Matthew Hoops
58d318d389
M4: Fix the title of riddle
2011-05-06 23:12:19 -04:00
Matthew Hoops
daa2732bee
M4: Allow Riddle to be run using the original directory structure
...
Not that the game starts up or anything :P
2011-05-06 23:12:19 -04:00
strangerke
99da647e8f
TSAGE: Fix a bug and a couple of glitches in scene 9700
2011-05-07 00:28:41 +02:00
strangerke
41af0b0dc8
TSAGE: Scene 5200 - Suppress dead code (present but not executed in the original)
2011-05-06 22:38:17 +02:00
strangerke
787f8b4bb6
TSAGE: Finally fix the dialogue bug in scene 4000
2011-05-06 22:31:23 +02:00
strangerke
86daaedf96
TSAGE: For consistency, renamed sceneItem1 into Hotspot1 in scene 7000
2011-05-06 20:45:43 +02:00
Johannes Schickel
dea5aa8a20
CREATE_PROJECT: Fix module.mk parsing.
...
Formerly create_project incorrectly assumed that a given object file is only
present once in an module.mk file. This is not the case for backends/module.mk
for example. There the Windows FS object files are in two different if blocks.
In this particular case it resulted in the object file being added to both the
include list and the exclude list.
Now the module.mk handler prefers files being in the include list.
2011-05-06 20:41:21 +02:00
Johannes Schickel
29bc72a627
NEWS: Move SDL OpenGL news to 1.4.0.
2011-05-06 20:14:26 +02:00
Johannes Schickel
cf43b51f67
Merge pull request #31 from lordhoto/win-res
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Embed engine/theme dists files into Win Executable.
Check the following link for further discussion:
https://github.com/scummvm/scummvm/pull/31
2011-05-06 10:57:11 -07:00
Sven Hesse
6fb232b9ff
GOB: Create a SafeSubReadStream for files in STKs
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Instead of memcpy'ing them into a MemoryReadStream.
This is necessary for the lower end PSPs to run Urban Runner with
its comparably big VMD videos.
2011-05-06 16:47:49 +02:00
Sven Hesse
f0087e4608
SWORD2: Replace SafeSubReadStream with the same-name class in Common
2011-05-06 16:47:48 +02:00
Sven Hesse
88d562a361
COMMON: Add a class SafeSubReadStream
...
SafeSubReadStream is basically a SeekableSubReadStream that
re-seek()s the parent stream before each read(). That way, more than
one SafeSubReadStream of the same parent stream can be used safely
at the same time, at the cost of increasing IO.
2011-05-06 16:47:48 +02:00
Paul Gilbert
d77502eaf4
TSAGE: Bugfix for hotspot issues in Scene #7000
2011-05-06 22:54:54 +10:00
Paul Gilbert
67975303e6
TSAGE: Bugfix for self-closing drawers in Scene #7700
2011-05-06 22:43:53 +10:00
Paul Gilbert
7b043baf91
TSAGE: Hopefully fix some Valgrind reported warnings
2011-05-06 22:07:53 +10:00
Paul Gilbert
c35ef00c4a
DEVTOOLS: Fix linking failure in Visual Studio created project
2011-05-06 21:09:44 +10:00
Paul Gilbert
3758dcbbcc
DEVTOOLS: Bugfix for CREATE_PROJECT creating duplicate tag in Visual Studio projects
2011-05-06 19:39:12 +10:00
Paul Gilbert
cfd8cfe7cf
TSAGE: Added missing destructors for Globals fields
2011-05-06 19:38:17 +10:00
Paul Gilbert
80e23dd653
TSAGE: Initialise player fields to fix Valgrind warning
2011-05-06 19:19:25 +10:00
strangerke
be3de84f7c
TSAGE: Review all Speakers
2011-05-06 08:39:22 +02:00
Matthew Hoops
44ad7d45ba
COMMON: Remove convertCrsrCursor()
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Graphics::MacCursor is its replacement
2011-05-05 19:48:57 -04:00
Matthew Hoops
04dd4cabdf
SCUMM: Use new MacCursor code instead of convertCrsrCursor()
2011-05-05 19:46:33 -04:00
Matthew Hoops
1f39e0b6c6
MOHAWK: Use new MacCursor code instead of convertCrsrCursor()
2011-05-05 19:35:31 -04:00
Matthew Hoops
0f0ae4576e
SCI: Use new MacCursor code instead of convertCrsrCursor()
2011-05-05 19:27:28 -04:00
Matthew Hoops
4a3d94a60e
GRAPHICS: Add a new MacCursor class for handling CURS/crsr cursors
2011-05-05 19:26:44 -04:00
md5
f20c8b963a
SWORD25: Disabled code which isn't necessary with our PNG decoder
2011-05-05 22:12:38 +03:00
md5
d7334628bd
SWORD25: Moved the thumbnail handling code to its appropriate place
...
