scummvm/engines/xeen
2018-01-26 07:52:29 -05:00
..
worldofxeen XEEN: Break out of gameplay when party is killed 2018-01-20 17:32:10 -05:00
character.cpp XEEN: Add invincible debugger command 2018-01-20 18:32:46 -05:00
character.h XEEN: Add invincible debugger command 2018-01-20 18:32:46 -05:00
combat.cpp XEEN: Further fixes for starting falls 2018-01-25 21:47:30 -05:00
combat.h XEEN: Fixes for speed table calculation, RT_HIT range type cleanup 2018-01-21 21:27:30 -05:00
configure.engine
cutscenes.cpp XEEN: Refactor FontSurface as ancestors of Window, not Screen 2017-11-29 21:34:28 -05:00
cutscenes.h XEEN: Implemented Clouds intro, doScroll fixes 2016-09-21 21:14:25 -04:00
debugger.cpp XEEN: Cleanup of animate3d method's ranged attack code 2018-01-20 20:54:36 -05:00
debugger.h XEEN: Add invincible debugger command 2018-01-20 18:32:46 -05:00
detection_tables.h Xeen: Add detection for the 2CD "talkie" version 2017-04-02 23:02:21 +02:00
detection.cpp XEEN: Fix showing savegame meta info 2018-01-14 18:13:12 -05:00
dialogs_awards.cpp XEEN: Fix showing Dark Side awards in the awards dialog 2017-12-29 22:26:13 -05:00
dialogs_awards.h XEEN: Add Awards dialog files missing from prior commit 2017-12-10 21:54:53 -05:00
dialogs_char_info.cpp XEEN: Implemented awards listing dialog 2017-12-10 21:40:58 -05:00
dialogs_char_info.h XEEN: Create Windows class to hold the windows array 2017-11-29 20:24:03 -05:00
dialogs_control_panel.cpp XEEN: Implementing more combat logic 2015-02-16 19:58:53 -05:00
dialogs_control_panel.h XEEN: Refactored doScroll to have it available to cutscenes 2016-09-21 07:26:24 -04:00
dialogs_dismiss.cpp XEEN: Refactor FontSurface as ancestors of Window, not Screen 2017-11-29 21:34:28 -05:00
dialogs_dismiss.h XEEN: Refactored doScroll to have it available to cutscenes 2016-09-21 07:26:24 -04:00
dialogs_error.cpp XEEN: Refactor FontSurface as ancestors of Window, not Screen 2017-11-29 21:34:28 -05:00
dialogs_error.h JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
dialogs_exchange.cpp XEEN: Refactor FontSurface as ancestors of Window, not Screen 2017-11-29 21:34:28 -05:00
dialogs_exchange.h XEEN: Refactored doScroll to have it available to cutscenes 2016-09-21 07:26:24 -04:00
dialogs_fight_options.cpp XEEN: Implementing more combat logic 2015-02-16 19:58:53 -05:00
dialogs_fight_options.h XEEN: Refactored doScroll to have it available to cutscenes 2016-09-21 07:26:24 -04:00
dialogs_info.cpp XEEN: Fix display of Info dialog 2017-12-16 21:00:31 -05:00
dialogs_info.h XEEN: Refactored doScroll to have it available to cutscenes 2016-09-21 07:26:24 -04:00
dialogs_input.cpp XEEN: Fix teleporting using magic mirror 2017-12-29 22:19:35 -05:00
dialogs_input.h XEEN: Add animated cursor for text input 2017-11-25 20:54:25 -05:00
dialogs_items.cpp XEEN: Fix several malformed string constants 2017-12-10 13:46:58 -05:00
dialogs_items.h XEEN: Create Windows class to hold the windows array 2017-11-29 20:24:03 -05:00
dialogs_map.cpp XEEN: Fix Coverity identified warnings 2017-12-11 22:14:39 -05:00
dialogs_map.h XEEN: Fix map display when at the edges of a map 2017-12-10 16:51:21 -05:00
dialogs_party.cpp XEEN: Add spells debugger command to give party all the spells 2018-01-16 22:42:14 -05:00
dialogs_party.h JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
dialogs_query.cpp XEEN: Rename Town to LocationManager, added Locations namespace 2017-12-12 20:29:47 -05:00
dialogs_query.h XEEN: Refactored doScroll to have it available to cutscenes 2016-09-21 07:26:24 -04:00
dialogs_quests.cpp XEEN: Fix scrolling crashes in Quest dialog when it's empty 2017-12-24 23:53:31 -05:00
dialogs_quests.h XEEN: Refactored doScroll to have it available to cutscenes 2016-09-21 07:26:24 -04:00
dialogs_quick_ref.cpp XEEN: Refactor FontSurface as ancestors of Window, not Screen 2017-11-29 21:34:28 -05:00
dialogs_quick_ref.h XEEN: Refactored doScroll to have it available to cutscenes 2016-09-21 07:26:24 -04:00
dialogs_spells.cpp XEEN: Add spells debugger command to give party all the spells 2018-01-16 22:42:14 -05:00
