Filippos Karapetis
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5d46606bb0
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Fixed the parameter order in sfScriptFade
svn-id: r27143
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2007-06-06 18:09:52 +00:00 |
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Filippos Karapetis
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00dac8c10f
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Implemented the sfScriptFade opcode
svn-id: r27142
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2007-06-06 18:04:25 +00:00 |
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Filippos Karapetis
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a265844351
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Added sanity checks for hitzones in SAGA, after discussing with h00ligan and sev. Removed a hack for IHNM which is not needed anymore and removed a redundant check for zero object types
svn-id: r27140
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2007-06-06 16:37:10 +00:00 |
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Travis Howell
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248d527a56
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Avoid compiler warnings.
svn-id: r27118
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2007-06-05 22:38:43 +00:00 |
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Filippos Karapetis
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158193fe51
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Add the hack for the staircase in the zeppelin in IHNM once more, apparently the cause for it is different than what I thought
svn-id: r27109
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2007-06-05 16:29:15 +00:00 |
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Filippos Karapetis
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2f033e7a4c
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Check if a zone type is NULL for both ITE and IHNM, as it's done in the original. This fixes the crash in IHNM when entering the second floor of the zeppelin and the crash in ITE when interacting with the bowl in the tunnel, outside the prison. Removed the two relevant hacks
svn-id: r27108
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2007-06-05 15:04:25 +00:00 |
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Filippos Karapetis
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2b593f30a1
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IHNM: Add a temporary hack for the crash that occurs when climbing the staircase to the second floor of the zeppelin in chapter 1
svn-id: r27094
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2007-06-04 23:10:59 +00:00 |
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Filippos Karapetis
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7201437206
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The animation frame counter is updated correctly now, so all animations in IHNM where the engine is waiting are displayed fully. Big thanks to sev, once again :)
svn-id: r27070
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2007-06-03 19:15:59 +00:00 |
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Filippos Karapetis
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89b80a3f8b
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Opcode 11 is sfLockUser. Also updated Scene::getHeight() for this change. Now, the interface is locked when the scripts lock it. This prevents erroneous actor movement when skipping speech by left clicking, and other incorrect behavior. Special thanks to h00ligan for all his help
svn-id: r27064
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2007-06-03 15:50:25 +00:00 |
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Filippos Karapetis
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f4299e81c1
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Implemented the sfWaitFrames script function for IHNM. Many animations should display more correctly now (e.g. actor "zapping" animations, Ben falling off the stairs). They're still not correct, as frameCount is not updated properly
svn-id: r27055
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2007-06-02 15:26:05 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Filippos Karapetis
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572a4b3191
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Changed the frameOffset sanity check in Script::sfPlaceActor to throw a warning instead of an error. In IHNM, it's now possible to use the knife with the rats when playing with Garrister
svn-id: r26985
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2007-05-28 00:36:11 +00:00 |
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Andrew Kurushin
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64c3407500
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extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
svn-id: r22433
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2006-05-13 10:30:38 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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