Strangerke
58728d2f16
DM: Make use of TimeLineEventType
2016-09-20 22:26:00 +02:00
Strangerke
dd9e43925f
DM: Rename TimelineEventType members
2016-09-20 21:51:42 +02:00
Eugene Sandulenko
4b93ebedf1
FULLPIPE: Correctly fill out dummy header on reading failure
2016-09-20 19:34:48 +02:00
Eugene Sandulenko
cf4452388c
FULLPIPE: Save ScummVM-specific header with the saves
2016-09-20 19:34:48 +02:00
Eugene Sandulenko
ac7eb25ef0
FULLPIPE: Move more stuff to stateloader.cpp
2016-09-20 19:34:48 +02:00
Eugene Sandulenko
ca1eb70fd8
FULLPIPE: Read playtime and save date from save headers
2016-09-20 19:34:48 +02:00
Eugene Sandulenko
dde4076f72
FULLPIPE: Read ScummVM savegame header from end of the file
...
This will let us maintain backward compatibility with original saves
2016-09-20 19:34:48 +02:00
Eugene Sandulenko
0aef5c55d4
FULLPIPE: Fix inventory not being cleared on game load
2016-09-20 19:34:48 +02:00
Paul Gilbert
e2c0fbe531
XEEN: Added Pharaoh endgame score screen
2016-09-19 23:01:32 -04:00
Paul Gilbert
9cb04d612a
XEEN: Change Window _vm field to be static
2016-09-19 22:53:59 -04:00
Paul Gilbert
d06e32f030
XEEN: Added remainder of Darkside ending
2016-09-19 21:00:07 -04:00
Paul Gilbert
212b1b7531
XEEN: Fix compiler warning
2016-09-19 20:59:55 -04:00
Strangerke
706b1b27a4
DM: Fix 2 GCC warnings, some renaming
2016-09-19 21:52:37 +02:00
Eugene Sandulenko
a60558071d
FULLPIPE: Fix game save/load
2016-09-19 19:17:02 +02:00
Eugene Sandulenko
783d968e20
FULLPIPE: Fix saving object to savegames
2016-09-19 18:58:39 +02:00
Eugene Sandulenko
1e9351efaf
FULLPIPE: Added debug info to saveload code
2016-09-19 18:13:31 +02:00
Eugene Sandulenko
26142799ad
FULLPIPE: Correct slot number on loading
2016-09-19 18:13:31 +02:00
Eugene Sandulenko
3bf4f3fcbe
FULLPIPE: Fix crash at load dialog initialization
2016-09-19 18:13:31 +02:00
Filippos Karapetis
457a2b1cdc
Merge pull request #833 from h3xx/sci-checksums-lsl3-amiga
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SCI: Add lsl3 amiga detection checksums
2016-09-19 17:54:35 +03:00
Strangerke
67f95ce50d
DM: Some more renaming
2016-09-19 07:58:42 +02:00
Bastien Bouclet
702df395eb
IMAGE: Change PNGDecoder to never delete the input stream
...
The stream is owned by the caller. Fixes CID 1362842.
2016-09-19 08:02:19 +02:00
Torbjörn Andersson
ff1a9ac8d4
FULLPIPE: Remove obsolete TODO comment
2016-09-19 07:25:56 +02:00
Torbjörn Andersson
579c024653
AUDIO: Keep packetized MP3 stream from ending prematurely
...
This fixes the audio in the intro AVI movie for German Fullpipe.
