Christopher Page
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61d25a912e
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Agi works with the new GMM implementation
svn-id: r32953
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2008-07-07 23:24:12 +00:00 |
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Christopher Page
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f878820bbe
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Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
svn-id: r32770
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2008-06-24 21:15:30 +00:00 |
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Kari Salminen
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8d1dd18bda
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Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment.
svn-id: r30602
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2008-01-21 21:09:42 +00:00 |
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Kari Salminen
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a493647076
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Indentation
svn-id: r30478
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2008-01-13 23:43:17 +00:00 |
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Kari Salminen
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5e7cc8b2d9
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Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment).
svn-id: r30164
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2008-01-02 19:10:01 +00:00 |
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Kari Salminen
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6dfaaf3018
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Set AGI's computer type variable (v20 i.e. vComputer) according to the used platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms.
svn-id: r30153
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2008-01-02 16:36:47 +00:00 |
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Kari Salminen
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9db76278ef
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Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing.
svn-id: r30136
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2008-01-02 00:35:32 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Kari Salminen
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3a03470caa
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Set AGI monitor type variable (vMonitor/v26) according to render mode.
svn-id: r27774
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2007-06-29 15:58:48 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Filippos Karapetis
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3413dda0e9
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Fixed some comments
svn-id: r26771
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2007-05-07 05:06:22 +00:00 |
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Matthew Hoops
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cc93bea7b8
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adding debug message if running AGIPAL game
svn-id: r26271
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2007-03-21 21:38:53 +00:00 |
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Eugene Sandulenko
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80eb248a0e
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Get rid of _opt. Cleanup.
svn-id: r25549
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2007-02-13 15:27:36 +00:00 |
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Max Horn
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73c3625f1f
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Fixing various doxygen warnings
svn-id: r25362
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2007-02-03 21:37:52 +00:00 |
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David Symonds
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a2f49d31fb
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Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.
svn-id: r25103
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2007-01-16 13:09:42 +00:00 |
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Paweł Kołodziejski
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b47eb95316
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Formating names in source code
svn-id: r25101
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2007-01-16 12:40:51 +00:00 |
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Eugene Sandulenko
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1403c8e6b0
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Slighty modified patch #1631229: "Revamp of AGI savegame system"
svn-id: r25069
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2007-01-12 02:29:20 +00:00 |
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David Symonds
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5e2bd94f7a
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Start removing hires code from AGI engine.
svn-id: r25033
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2007-01-06 17:07:13 +00:00 |
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Paweł Kołodziejski
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1d3ca2e409
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first phase of objectisation of agi engine
svn-id: r24808
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2006-12-06 19:27:02 +00:00 |
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James Brown
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f5fdbcddfb
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Pop AGIs text.cpp into a class, for later cleanup.
svn-id: r23011
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2006-06-10 13:20:29 +00:00 |
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Chris Apers
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cbfc7bfc1a
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objectify AGI sprite.h/cpp
svn-id: r22781
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2006-05-30 18:53:01 +00:00 |
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Willem Jan Palenstijn
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163ed1afd3
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objectify AGI menu.h/cpp
svn-id: r22757
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2006-05-29 21:30:48 +00:00 |
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Eugene Sandulenko
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4859de9ae7
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Made CGA rendering, EGA/VGA palette selectable via render_mode
svn-id: r22632
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2006-05-25 19:46:28 +00:00 |
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Paweł Kołodziejski
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b07798783c
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fixed regression after conversion console
svn-id: r22626
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2006-05-25 12:17:50 +00:00 |
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Paweł Kołodziejski
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383b598c5c
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converted to scummvm console style
svn-id: r22618
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2006-05-24 21:40:24 +00:00 |
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Paweł Kołodziejski
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20cf952b68
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removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
svn-id: r22609
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2006-05-24 14:00:08 +00:00 |
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Paweł Kołodziejski
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691ae72a59
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include mouse support always
svn-id: r22605
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2006-05-24 11:39:29 +00:00 |
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Paweł Kołodziejski
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107073537e
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imported AGI engine
svn-id: r22588
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2006-05-23 23:43:52 +00:00 |
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