01 +00:00
Travis Howell
42028e984f Enable and use VAR_VOICE_MODE
svn-id: r12979
2004-02-22 03:08:18 +00:00
Travis Howell
30fd4d66ac Add var
svn-id: r12965
2004-02-21 13:10:44 +00:00
Travis Howell
745b219596 Add vars
svn-id: r12964
2004-02-21 12:53:59 +00:00
Travis Howell
5c59d9a66b Correct another bad comi var
svn-id: r12944
2004-02-20 17:12:16 +00:00
Travis Howell
83a76bb131 Update vars
svn-id: r12943
2004-02-20 15:46:11 +00:00
Travis Howell
f1b5b8fa24 Variable should be checked at this point.
svn-id: r12942
2004-02-20 15:04:51 +00:00
Travis Howell
b20f9fcea8 VAR_CAMERA_FAST_X is used in all scumm6 games, verfied via disasm. of all.
svn-id: r12824
2004-02-11 15:59:25 +00:00
Travis Howell
8de55dcbca Cleanup
svn-id: r12797
2004-02-09 15:22:31 +00:00
Travis Howell
82564def69 Add separate class for Humongous Entertainment games.
svn-id: r12752
2004-02-07 02:23:24 +00:00