Commit Graph

24 Commits

Author SHA1 Message Date
Andrew Kurushin
bbbd3b5fbf iso mode drawing work in progress
svn-id: r16802
2005-02-18 00:00:00 +00:00
Andrew Kurushin
4f68706f3c implemented sfWaitWalk scriptFunction
svn-id: r16619
2005-01-22 21:40:54 +00:00
Andrew Kurushin
01a863414e - removed returning value from scriptFunctions
- implement some scriptFunctions

svn-id: r16618
2005-01-22 19:21:38 +00:00
Eugene Sandulenko
5200b8f1fa o Proper implementation of sfPlaySound() which knows about CD<->floppy
difference
o Fix regression in Mac titles where scene LUT wasn't conversed
o Fix sound types in many games. Old Win demo is still wrong.

svn-id: r16586
2005-01-17 18:49:00 +00:00
Andrew Kurushin
2f20dd57c2 some work in progress on verb stuff:
- many structers and fields renamed to proper names
- added missing functions

svn-id: r16562
2005-01-15 20:12:49 +00:00
Eugene Sandulenko
ce9f5bd29a Added proper IHNM scripts lut and run scripts, though not much to see.
svn-id: r16509
2005-01-09 21:07:19 +00:00
Andrew Kurushin
bdb1b1eb1c begining of verb implementation
introduced getObjectName

svn-id: r16491
2005-01-08 20:30:07 +00:00
Max Horn
2664ca7eb1 oops, correct copyright string
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Andrew Kurushin
3d9784f94d - rewriten actors action handling (now uses all original flags etc)
- added some script functions (swapactors...)
- many things were renamed according scummvm covention
- resource id definintions should begin with "RID_" prefix

- intro temporary broken - work in progress
todo:
- walking hanling also should be rewriten
- timings for speech and actor cycling should be more accurate

svn-id: r16263
2004-12-22 21:04:50 +00:00
Andrew Kurushin
ea3b0d1100 - rewritten actors speech engine :
1) there are three types of speech: one acor, multiple actor, non actor
  2) slow speech implemented
  3) uses native engine flags (async,noanimate...) instead of semaphores
- proper timings implemented

svn-id: r16237
2004-12-21 06:49:07 +00:00
Andrew Kurushin
1724d00962 sprite loading fix in win demo
svn-id: r16119
2004-12-18 16:08:59 +00:00
Eugene Sandulenko
502b279d24 Patch #1081904 ITE: MAC demo support
o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo

svn-id: r16051
2004-12-15 00:24:12 +00:00
Eugene Sandulenko
ece69c12e8 Use some disassembly-based values.
svn-id: r16000
2004-12-08 03:15:36 +00:00
Torbjörn Andersson
c55ff57fc6 Initial inventory support.
svn-id: r15723
2004-11-07 14:15:41 +00:00
Eugene Sandulenko
e58a097acf FX_CROWD constants are correct.
Add some simple stub.

svn-id: r15621
2004-10-20 22:38:24 +00:00
Torbjörn Andersson
f4443646e5 Oops, now it plays the correct music again, I hope. The sound effects seem
a bit better now, too. At least the crowd is no longer cheering when the
fair is closed.

svn-id: r15617
2004-10-19 18:45:42 +00:00
Torbjörn Andersson
20e57d8bd5 Cleanup. No need to have a lookup table for something that can be expressed
by simple arithmetics.

svn-id: r15615
2004-10-19 18:11:50 +00:00
Torbjörn Andersson
82b6902b56 Initial, and slightly buggy, support for sound effects.
svn-id: r15614
2004-10-19 17:12:53 +00:00
Paweł Kołodziejski
d46b68d7fe indent
svn-id: r13708
2004-05-01 13:19:15 +00:00
Eugene Sandulenko
6055328d27 oops. Forgot the file
svn-id: r13567
2004-04-12 22:26:48 +00:00
Eugene Sandulenko
f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00
Paweł Kołodziejski
89d159f9c8 corrections to namespaces
svn-id: r13362
2004-03-22 21:25:29 +00:00
Eugene Sandulenko
0d4cfaa559 Initial SAGA checkin
svn-id: r13281
2004-03-14 23:39:41 +00:00