PNGLoader is able to load images embedded in saved games already. This
helps remove some duplicate code
2011-05-05 22:03:15 +03:00
md5
51136ac4ae
SWORD25: Marked more functions as unused
2011-05-05 22:00:52 +03:00
Sven Hesse
8e03a200ef
GOB: Fix a stupid typo in SlotFileIndexed::buildIndex()
...
This should fix bug #3295893 .
The intention of this piece of code was to pad the first save slot
name with spaces until it's as long as the longest save slot name,
because the scripts use it to gauge the width of the save list.
Unfortunately, I messed up there, overwriting variable space directly
after the save names. In Urban Runner's case, this would be the list
of inventory items.
2011-05-05 20:50:53 +02:00
Johannes Schickel
d41c32d363
BUILD: Get rid of old MSVC style win resource support.
2011-05-05 20:28:43 +02:00
Julien
371b9cace7
Merge pull request #29 from Littleboy/nsis
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NSIS installer support
2011-05-05 11:26:33 -07:00
Johannes Schickel
09b9e3ab9d
BUILD: Silence windres command line when a non-verbose build is done.
2011-05-05 20:24:57 +02:00
Johannes Schickel
297834017a
WIN32: Embed engine data files and theme files into executable.
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This embeds all the engine data files from dists/engine-data into the
executable in case the engines using them are included statically.
Furthermore it includes the theme dist files in the executable.
2011-05-05 20:22:37 +02:00
Johannes Schickel
16f1b51e2a
GUI: Clean up localized font filename generation.
2011-05-05 20:07:37 +02:00
Littleboy
3f37062902
CREATE_PROJECT: Generate the same revision numbers as the configure script
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The revision number now includes the number of commits since the last tag
2011-05-05 13:59:35 -04:00
md5
0ef807146e
SWORD25: Remove thumbnails from the cache when saving a new game
2011-05-05 20:14:21 +03:00
md5
2af3759a78
SWORD25: Fixed the thumbnail creation code, and removed a hack
2011-05-05 20:13:06 +03:00
Littleboy
ca9ed0a979
CREATE_PROJECT: Pass architecture to nsis setup in post-build step
2011-05-05 13:11:57 -04:00
Littleboy
548e43c57f
DISTS: Test for parameters in NSIS script and throw errors when not passed to command line
2011-05-05 12:58:42 -04:00
Littleboy
c160dbc8d2
DISTS: Add optional ARCH parameter to NSIS script
2011-05-05 12:51:05 -04:00
Max Horn
f9868c807d
BASE: Suppress pointless warning message (fixes bug #3291522 )
2011-05-05 17:43:33 +02:00
md5
921030f4ef
SWORD25: Initial code for showing savegame thumbnails
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There is currently a bug and only the thumbnail of the first save slot is
shown
2011-05-05 18:33:22 +03:00
Paul Gilbert
dee398ad6c
TSAGE: Fixed problem with text being partly off-screen in Scene #9500
2011-05-05 20:48:46 +10:00
md5
a428835b38
SWORD25: Removed the saved game filename from the savegame meta info struct
2011-05-05 13:33:39 +03:00
md5
68118bdf7a
SWORD25: Added some FIXMEs in the save game and thumbnail code
...
Also, translated some comments
2011-05-05 12:54:32 +03:00
md5
9abc42019a
SWORD25: Remove unused code
2011-05-05 12:54:31 +03:00
Max Horn
608ce4343a
WINCE: Link against Windows FS code again
2011-05-05 10:57:35 +02:00
strangerke
10bdc85a27
TSAGE: Fix several glitches in the speakers used in scene 4000. Initial problem still present though.
2011-05-05 02:19:45 +02:00
strangerke
beb1ce9866
TSAGE: Fix a nasty graphical bug in scene 9450
2011-05-05 01:38:47 +02:00
strangerke
427805c2f6
TSAGE: Fix 6 freezes in scene 9850
2011-05-05 00:44:10 +02:00