dialogs_spells.h XEEN: Close cast spell dialog only after a spell is successfully cast 2017-12-17 19:59:53 -05:00
dialogs_whowill.cpp XEEN: Rename Town to LocationManager, added Locations namespace 2017-12-12 20:29:47 -05:00
dialogs_whowill.h XEEN: Refactored doScroll to have it available to cutscenes 2016-09-21 07:26:24 -04:00
dialogs.cpp XEEN: Fix showing Dark Side awards in the awards dialog 2017-12-29 22:26:13 -05:00
dialogs.h XEEN: Fix showing Dark Side awards in the awards dialog 2017-12-29 22:26:13 -05:00
events.cpp XEEN: Implementing savegame code 2018-01-11 21:31:48 -05:00
events.h XEEN: Implementing savegame code 2018-01-11 21:31:48 -05:00
files.cpp XEEN: Fix reaper cutscene rendering 2018-01-20 19:41:42 -05:00
files.h XEEN: Fix compiler warning 2018-01-14 22:36:12 -05:00
font.cpp XEEN: Fix animated text cursor partialy overlapping prior char 2017-12-24 23:53:31 -05:00
font.h XEEN: Fix animated text cursor partialy overlapping prior char 2017-12-24 23:53:31 -05:00
interface_minimap.cpp XEEN: Fix display of water tiles on the outdoors minimap 2018-01-17 18:33:26 -05:00
interface_minimap.h XEEN: Split drawing minimap indoors & outdoors into separate methods 2017-12-05 19:53:16 -05:00
interface_scene.cpp XEEN: Fix combat stalling when ranged attack comes from a back row 2018-01-21 16:40:29 -05:00
interface_scene.h XEEN: Separation of scene indoors & outdoors drawing 2017-12-07 22:13:35 -05:00
interface.cpp XEEN: Implementing falling code 2018-01-26 07:52:29 -05:00
interface.h XEEN: Implementing falling code 2018-01-26 07:52:29 -05:00
items.cpp XEEN: Implemented attack2 2015-02-20 23:57:45 -05:00
locations.cpp XEEN: Fix reaper cutscene rendering 2018-01-20 19:41:42 -05:00
locations.h XEEN: Cleanup of Dwarf cutscene class & enum values 2017-12-17 13:24:09 -05:00
map.cpp XEEN: Fix loading of desert map 2018-01-25 19:49:53 -05:00
map.h XEEN: Extra comments for map code 2018-01-24 22:04:01 -05:00
module.mk XEEN: Rename Town to LocationManager, added Locations namespace 2017-12-12 20:29:47 -05:00
music.cpp XEEN: Fix playing music when on Dark Side 2017-12-27 23:50:41 -05:00
music.h XEEN: Fix playing music when on Dark Side 2017-12-27 23:50:41 -05:00
party.cpp XEEN: Add spells debugger command to give party all the spells 2018-01-16 22:42:14 -05:00
party.h XEEN: Implemented giveExt method 2017-12-29 04:59:34 -05:00
resources.cpp XEEN: Fix loading of desert map 2018-01-25 19:49:53 -05:00
resources.h XEEN: Fix loading of desert map 2018-01-25 19:49:53 -05:00
saves.cpp XEEN: Fix loading savegames from Dark Side 2018-01-14 21:37:21 -05:00
saves.h XEEN: Further savegame logic 2018-01-12 21:22:06 -05:00
screen.cpp XEEN: Properly handle darkness 2017-12-17 15:20:29 -05:00
screen.h XEEN: Properly handle darkness 2017-12-17 15:20:29 -05:00
scripts.cpp XEEN: Fix display of text in bottom screen dialogs 2018-01-17 18:05:24 -05:00
scripts.h XEEN: Cleanup of give opcode and methods 2017-12-29 16:08:11 -05:00
sound.cpp XEEN: More of Darkside endgame sequence 2016-09-18 20:48:23 -04:00
sound.h XEEN: Beginnings of Darkside endgame, subtitle code 2016-09-18 17:31:12 -04:00
spells.cpp XEEN: Create a separate current state saver for each side 2017-12-22 08:52:31 -05:00
spells.h XEEN: Fix number of spells per class array & constant 2017-11-18 18:16:11 -05:00
sprites.cpp XEEN: Fix opening of World of Xeen menu 2018-01-09 20:00:03 -05:00
sprites.h XEEN: Fix opening of World of Xeen menu 2018-01-09 20:00:03 -05:00
window.cpp XEEN: Fix rendering of game screen on startup 2017-12-09 16:31:27 -05:00
window.h XEEN: Fix animated text cursor partialy overlapping prior char 2017-12-24 23:53:31 -05:00
xeen.cpp XEEN: Break out of gameplay when party is killed 2018-01-20 17:32:10 -05:00
xeen.h XEEN: Implemented death cutscene method 2018-01-18 21:29:42 -05:00
xsurface.cpp XEEN: Converted XSurface to derive from ManagedSurface 2016-09-04 21:30:05 -04:00
xsurface.h XEEN: Converted XSurface to derive from ManagedSurface 2016-09-04 21:30:05 -04:00