2016-09-19 07:25:55 +02:00
Strangerke
1670cb035f
DM: Change the definition of setMapAndTime, move SoundIndex enum to SoundMan
2016-09-19 07:06:55 +02:00
Paul Gilbert
1cf5c7f7c9
XEEN: More of Darkside endgame sequence
2016-09-19 00:01:25 -04:00
Paul Gilbert
96b5fc817c
XEEN: Fix merging graphic pages to screen
2016-09-18 21:12:46 -04:00
Paul Gilbert
78132c5138
XEEN: More of Darkside endgame sequence
2016-09-18 20:48:23 -04:00
Paul Gilbert
ffc31b8802
XEEN: Extra space in sprite line decoding as workaround for bad data
2016-09-18 20:47:37 -04:00
Strangerke
197e85176e
DM: Remove a couple of useless checks
2016-09-19 00:55:11 +02:00
Strangerke
9a4bc7128e
DM: Fix verbose warnings using GCC
2016-09-19 00:29:42 +02:00
Dan Church
e6f379c0a0
SCI: Add lsl3 amiga detection checksums
...
Game reports v1.027, 1990-01-27.
2016-09-18 17:21:33 -05:00
Strangerke
4a8c8a53bd
DM: Rename members of SoundIndex
2016-09-19 00:17:36 +02:00
Paul Gilbert
383cc850b9
XEEN: Beginnings of Darkside endgame, subtitle code
2016-09-18 17:31:12 -04:00
Eugene Sandulenko
61d8ec8b7f
FULLPIPE: Implemented savefile loading
2016-09-18 22:45:37 +02:00
Strangerke
8bdabc16bd
DM: Rename some more enums
2016-09-18 22:16:52 +02:00
Paul Gilbert
94cee9dead
XEEN: Stop audio if intro sequence aborted
2016-09-18 12:07:34 -04:00
Bastien Bouclet
5e133cdd34
OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden
2016-09-18 17:55:09 +02:00
Bastien Bouclet
0f9583e4ca
SDL: Make sure the cloud icon is cleared immediatly after it is hidden
2016-09-18 17:55:09 +02:00
Bastien Bouclet
75599a4c25
OPENGL: Remove multithread support from displayActivityIconOnOSD
...
It is no longer being called by another thread.
2016-09-18 17:55:09 +02:00
Bastien Bouclet
1a1a5b5f69
CLOUD: Change the cloud icon to be updated by the main thread
...
The cloud manager registers itself as an event source as a mean to be polled
periodically by the GUI or engine code. The periodical polling is used to
update the OSD icon indicating background sync activity.
Also move the cloud icon from ConnectionManager to CloudManager,
allowing to decouple icon handling from network connections updates.
2016-09-18 17:54:12 +02:00
Thierry Crozat
361d84ca74
I18N: Regenerate translations data file
2016-09-18 16:40:35 +01:00
Thierry Crozat
dff8404a7c
I18N: Update translation template and merge changes translation files
2016-09-18 16:40:35 +01:00
Thierry Crozat
a87a702eb2
ALL: Homogeneize use of 'saved game' in messages
2016-09-18 16:40:34 +01:00
Eugene Sandulenko
e51dcbb153
Merge pull request #830 from lubomyr/master
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ANDROIDSDL: set default gfx_mode to 2x
2016-09-18 17:39:22 +02:00
Paul Gilbert
7fd335da12
XEEN: Fix fade out at end of Darkside Title sequence
2016-09-18 11:30:41 -04:00
Paul Gilbert
a39da343b7
XEEN: Support switching between fx & game music, fx fixes
2016-09-18 10:22:49 -04:00
Martin Kiewitz
2bec9c5a0c
SCI: Add qfg1vga script patch to fix bug #9558
...
This solves a game bug, that also happens when using the original
interpreter, during the time where Brutus and Bruno meet at the
shooting range.
2016-09-18 15:59:38 +02:00
lubomyr
c325f813b9
ANDROIDSDL: set default gfx_mode to 2x
2016-09-18 14:06:49 +02:00
Strangerke
8668f6765b
DM: Rename members of Behavior, some more renaming
2016-09-18 12:52:01 +02:00
Strangerke
0750c20fe7
DM: rename members of DescriptionMask, PanelContent, CreatureSize, CreatureMask
2016-09-18 11:46:53 +02:00