22 Commits

Author SHA1 Message Date
Cameron Cawley
2b896e1f4f
BLADERUNNER: Fix warning 2019-07-01 16:16:54 +01:00
Thanasis Antoniou
a041a29111 BLADERUNNER: Added click debugger command
Shows mouse click pos (x,y,z) and detected clickable region/actor/item/object id underneath
2019-05-29 12:08:24 +03:00
Thanasis Antoniou
e4b8c0f4e3 BLADERUNNER: Debugger health command
Needed mostly to heal McCoy, or un-retire some actors
2019-05-23 02:16:50 +03:00
Thanasis Antoniou
d4855a64b3 BLADERUNNER: Add methods to skip screen effects
Also enhanced functionality for debugger's cmdDraw, allowing to draw isolated objects
2019-05-21 22:13:45 +03:00
antoniou79
1b93862891 BLADERUNNER: Vk show stats debugger command 2019-05-08 00:52:21 +03:00
antoniou79
21e1c4ee95 BLADERUNNER: object, item and region commands
New commands to debug bound boxes and properties for obj, items, regions
2019-05-03 16:08:07 +03:00
Thanasis Antoniou
c572828132 BLADERUNNER: Debugger command show maze score 2019-05-01 12:03:00 +03:00
Thanasis Antoniou
81575df8d9 BLADERUNNER: Debugger command for full VK sessions 2019-04-24 15:13:26 +03:00
Thanasis Antoniou
63b8ddb50e BLADERUNNER: Add list debugger command
Similar to draw (reuses code) but lists objects in the debugger view
2019-04-20 17:33:39 +03:00
Thanasis Antoniou
90688204d2 BLADERUNNER: Subtitles code improvements
Allow for 4 lines of subtitles, but start from using 2 lines by default

Also added debugger command to allow for immediate text testing for subtitles
2019-03-09 20:01:29 +02:00
Thanasis Antoniou
1c75912ecf BLADERUNNER: Debugger command overlay
List and or play overlay loops that have been loaded for the scene
2019-02-28 02:04:19 +02:00
Peter Kohaut
49c5069324 BLADERUNNER: Added debugger command "friend"
It can be used for querying and changing friendliness between actors.
2019-02-05 22:02:02 +01:00
Peter Kohaut
2fd29c5193 BLADERUNNER: Fixed fog rendering
Fogs were not animated.
Clean up of the fog calculation routines.
2019-01-24 22:59:49 +01:00
Peter Kohaut
00c54db83c BLADERUNNER: Splitted debugger draw commands
Debugger overlay is now more configurable
Added basic support for fogs
2019-01-24 22:59:49 +01:00
Peter Kohaut
5e2fb6fb26 BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
2019-01-19 23:15:41 +01:00
Peter Kohaut
824ecc0aad BLADERUNNER: Preliminary saving & loading support
Saving and loading is accessible via ScummVM dialogs.
No in-game UI support yet.

It is possible to load saves from original game via debugger console.
ScummVM saves have additional header and are incompatibile with original
game.
2018-11-24 08:39:03 +01:00
Thomas Fach-Pedersen
e3363635cb BLADERUNNER: Implement obstacle polygon merging 2018-05-07 19:17:13 +02:00
Eugene Sandulenko
c395c5f619 BLADERUNNER: Added 'draw actors' debug command.
Implemented as a hack on top of 'draw obj' with skipping all other
scene objects.
2018-04-02 23:50:47 +02:00
Peter Kohaut
3bec5a7f9d BLADERUNNER: Added Guzzo actor
Added "pos" console command
2018-03-10 13:32:06 +01:00
Peter Kohaut
c85201caf5 BLADERUNNER: Added Howie Lee actor
added some constants
added loop debugger command
2018-03-07 19:21:04 +01:00
Peter Kohaut
e232f13f5d BLADERUNNER: Added Zuben actor
Fixed animation position update
Added goal & anim commands to console
2018-03-06 00:29:20 +01:00
Peter Kohaut
62b75b9990 BLADERUNNER: Added Generic Walker actors
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00