54678 Commits

Author SHA1 Message Date
johndoe123
6467904898 NEVERHOOD: Implement Scene2805 2013-05-08 20:43:38 +02:00
johndoe123
0abba004fe NEVERHOOD: Add tables for Scene2805 2013-05-08 20:43:38 +02:00
johndoe123
9de3cf5675 NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn't find any apparent causes yet) 2013-05-08 20:43:38 +02:00
johndoe123
0683ed9eee NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
- Started replace message numbers with constants
- Add NRect::contains
- Some cleanup
2013-05-08 20:43:38 +02:00
Willem Jan Palenstijn
9c2341678e Merge branch 'master' 2013-05-08 20:40:58 +02:00
johndoe123
8172d679df NEVERHOOD: Add scene create/update handling in Module2800 2013-05-08 20:40:44 +02:00
johndoe123
8613ff3a9d NEVERHOOD: Add tables for Scene2801 2013-05-08 20:40:04 +02:00
Filippos Karapetis
88bfe5d076 NEVERHOOD: Added a FIXME 2013-05-08 20:40:04 +02:00
johndoe123
2e94464a8a NEVERHOOD: Start with Module2800 and add Scene2801 2013-05-08 20:40:04 +02:00
johndoe123
13efdceb9e NEVERHOOD: Add TODO 2013-05-08 20:40:04 +02:00
Filippos Karapetis
4f35989ac4 NEVERHOOD: Minor renaming, avoid mixing variables with their types 2013-05-08 20:40:03 +02:00
Filippos Karapetis
5465e6fe64 NEVERHOOD: Pack the KlaymanIdleTableItem struct 2013-05-08 20:40:03 +02:00
johndoe123
f43b54827e NEVERHOOD: Some renaming in Module1000 2013-05-08 20:40:03 +02:00
johndoe123
adb02a9f38 NEVERHOOD: More renaming 2013-05-08 20:40:03 +02:00
johndoe123
dac95f3f73 NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite) 2013-05-08 20:40:03 +02:00
Willem Jan Palenstijn
01f3f3a8dd Merge branch 'master' 2013-05-08 20:39:44 +02:00
johndoe123
9cf2c83e5e NEVERHOOD: Major renaming:
- Give better names to animation callback functions/vars
- Give better names to animation functions (previously known as subXXXX - not completed yet)
- Add dumpAllResources (which is a lie, since it only dumps animations for now)
- More renaming to come
2013-05-08 20:39:43 +02:00
johndoe123
023c36f2b6 NEVERHOOD: Add Class437 (still needs renaming, of course :) 2013-05-08 20:39:43 +02:00
johndoe123
c56c93f085 NEVERHOOD: Add Scene2702 (needs cleanup) 2013-05-08 20:39:43 +02:00
johndoe123
6315ccb552 NEVERHOOD: Add tables for Scene2702 2013-05-08 20:39:42 +02:00
johndoe123
d276e7ceaa NEVERHOOD: Add Scene2701 2013-05-08 20:39:42 +02:00
johndoe123
31b3dec8c9 NEVERHOOD: More tables for Module2700 2013-05-08 20:39:42 +02:00
johndoe123
463039c406 NEVERHOOD: Add Scene2706
- Move calcDistance from Class521 to graphics.cpp
2013-05-08 20:39:42 +02:00
johndoe123
aa789ee02b NEVERHOOD: More work in Module2700 2013-05-08 20:39:42 +02:00
johndoe123
e7673ffdc6 NEVERHOOD: Updated dat 2013-05-08 20:39:42 +02:00
johndoe123
ee1bf85456 NEVERHOOD: Add new SceneInfo2700 structure and some tables using it for Module2700 2013-05-08 20:39:42 +02:00
johndoe123
770689b2f1 NEVERHOOD: Start with Module2700 (doesn't do anything yet) 2013-05-08 20:39:42 +02:00
johndoe123
28be9f6f4b NEVERHOOD: Add Scene2609 and hook Module2600 to the GameModule 2013-05-08 20:39:42 +02:00
johndoe123
9f599a7dfc NEVERHOOD: Start with Module2600 (missing Scene2609) 2013-05-08 20:39:42 +02:00
johndoe123
8840c74819 NEVERHOOD: Add floor button to Scene1401 2013-05-08 20:39:41 +02:00
johndoe123
a7dcbd0f33 NEVERHOOD: Add floor button ("Class429") to Scene2101 2013-05-08 20:39:41 +02:00
johndoe123
21ebcf2af2 NEVERHOOD: Add Module2100 and Scene2101 (not complete yet) 2013-05-08 20:39:41 +02:00
johndoe123
ced4efc66f NEVERHOOD: Add tables for Scene2101 2013-05-08 20:39:41 +02:00
johndoe123
729e3ae26e NEVERHOOD: Add tables for Scene1901 2013-05-08 20:39:41 +02:00
johndoe123
7a0a0c4b65 NEVERHOOD: Add Module1900 and Scene1901, Scene1907
(Scene1908 is actually only used in another module...)
2013-05-08 20:39:41 +02:00
johndoe123
2275141d56 NEVERHOOD: Add Scene1609
- Use Scene::insertSprite<> in all scenes
2013-05-08 20:39:41 +02:00
johndoe123
af2820fd23 NEVERHOOD: Add leaveModule and leaveScene
(instead of using sendMessage directly)
2013-05-08 20:39:41 +02:00
johndoe123
236ca705e8 NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later) 2013-05-08 20:39:41 +02:00
johndoe123
2445e6aba8 NEVERHOOD: Add tables for Module1600 and Scene1608 2013-05-08 20:39:41 +02:00
johndoe123
47f1fe141b NEVERHOOD: Add Scene1109
- Also fix some bugs regarding a missing parameter to setMessageList in various scenes
2013-05-08 20:39:40 +02:00
johndoe123
8a08287e7b NEVERHOOD: Add tables for Scene1109 2013-05-08 20:39:40 +02:00
johndoe123
95cfa04e3b NEVERHOOD: Add tables for Scene1105 2013-05-08 20:39:40 +02:00
johndoe123
3872efe2a5 NEVERHOOD: Start with Module1100 and add Scene1105 2013-05-08 20:39:40 +02:00
johndoe123
abf78e07ee NEVERHOOD: Replace InsertKlayman macros with template functions (still weird but nicer) 2013-05-08 20:39:40 +02:00
johndoe123
9aff6337bc NEVERHOOD: Try to cleanup sprite creation with a templated insertSprite function (only in Module1000 so far) 2013-05-08 20:39:40 +02:00
johndoe123
1b2d496d18 NEVERHOOD: Try to clean up the clipRect stuff a little 2013-05-08 20:39:40 +02:00
johndoe123
2f670690bc NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it 2013-05-08 20:39:40 +02:00
johndoe123
fa695229be NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the surface member 2013-05-08 20:39:40 +02:00
johndoe123
10ff159030 NEVERHOOD: Move createModuleXXX/updateModuleXXX methods
There are merged into createModule and updateModule in the GameModule class
2013-05-08 20:39:40 +02:00
johndoe123
17ad070a9c NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
They are merged into createScene and updateScene for the other already
implemented modules (I hope I didn't break too much :)
2013-05-08 20:39:39 +02:00