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76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_SOUND_H
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#define XEEN_SOUND_H
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#include "audio/mixer.h"
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#include "audio/audiostream.h"
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//#include "common/scummsys.h"
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//#include "common/system.h"
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#include "xeen/files.h"
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#include "xeen/music.h"
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namespace Xeen {
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class Sound : public Music {
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private:
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Audio::Mixer *_mixer;
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Audio::SoundHandle _soundHandle;
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public:
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bool _soundOn;
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public:
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Sound(XeenEngine *vm, Audio::Mixer *mixer);
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virtual ~Sound();
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/**
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* Play a given sound
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*/
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void playSound(Common::SeekableReadStream &s, int unused = 0);
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/**
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* Play a given sound
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*/
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void playSound(const Common::String &name, int unused = 0);
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/**
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* Stop playing a sound
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* @remarks In the original, passing 1 to playSound stopped the sound
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*/
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void stopSound();
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/**
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* Returns true if a sound is currently playing
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* @remarks In the original, passing 0 to playSound returned play status
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*/
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bool isPlaying() const;
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/**
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* Stops all playing music, FX, and sound samples
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*/
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void stopAllAudio();
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};
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} // End of namespace Xeen
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#endif /* XEEN_SOUND_H */
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