45711 Commits

Author SHA1 Message Date
Matthew Hoops
58d318d389 M4: Fix the title of riddle 2011-05-06 23:12:19 -04:00
Matthew Hoops
daa2732bee M4: Allow Riddle to be run using the original directory structure
Not that the game starts up or anything :P
2011-05-06 23:12:19 -04:00
strangerke
99da647e8f TSAGE: Fix a bug and a couple of glitches in scene 9700 2011-05-07 00:28:41 +02:00
strangerke
41af0b0dc8 TSAGE: Scene 5200 - Suppress dead code (present but not executed in the original) 2011-05-06 22:38:17 +02:00
strangerke
787f8b4bb6 TSAGE: Finally fix the dialogue bug in scene 4000 2011-05-06 22:31:23 +02:00
strangerke
86daaedf96 TSAGE: For consistency, renamed sceneItem1 into Hotspot1 in scene 7000 2011-05-06 20:45:43 +02:00
Johannes Schickel
dea5aa8a20 CREATE_PROJECT: Fix module.mk parsing.
Formerly create_project incorrectly assumed that a given object file is only
present once in an module.mk file. This is not the case for backends/module.mk
for example. There the Windows FS object files are in two different if blocks.
In this particular case it resulted in the object file being added to both the
include list and the exclude list.

Now the module.mk handler prefers files being in the include list.
2011-05-06 20:41:21 +02:00
Johannes Schickel
29bc72a627 NEWS: Move SDL OpenGL news to 1.4.0. 2011-05-06 20:14:26 +02:00
Johannes Schickel
cf43b51f67 Merge pull request #31 from lordhoto/win-res
Embed engine/theme dists files into Win Executable.
Check the following link for further discussion:
https://github.com/scummvm/scummvm/pull/31
2011-05-06 10:57:11 -07:00
Sven Hesse
6fb232b9ff GOB: Create a SafeSubReadStream for files in STKs
Instead of memcpy'ing them into a MemoryReadStream.
This is necessary for the lower end PSPs to run Urban Runner with
its comparably big VMD videos.
2011-05-06 16:47:49 +02:00
Sven Hesse
f0087e4608 SWORD2: Replace SafeSubReadStream with the same-name class in Common 2011-05-06 16:47:48 +02:00
Sven Hesse
88d562a361 COMMON: Add a class SafeSubReadStream
SafeSubReadStream is basically a SeekableSubReadStream that
re-seek()s the parent stream before each read(). That way, more than
one SafeSubReadStream of the same parent stream can be used safely
at the same time, at the cost of increasing IO.
2011-05-06 16:47:48 +02:00
Paul Gilbert
d77502eaf4 TSAGE: Bugfix for hotspot issues in Scene #7000 2011-05-06 22:54:54 +10:00
Paul Gilbert
67975303e6 TSAGE: Bugfix for self-closing drawers in Scene #7700 2011-05-06 22:43:53 +10:00
Paul Gilbert
7b043baf91 TSAGE: Hopefully fix some Valgrind reported warnings 2011-05-06 22:07:53 +10:00
Paul Gilbert
c35ef00c4a DEVTOOLS: Fix linking failure in Visual Studio created project 2011-05-06 21:09:44 +10:00
Paul Gilbert
3758dcbbcc DEVTOOLS: Bugfix for CREATE_PROJECT creating duplicate tag in Visual Studio projects 2011-05-06 19:39:12 +10:00
Paul Gilbert
cfd8cfe7cf TSAGE: Added missing destructors for Globals fields 2011-05-06 19:38:17 +10:00
Paul Gilbert
80e23dd653 TSAGE: Initialise player fields to fix Valgrind warning 2011-05-06 19:19:25 +10:00
strangerke
be3de84f7c TSAGE: Review all Speakers 2011-05-06 08:39:22 +02:00
Matthew Hoops
44ad7d45ba COMMON: Remove convertCrsrCursor()
Graphics::MacCursor is its replacement
2011-05-05 19:48:57 -04:00
Matthew Hoops
04dd4cabdf SCUMM: Use new MacCursor code instead of convertCrsrCursor() 2011-05-05 19:46:33 -04:00
Matthew Hoops
1f39e0b6c6 MOHAWK: Use new MacCursor code instead of convertCrsrCursor() 2011-05-05 19:35:31 -04:00
Matthew Hoops
0f0ae4576e SCI: Use new MacCursor code instead of convertCrsrCursor() 2011-05-05 19:27:28 -04:00
Matthew Hoops
4a3d94a60e GRAPHICS: Add a new MacCursor class for handling CURS/crsr cursors 2011-05-05 19:26:44 -04:00
md5
f20c8b963a SWORD25: Disabled code which isn't necessary with our PNG decoder 2011-05-05 22:12:38 +03:00
md5
d7334628bd SWORD25: Moved the thumbnail handling code to its appropriate place
PNGLoader is able to load images embedded in saved games already. This
helps remove some duplicate code
2011-05-05 22:03:15 +03:00
md5
51136ac4ae SWORD25: Marked more functions as unused 2011-05-05 22:00:52 +03:00
Sven Hesse
8e03a200ef GOB: Fix a stupid typo in SlotFileIndexed::buildIndex()
This should fix bug #3295893.

