Christian Krause
e8149beccc
EMI: Implement ImStateHasLooped
...
The implementation is necessary to switch between various music tracks
in Knuttin Town.
2013-12-11 22:50:56 +01:00
Einar Johan Trøan Sømåen
6b13baca32
EMI: Initial savegame-support for EMISound.
2013-07-14 21:04:48 +02:00
Einar Johan Trøan Sømåen
fe3883cecd
GRIM: Reformat code to be closer to convention.
2013-07-09 21:12:55 +02:00
Giulio Camuffo
7592dd374d
GRIM: The lip syncs use 16 ms ticks, not 60 Hz.
2012-12-20 17:35:09 +01:00
Paweł Kołodziejski
175620b62a
ALL: change license headers from LGPL to GPL, and few updates
2012-12-19 23:15:43 +01:00
Einar Johan Trøan Sømåen
d4aed45695
EMI: Implement ImPushState/ImPopState/ImFlushStack
2012-11-21 17:23:25 +01:00
Einar Johan Trøan Sømåen
1d686fce7c
EMI: Implement support for low-quality music.
2012-11-14 01:57:26 +01:00
Einar Johan T. Sømåen
2fb0bafc14
EMI: Move emisound into the emi-subfolder
2012-01-29 16:29:14 +01:00
Paweł Kołodziejski
91089aa965
added missing newline at the end of file
2012-01-27 14:13:48 +01:00
Einar Johan T. Sømåen
75d8f38ca2
EMI: Add some music-support for retail
2012-01-22 16:39:46 +01:00
Einar Johan T. Sømåen
69a71707f7
EMI: Add simple music support for demo
...
This parses the imt-table, and plays the correct
track when asked for, it does not however do any
fading, so transitions are VERY sharp.
2012-01-22 16:39:46 +01:00
Einar Johan T. Sømåen
cce3f8d6b2
EMI: Rename EMI's sound-system to emisound
...
And move it into a folder of it's own.
2012-01-14 08:18:53 +01:00
Einar Johan T. Sømåen
cd58c8c9f1
EMI: Start work on implementing a sound-engine for EMI
...
This adds both a splitting-class for choosing between iMuse and EMISound,
as well as EMISound, which handles the sound-channels for EMI, and
SoundTrack, which has a test-implementation in VimaTrack, that allows for
playing back the voice-tracks in the demo.
2012-01-14 08:18:43 +01:00