Commit Graph

611 Commits

Author SHA1 Message Date
Paul Gilbert
5b3526e587 XEEN: Implementing falling code 2018-01-26 07:52:29 -05:00
Paul Gilbert
c5268f6363 XEEN: Further renaming for _falling enum 2018-01-26 07:52:28 -05:00
Paul Gilbert
644ef043fb XEEN: Further fixes for starting falls 2018-01-25 21:47:30 -05:00
Paul Gilbert
b85d6101d3 XEEN: Change _falling to enum, properly implement startFalling 2018-01-25 20:59:37 -05:00
Paul Gilbert
22d1a6496c XEEN: Fix loading of desert map 2018-01-25 19:49:53 -05:00
Paul Gilbert
f1170a4ab1 XEEN: Extra comments for map code 2018-01-24 22:04:01 -05:00
Paul Gilbert
101f7fb2b4 XEEN: Fix loading of Darzog's Tower 2018-01-24 21:55:21 -05:00
Paul Gilbert
35833695c0 XEEN: Fix hooking up monster data during map loading 2018-01-24 21:31:10 -05:00
Paul Gilbert
266c17ab8c XEEN: Fix map loading for Shangri-la 2018-01-24 08:03:32 -05:00
Paul Gilbert
91405a53f4 XEEN: Fix resetting HP for Medusa Sprites each combat turn 2018-01-23 20:37:43 -05:00
Paul Gilbert
770efbe803 XEEN: Don't give out treasure if party runs from combat 2018-01-23 20:28:11 -05:00
Paul Gilbert
534755fea1 XEEN: Fix drawing of combat icons during battle
This also refactors out the use of _mainList, which separately draws
the icons. Since the data needed is already added to the _buttons
array, I could dispense with _mainList and draw the buttons directly.
2018-01-23 19:46:03 -05:00
Paul Gilbert
a06bf756c6 XEEN: Fixes for speed table calculation, RT_HIT range type cleanup 2018-01-21 21:27:30 -05:00
Paul Gilbert
ce3b1af5c5 XEEN: Correctly skip over unconscious or dead chars during combat 2018-01-21 19:13:52 -05:00
Paul Gilbert
b21991a727 XEEN: Properly save/restore main UI buttons during combat turns 2018-01-21 18:55:16 -05:00
Paul Gilbert
f30fb59385 XEEN: Fix combat stalling when ranged attack comes from a back row 2018-01-21 16:40:29 -05:00
Paul Gilbert
ccfbc8f305 XEEN: Cleanup of animate3d method's ranged attack code 2018-01-20 20:54:36 -05:00
Paul Gilbert
dfa76112b7 XEEN: Fix reaper cutscene rendering 2018-01-20 19:41:42 -05:00
Paul Gilbert
a8377334b7 XEEN: Add invincible debugger command 2018-01-20 18:32:46 -05:00
Paul Gilbert
70375ec29b XEEN: Break out of gameplay when party is killed 2018-01-20 17:32:10 -05:00
Paul Gilbert
ce400ce0f1 XEEN: Implemented death cutscene method 2018-01-18 21:29:42 -05:00
Paul Gilbert
edef1d5076 XEEN: Fix display of water tiles on the outdoors minimap 2018-01-17 18:33:26 -05:00
Paul Gilbert
e20a463165 XEEN: Fix display of text in bottom screen dialogs 2018-01-17 18:05:24 -05:00
Paul Gilbert
2410da08f7 XEEN: Add spells debugger command to give party all the spells 2018-01-16 22:42:14 -05:00
Paul Gilbert
e96d32e07f XEEN: Fix armor class calculations 2018-01-16 20:59:05 -05:00
Paul Gilbert
ce6eb1636b XEEN: Fix crash at end of combat turn 2018-01-15 21:16:18 -05:00
Paul Gilbert
6ac8c8288c XEEN: Renaming of MazeMonster _fieldA 2018-01-15 19:22:37 -05:00
Paul Gilbert
8fea5fd3c8 XEEN: Fix monsters to resume idling after finishing attacks 2018-01-15 19:15:51 -05:00
Paul Gilbert
4b3ed3d32d XEEN: Fix compiler warning 2018-01-14 22:36:12 -05:00
Paul Gilbert
1b685a431e XEEN: Fix loading savegames from Dark Side 2018-01-14 21:37:21 -05:00
Paul Gilbert
111d5e1954 XEEN: Cleanup of ranged attack shooting row array 2018-01-14 21:01:07 -05:00
Paul Gilbert
f44fd78650 XEEN: Fix monsters to only fire one arrow per target 2018-01-14 20:42:41 -05:00
Paul Gilbert
269ab8841d XEEN: Fix showing savegame meta info 2018-01-14 18:13:12 -05:00
Paul Gilbert
1b50b3af31 XEEN: Enable loading savegames from the launcher 2018-01-14 17:59:43 -05:00
Paul Gilbert
b2df74305b XEEN: Fix loading save archive index from savegames 2018-01-14 14:32:01 -05:00
Paul Gilbert
700bcc73e1 XEEN: Fixes for encryption and resource offsets in save files 2018-01-14 14:16:58 -05:00
Paul Gilbert
5eb0388572 XEEN: Saving fixes for party and roster 2018-01-13 17:29:40 -05:00
Paul Gilbert
17d68b8bf9 XEEN: Centralize logic for finding map in _mazeData array 2018-01-13 16:20:49 -05:00
Paul Gilbert
07f2b34d26 XEEN: Fix re-encryption of save archive indexes 2018-01-13 10:51:24 -05:00
Paul Gilbert
531467581f XEEN: Further savegame logic 2018-01-12 21:22:06 -05:00
Paul Gilbert
93935a7798 XEEN: Implementing savegame code 2018-01-11 21:31:48 -05:00
Paul Gilbert
ebc3d27096 XEEN: Renaming Combat clear method for better clarity 2018-01-11 19:46:49 -05:00
Paul Gilbert
42aa1cc163 XEEN: Fix crash after monster ranged attacks finish 2018-01-10 22:13:43 -05:00
Paul Gilbert
9aa9cb4997 XEEN: Fix spelling mistake in array name 2018-01-10 21:33:36 -05:00
Paul Gilbert
bc29219b16 XEEN: Fix monsters starting ranged attacks 2018-01-09 21:27:19 -05:00
Paul Gilbert
3956dc4845 XEEN: Fix opening of World of Xeen menu 2018-01-09 20:00:03 -05:00
Paul Gilbert
c5dea8caa4 XEEN: Fix confirmation buttons for town message dialogs 2017-12-29 23:18:19 -05:00
Paul Gilbert
02aaff2a9f XEEN: REplace award values with descriptive constants 2017-12-29 22:39:04 -05:00
Paul Gilbert
2fac15ad29 XEEN: Fix showing Dark Side awards in the awards dialog 2017-12-29 22:26:13 -05:00
Paul Gilbert
e5ab696148 XEEN: Fix teleporting using magic mirror 2017-12-29 22:19:35 -05:00