The intention of this piece of code was to pad the first save slot
name with spaces until it's as long as the longest save slot name,
because the scripts use it to gauge the width of the save list.
Unfortunately, I messed up there, overwriting variable space directly
after the save names. In Urban Runner's case, this would be the list
of inventory items.
2011-05-05 20:50:53 +02:00
Johannes Schickel
d41c32d363 BUILD: Get rid of old MSVC style win resource support. 2011-05-05 20:28:43 +02:00
Julien
371b9cace7 Merge pull request #29 from Littleboy/nsis
NSIS installer support
2011-05-05 11:26:33 -07:00
Johannes Schickel
09b9e3ab9d BUILD: Silence windres command line when a non-verbose build is done. 2011-05-05 20:24:57 +02:00
Johannes Schickel
297834017a WIN32: Embed engine data files and theme files into executable.
This embeds all the engine data files from dists/engine-data into the
executable in case the engines using them are included statically.

Furthermore it includes the theme dist files in the executable.
2011-05-05 20:22:37 +02:00
Johannes Schickel
16f1b51e2a GUI: Clean up localized font filename generation. 2011-05-05 20:07:37 +02:00
Littleboy
3f37062902 CREATE_PROJECT: Generate the same revision numbers as the configure script
The revision number now includes the number of commits since the last tag
2011-05-05 13:59:35 -04:00
md5
0ef807146e SWORD25: Remove thumbnails from the cache when saving a new game 2011-05-05 20:14:21 +03:00
md5
2af3759a78 SWORD25: Fixed the thumbnail creation code, and removed a hack 2011-05-05 20:13:06 +03:00
Littleboy
ca9ed0a979 CREATE_PROJECT: Pass architecture to nsis setup in post-build step 2011-05-05 13:11:57 -04:00
Littleboy
548e43c57f DISTS: Test for parameters in NSIS script and throw errors when not passed to command line 2011-05-05 12:58:42 -04:00
Littleboy
c160dbc8d2 DISTS: Add optional ARCH parameter to NSIS script 2011-05-05 12:51:05 -04:00
Max Horn
f9868c807d BASE: Suppress pointless warning message (fixes bug #3291522) 2011-05-05 17:43:33 +02:00
md5
921030f4ef SWORD25: Initial code for showing savegame thumbnails
There is currently a bug and only the thumbnail of the first save slot is
shown
2011-05-05 18:33:22 +03:00
Paul Gilbert
dee398ad6c TSAGE: Fixed problem with text being partly off-screen in Scene #9500 2011-05-05 20:48:46 +10:00
md5
a428835b38 SWORD25: Removed the saved game filename from the savegame meta info struct 2011-05-05 13:33:39 +03:00
md5
68118bdf7a SWORD25: Added some FIXMEs in the save game and thumbnail code
Also, translated some comments
2011-05-05 12:54:32 +03:00
md5
9abc42019a SWORD25: Remove unused code 2011-05-05 12:54:31 +03:00
Max Horn
608ce4343a WINCE: Link against Windows FS code again 2011-05-05 10:57:35 +02:00
strangerke
10bdc85a27 TSAGE: Fix several glitches in the speakers used in scene 4000. Initial problem still present though. 2011-05-05 02:19:45 +02:00
strangerke
beb1ce9866 TSAGE: Fix a nasty graphical bug in scene 9450 2011-05-05 01:38:47 +02:00
strangerke
427805c2f6 TSAGE: Fix 6 freezes in scene 9850 2011-05-05 00:44:10 +02:00