johndoe123
6467904898
NEVERHOOD: Implement Scene2805
2013-05-08 20:43:38 +02:00
johndoe123
0abba004fe
NEVERHOOD: Add tables for Scene2805
2013-05-08 20:43:38 +02:00
johndoe123
9de3cf5675
NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn't find any apparent causes yet)
2013-05-08 20:43:38 +02:00
johndoe123
0683ed9eee
NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
...
- Started replace message numbers with constants
- Add NRect::contains
- Some cleanup
2013-05-08 20:43:38 +02:00
Willem Jan Palenstijn
9c2341678e
Merge branch 'master'
2013-05-08 20:40:58 +02:00
johndoe123
8172d679df
NEVERHOOD: Add scene create/update handling in Module2800
2013-05-08 20:40:44 +02:00
johndoe123
8613ff3a9d
NEVERHOOD: Add tables for Scene2801
2013-05-08 20:40:04 +02:00
Filippos Karapetis
88bfe5d076
NEVERHOOD: Added a FIXME
2013-05-08 20:40:04 +02:00
johndoe123
2e94464a8a
NEVERHOOD: Start with Module2800 and add Scene2801
2013-05-08 20:40:04 +02:00
johndoe123
13efdceb9e
NEVERHOOD: Add TODO
2013-05-08 20:40:04 +02:00
Filippos Karapetis
4f35989ac4
NEVERHOOD: Minor renaming, avoid mixing variables with their types
2013-05-08 20:40:03 +02:00
Filippos Karapetis
5465e6fe64
NEVERHOOD: Pack the KlaymanIdleTableItem struct
2013-05-08 20:40:03 +02:00
johndoe123
f43b54827e
NEVERHOOD: Some renaming in Module1000
2013-05-08 20:40:03 +02:00
johndoe123
adb02a9f38
NEVERHOOD: More renaming
2013-05-08 20:40:03 +02:00
johndoe123
dac95f3f73
NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)
2013-05-08 20:40:03 +02:00
Willem Jan Palenstijn
01f3f3a8dd
Merge branch 'master'
2013-05-08 20:39:44 +02:00
johndoe123
9cf2c83e5e
NEVERHOOD: Major renaming:
...
- Give better names to animation callback functions/vars
- Give better names to animation functions (previously known as subXXXX - not completed yet)
- Add dumpAllResources (which is a lie, since it only dumps animations for now)
- More renaming to come
2013-05-08 20:39:43 +02:00
johndoe123
023c36f2b6
NEVERHOOD: Add Class437 (still needs renaming, of course :)
2013-05-08 20:39:43 +02:00
johndoe123
c56c93f085
NEVERHOOD: Add Scene2702 (needs cleanup)
2013-05-08 20:39:43 +02:00
johndoe123
6315ccb552
NEVERHOOD: Add tables for Scene2702
2013-05-08 20:39:42 +02:00
johndoe123
d276e7ceaa
NEVERHOOD: Add Scene2701
2013-05-08 20:39:42 +02:00
johndoe123
31b3dec8c9
NEVERHOOD: More tables for Module2700
2013-05-08 20:39:42 +02:00
johndoe123
463039c406
NEVERHOOD: Add Scene2706
...
- Move calcDistance from Class521 to graphics.cpp
2013-05-08 20:39:42 +02:00
johndoe123
aa789ee02b
NEVERHOOD: More work in Module2700
2013-05-08 20:39:42 +02:00
johndoe123
e7673ffdc6
NEVERHOOD: Updated dat
2013-05-08 20:39:42 +02:00
johndoe123
ee1bf85456
NEVERHOOD: Add new SceneInfo2700 structure and some tables using it for Module2700
2013-05-08 20:39:42 +02:00
johndoe123
770689b2f1
NEVERHOOD: Start with Module2700 (doesn't do anything yet)
2013-05-08 20:39:42 +02:00
johndoe123
28be9f6f4b
NEVERHOOD: Add Scene2609 and hook Module2600 to the GameModule
2013-05-08 20:39:42 +02:00
johndoe123
9f599a7dfc
NEVERHOOD: Start with Module2600 (missing Scene2609)
2013-05-08 20:39:42 +02:00
johndoe123
8840c74819
NEVERHOOD: Add floor button to Scene1401
2013-05-08 20:39:41 +02:00
johndoe123
a7dcbd0f33
NEVERHOOD: Add floor button ("Class429") to Scene2101
2013-05-08 20:39:41 +02:00
johndoe123
21ebcf2af2
NEVERHOOD: Add Module2100 and Scene2101 (not complete yet)
2013-05-08 20:39:41 +02:00
johndoe123
ced4efc66f
NEVERHOOD: Add tables for Scene2101
2013-05-08 20:39:41 +02:00
johndoe123
729e3ae26e
NEVERHOOD: Add tables for Scene1901
2013-05-08 20:39:41 +02:00
johndoe123
7a0a0c4b65
NEVERHOOD: Add Module1900 and Scene1901, Scene1907
...
(Scene1908 is actually only used in another module...)
2013-05-08 20:39:41 +02:00
johndoe123
2275141d56
NEVERHOOD: Add Scene1609
...
- Use Scene::insertSprite<> in all scenes
2013-05-08 20:39:41 +02:00
johndoe123
af2820fd23
NEVERHOOD: Add leaveModule and leaveScene
...
(instead of using sendMessage directly)
2013-05-08 20:39:41 +02:00
johndoe123
236ca705e8
NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)
2013-05-08 20:39:41 +02:00
johndoe123
2445e6aba8
NEVERHOOD: Add tables for Module1600 and Scene1608
2013-05-08 20:39:41 +02:00
johndoe123
47f1fe141b
NEVERHOOD: Add Scene1109
...
- Also fix some bugs regarding a missing parameter to setMessageList in various scenes
2013-05-08 20:39:40 +02:00
johndoe123
8a08287e7b
NEVERHOOD: Add tables for Scene1109
2013-05-08 20:39:40 +02:00
johndoe123
95cfa04e3b
NEVERHOOD: Add tables for Scene1105
2013-05-08 20:39:40 +02:00
johndoe123
3872efe2a5
NEVERHOOD: Start with Module1100 and add Scene1105
2013-05-08 20:39:40 +02:00
johndoe123
abf78e07ee
NEVERHOOD: Replace InsertKlayman macros with template functions (still weird but nicer)
2013-05-08 20:39:40 +02:00
johndoe123
9aff6337bc
NEVERHOOD: Try to cleanup sprite creation with a templated insertSprite function (only in Module1000 so far)
2013-05-08 20:39:40 +02:00
johndoe123
1b2d496d18
NEVERHOOD: Try to clean up the clipRect stuff a little
2013-05-08 20:39:40 +02:00
johndoe123
2f670690bc
NEVERHOOD: Add Scene::setPalette for simpled palette creation and use it
2013-05-08 20:39:40 +02:00
johndoe123
fa695229be
NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the surface member
2013-05-08 20:39:40 +02:00
johndoe123
10ff159030
NEVERHOOD: Move createModuleXXX/updateModuleXXX methods
...
There are merged into createModule and updateModule in the GameModule class
2013-05-08 20:39:40 +02:00
johndoe123
17ad070a9c
NEVERHOOD: Move createSceneXXX/updateSceneXXX methods
...
They are merged into createScene and updateScene for the other already
implemented modules (I hope I didn't break too much :)
2013-05-08 20:39:39 +02:00