Max Horn
0ce2ca4e00
COMMON: Replace MKID_BE by MKTAG
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MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
Paul Gilbert
c89fe5f6d5
Added support for idle character animations
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svn-id: r50723
2010-07-06 11:33:09 +00:00
Paul Gilbert
587ba8a90e
Implemented more of the support methods for player display
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svn-id: r50644
2010-07-04 12:45:33 +00:00
Paul Gilbert
b9065aa2d2
Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place
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svn-id: r49437
2010-06-05 04:18:23 +00:00
Paul Gilbert
088e6456ea
In progress work implementing the animation player
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svn-id: r49347
2010-05-31 12:10:30 +00:00
Paul Gilbert
dd9bf70761
Major work done on the animation and support classes to match the original
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svn-id: r49150
2010-05-23 07:20:40 +00:00
Paul Gilbert
bf82639c04
Implemented player sprite loading portion of scene enter code
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svn-id: r48076
2010-02-17 11:37:17 +00:00
Paul Gilbert
3285a4ba4d
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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svn-id: r47705
2010-01-30 09:21:07 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
7ca439f410
Initial import of the work in progress M4 engine
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svn-id: r31600
2008-04-20 14:47:37 +00:00