Johannes Schickel
61cd4b21b3
Fixed warning.
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svn-id: r34072
2008-08-20 21:23:30 +00:00
Florian Kagerer
bfd1723998
- add support for Italian floppy version
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- more work on fm-towns music tempo
svn-id: r34067
2008-08-20 19:57:57 +00:00
Kari Salminen
d26a62effa
Fix font loading:
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Fixes bug #2058539 : OS: Assert starting demo (regression).
May possibly also fix bug #2019344 : FW: crash with Amiga Italian version (photocopy room),
but not sure about that because I couldn't reproduce the bug myself.
svn-id: r34065
2008-08-20 17:31:35 +00:00
Florian Kagerer
023189d6f1
tempo fix
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svn-id: r34064
2008-08-20 16:14:10 +00:00
Kari Salminen
fac71dc6d4
Renamed graphics/scaler/thumbnail.cpp to thumbnail_intern.cpp. Fixes compiling under MSVC.
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svn-id: r34063
2008-08-20 15:58:52 +00:00
Kari Salminen
08b0b08745
Removed already deleted file engines/scumm/thumbnail.cpp from MSVC project files.
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svn-id: r34062
2008-08-20 15:17:35 +00:00
Johannes Schickel
1c351a7f82
Oops fix save loading after last commit.
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svn-id: r34061
2008-08-20 15:12:36 +00:00
Johannes Schickel
f01a4a8845
Cleanup of thumbnail saving/loading code.
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svn-id: r34060
2008-08-20 15:08:00 +00:00
Kari Salminen
b9e496adbd
Added graphics/thumbnail.cpp and graphics/thumbnail.h to MSVC project files.
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svn-id: r34059
2008-08-20 15:06:26 +00:00
Kari Salminen
f28b93e7c7
Fix compilation: Changed 'not' to '!'.
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svn-id: r34057
2008-08-20 14:56:46 +00:00
Johannes Schickel
430977e438
Committed patch #2055831 "KYRA: ResFileEntry parent cache optimization".
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svn-id: r34055
2008-08-20 14:30:40 +00:00
Johannes Schickel
9138128f5c
- Committed Max' compressed save backseeking support from patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement"
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- Extended SCUMM engine to support savegames without thumbnail header. (Increased savegame version to prevent saves to be loaded from older ScummVM versions)
- Fixed KYRA to properly support savegames without thumbnail header.
svn-id: r34054
2008-08-20 14:24:16 +00:00
Johannes Schickel
f4fc8c3e4c
Committed patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement". (Without Max' compressed backward seeking support for now)
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svn-id: r34053
2008-08-20 14:03:34 +00:00
Max Horn
a79e9385a1
Unified member names in container/storage classes Array, HashMap and String: _storage, _size, _capacity
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svn-id: r34052
2008-08-20 11:07:16 +00:00
Max Horn
47429f2197
Extended HashMap debug output
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svn-id: r34051
2008-08-20 10:18:59 +00:00
Torbjörn Andersson
35b02acb39
Moved the mutex locking a bit. (Consistent with how the AGOS engine does it.)
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svn-id: r34050
2008-08-20 09:15:59 +00:00
Torbjörn Andersson
eb35835f5e
I believe the setVolume() function has to be guarded by a mutex. (I added this to
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the Tinsel engine a while back to fix mysterious problems, but forgot to add it
elsewhere.) Maybe this will fix the mysterious IHNM crashes, as well?
svn-id: r34048
2008-08-20 09:12:11 +00:00
Nicola Mettifogo
9549cbee7f
Engine now returns to the menu when intro is over.
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svn-id: r34047
2008-08-20 04:02:12 +00:00
Nicola Mettifogo
d5d4500b64
* Enlarged buffer for frame decoding. Crashes in the introduction were caused by a small buffer and subsequent out-of-bound writes.
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* Disabled debug code.
svn-id: r34046
2008-08-20 03:36:49 +00:00
Nicola Mettifogo
86c3ddc23c
Deleted debug code that slipped in.
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svn-id: r34041
2008-08-19 14:36:05 +00:00
Kari Salminen
44c24e922b
Fix for bug #2057619 : FW: Glitches in title display of demo (regression).
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Removed incorrect transparency data used for logo. Now it's shown correctly.
svn-id: r34039
2008-08-19 14:19:28 +00:00
Nicola Mettifogo
389575b5c1
Fixed bug in low-level parser. Block comments weren't interpreted correctly.
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svn-id: r34038
2008-08-19 14:07:48 +00:00
Kari Salminen
b7dce00942
Fix for bug #2057656 : FW: Assert during demo (regression).
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Future Wars's Amiga demo is trying to load collision data files
'L8_MK.NEO' and 'L23_MK.NEO' that aren't supplied with the demo.
Previous code crashed when a file couldn't be found,
now it gives a warning instead.
svn-id: r34036
2008-08-19 13:05:38 +00:00
Kari Salminen
97463309ba
Fix for bug #2057637 : FW: Spaceship glitches in demo (regression).
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This was caused by assuming in-place decompression is ok, it wasn't,
although AFAIK the original did decompression in-place too.
Changed unpacking to be done not in-place and the glitch vanished.
