5 Commits

Author SHA1 Message Date
Giulio Camuffo
f914e198b3 GRIM: Use bit shifts for setting the value of the debug flags. 2011-10-10 18:22:06 +02:00
Giulio Camuffo
7b1f87f928 GRIM: Boost of the debug system, using debug channels. 2011-10-10 18:17:22 +02:00
Einar Johan T. Sømåen
c34dae8eff GRIM: Change DEBUG_SMUSH to DEBUG_MOVIE 2011-10-01 02:56:54 +02:00
Giulio Camuffo
1fbbd24aee GRIM: Port Actor, Bitmap, Color, Font, Primitive, ObjectState, Scene, TextObj to PoolObject.
These are the classes that go into Lua, and so are kept in a pool,
indexed with an id.
2011-09-07 23:08:59 +02:00
Giulio Camuffo
de7aea925d GRIM: Add debug.h 2011-07-24 11:40:45 +02:00