Up until last commit, everything was working fine but the amount of files changed was too large. This commit tries to reduce the changes.
- Add a fake constructor to Keymap, text-to-speech, setDescription (save-state)
- Redirecting functions for PopUpWidget::appendEntry, ButtonWidget::setLabel, GUIErrorMessage
- Use the above functions and constructors to reduce changes in Engines
- Fix warnings being in unicode. Only output english text in - Warnings, Errors, etc.
- Mark some strings as "translation" strings. (Not yet added to POTFILES)
- Remove some CP related things from po/modules.mk
- Previously used some Common::convertToU32 where it was not necessary, replace this with u32constructor
- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
Originally the flag was whether the party was on the Dark Side,
but as a bool I was having to cast it to an int side/cc number in
more and more places. So now I've converted it to _ccNum, and it
can be used directly as an int
The later games stored them in resources, but Clouds of Xeen had
them hardcoded. So this adds them under the same resource names
as the later games, so the existing code can load them
This could be used as an example of how other new maps could be
added in the future, and it also gives people a cool result if
they try typing 'ScummVM' into the teleport mirror
Previously, I only had a single savefile, which maintains the
state of the party and mazes. But I've realised that I'll need
a separate archive for each side of Xeen. I'm still not entirely
happy with the cleanliness of the new structure, but it at least
is now functionally separating the sides.
Previously the game wasn't paying much attention to the access of
dark.cc vs xeen.cc, which was causing problems when trying to
travel to Dark Side. This is the beginnings of a refactoring
to more closely work like the original does