question why we always created a mono audio stream. There are other games that
use more advanced versions of the VQA format, but it seems unlikely that
ScummVM will ever support any of them.
svn-id: r25911
understood than I hoped, or the offset to the first frame of the movie is
completely out to lunch. Scan the file for the first VQFR chunk and use that
offset instead.
svn-id: r22565
* Use setScreenPalette() rather than calling the backend directly. (As an extra
bonus, the VQA player now only needs to store 3 bytes per colour.)
* Hide the mouse cursor while the movie is playing.
svn-id: r22563
* The VQA move player isn't as similar to the WSA movie player as we first
envisioned, so the VQA player no longer inherits from Movie. It does retain
a fairly similar calling interface, though.
* Use the Kyra engine's idea of screen dimensions, rather than the backend's.
svn-id: r22561
* The playVQA() function now takes the name of the cutscene, rather than the
filename. This is so that playVQA("FOO") will be able to play FOO0.VQA,
FOO1.VQA or FOO2.VQA, depending on which movie size is selected.
* The VQA player centers movies by default, so don't set the position to 0,0.
* Ask the backend for screen dimensions (for centering the movie) rather than
hard-coding them.
svn-id: r22560
- adds screen dim tables for kyra3
- adds palette / screen backup for the vqa player
- small changes in the vqa player to use the Kyra::Screen functions
- adds (partially implemented/unimplemented) main menu drawing/handling functions (nothing to see yet)
svn-id: r22528
could use some cleanup, and there are a couple of TODOs sprinkled throughout
the code, but it seems to work reasonably well. Until the Kyra 3 main menu is
implemented, it won't actually be used though.
It uses the appendable audio stream class, which I have moved out of the SCUMM
engine.
svn-id: r22526