Also changed the unpacker to also handle uncompressed input data.
svn-id: r34034
2008-08-19 11:55:20 +00:00
Max Horn
e61aec4ca7
Fixed 'make install' when building outside srcdir
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svn-id: r34033
2008-08-19 10:58:35 +00:00
Max Horn
05bac1e74e
Fixed GCC warning
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svn-id: r34032
2008-08-19 10:52:39 +00:00
Filippos Karapetis
8b48de9949
Fix for bug #2057664 - "DRASCULA: No GUI warning when playing from CD"
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svn-id: r34030
2008-08-19 10:12:35 +00:00
Filippos Karapetis
148ef16d8b
Fixed regression from commit #33576 . Fixes bug #2056282 - "DRASCULA: can't use inventory objects"
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svn-id: r34028
2008-08-19 10:05:07 +00:00
Lars Persson
983e07ff6e
Use the correct and specified datatype int32 instead of only int.
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svn-id: r34027
2008-08-19 09:26:41 +00:00
Lars Persson
a045b77b59
Don't Use CEikonEnv::Static, get FS from system class instead
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svn-id: r34025
2008-08-19 08:54:28 +00:00
Filippos Karapetis
15722c8ee8
Fix for bug #2057194 - "IHNM: -x option crashes ScummVM, if savegame doesn't exist"
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svn-id: r34023
2008-08-19 08:49:53 +00:00
Nicola Mettifogo
c528106b86
Fixed segfault when quitting BRA.
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svn-id: r34022
2008-08-19 08:08:32 +00:00
Lars Persson
247ea5d5f4
Remove Deinit when hiding menu! UI infoprints needed the pixelbuffer.
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svn-id: r34021
2008-08-19 07:44:35 +00:00
Florian Kagerer
cb5162fad6
fixed warnings
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svn-id: r34019
2008-08-19 06:31:57 +00:00
Florian Kagerer
95745179f5
fixed bug that caused a lockup in certain configurations when the music was fading
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svn-id: r34015
2008-08-19 01:00:15 +00:00
Lars Persson
106a38efc3
Enable save game action key in Touche for WinCE devices.
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svn-id: r34013
2008-08-18 21:19:18 +00:00
Lars Persson
206c849ffa
Enable quick F5 save key for Touche!
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svn-id: r34011
2008-08-18 21:09:46 +00:00
Bertrand Augereau
0e99719b3a
Compile fix for 34006
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svn-id: r34009
2008-08-18 20:43:44 +00:00
Robin Watts
90b59af2ba
Updates to the scummvm blitting code as discussed on the mailing list.
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1) Remove DS version of the ARM blitters in favour of the 'normal' ARM one.
2) Update normal ARM blitter to use Carlo's clever algorithm.
3) Update C version with Max Horns patch (slightly tweaked - counting down
on loops is better, M'kay).
svn-id: r34006
2008-08-18 20:04:15 +00:00
Lars Persson
ca3dcdfd4e
Do Deinit of pixel buffer when hiding menu.That saves 600KB in VGA games for low memory devices.
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svn-id: r34000
2008-08-18 18:16:24 +00:00
Kostas Nakos
f57e600fa5
switching to libTremolo
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svn-id: r33999
2008-08-18 18:15:32 +00:00
Florian Kagerer
92f545ba66
KYRA: FM-Towns/PC-98 Audio:
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- adpcm decoding for rhythm channel
- cleanup
svn-id: r33993
2008-08-18 17:42:32 +00:00
Kostas Nakos
b809665671
do away with the smush force redraw hack
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svn-id: r33991
2008-08-18 17:24:25 +00:00
Nicola Mettifogo
c2089be660
* Split up blt routine (there is room for a ton of improvements)
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* Added scaling as a new blt option
* Activated scaling for the main character in BRA
svn-id: r33985
2008-08-18 07:12:05 +00:00
Florian Kagerer
87164b6c05
KYRA: FM-Towns/PC-98 Audio:
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- improved accuracy
- complete percussion channel support (does not work atm though, since the instrument data is missing)
- some cleanup
svn-id: r33980
2008-08-17 22:49:34 +00:00
Lars Persson
8d4461d2c9
Improved filehandling for securer and quicker way to get ref to file session
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svn-id: r33978
2008-08-17 21:16:07 +00:00
Kari Salminen
95aa2ce56f
Added some documentation about how data is unpacked in gfxConvertSpriteToRaw (Learned this from trying to implement convertPI1_2 i.e. gfxConvertSpriteToRaw myself to see if that was the problem with the Operation Stealth's labyrinth arcade sequence).
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svn-id: r33976
2008-08-17 20:53:18 +00:00
Eugene Sandulenko
19b6334418
Patch #2045543 : Possible fix for Drascula's decodeRLE()
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svn-id: r33973
2008-08-17 18:58:23 +00:00
Kari Salminen
a32cae809b
Forwardport of branch-0-12-0's r33966: Fix to Future Wars's rendering of type 0 overlays (i.e. color sprites). Objects with negative frame values are supposed to be jumped over (Verified with disassembly).
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svn-id: r33967
2008-08-17 10:43:54 +00:00
Johannes Schickel
388b3f0296
Properly close files opened when checking for config file on WIN32.
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svn-id: r33953
2008-08-16 22:30:47 +00:00