76233 Commits

Author SHA1 Message Date
Eugene Sandulenko
641920ee44 FULLPIPE: Added debug inventory to scene05 2016-09-04 21:20:29 +02:00
Lothar Serra Mari
fa0ca192aa DOC: Add lab to supported games in README 2016-09-04 20:27:09 +02:00
Lothar Serra Mari
6ad9f9a95d DOC: Add myst and gnap as supported in README 2016-09-04 20:21:12 +02:00
Lothar Serra Mari
a7d1cc91da GUI: Replace _s() with _() in storagewizarddialog.cpp
This allows the translation of a few more strings
in the Cloud settings tab.

Thanks to sev- for the fix.
2016-09-04 19:56:26 +02:00
Lothar Serra Mari
30cf057cc8 I18N: Regenerate translations.dat 2016-09-04 19:56:26 +02:00
Lothar Serra Mari
f8428827c0 I18N: Update German GUI translation 2016-09-04 19:56:26 +02:00
Lothar Serra Mari
1ae57d791a I18N: Update .po files from source code 2016-09-04 19:56:26 +02:00
Lothar Serra Mari
8ecb6995a9 I18N: Update POTFILES
Cloud related:
* gui/downloaddialog.cpp
* gui/remotebrowser.cpp
* gui/storagewizarddialog.cpp
* backends/cloud/storage.cpp

Various:
* gui/eitgamedialog.cpp
2016-09-04 19:56:26 +02:00
Eugene Sandulenko
781e38524f FULLPIPE: Fix floaters direction 2016-09-04 18:28:19 +02:00
Retro-Junk
aaf7c2a910 FULLPIPE: Fix ladder climbing crash 2016-09-04 17:53:01 +02:00
Eugene Sandulenko
23e2a61d4e SDL: Move mouse in SDL2 only when window has focus. 2016-09-04 16:48:50 +02:00
Eugene Sandulenko
1dc0411ff9 TESTBED: Listen to events during mouse move test 2016-09-04 16:24:03 +02:00
Eugene Sandulenko
00a13baf84 FULLPIPE: Optimize sceneFade() 2016-09-04 16:15:47 +02:00
Eugene Sandulenko
149267613a FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle() 2016-09-04 15:13:27 +02:00
Eugene Sandulenko
b1fc0f6946 JANITORIAL: Fix whitespaces 2016-09-04 14:42:52 +02:00
Eugene Sandulenko
7395647518 FULLPIPE: Implement FullpipeEngine::sceneFade() 2016-09-04 14:30:42 +02:00
Torbjörn Andersson
827ed99bcb FULLPIPE: Fix Valgrind warning
Since _points is allocated with realloc(), it should be freed with
free(), not delete.
2016-09-04 12:57:38 +02:00
Eugene Sandulenko
58e38be05c GUI: Initialize the PicButtonWidget class properly 2016-09-04 12:41:05 +02:00
Eugene Sandulenko
27c0ddd807 Merge pull request #822 from csnover/apple-network-browser
CREATE_PROJECT: Fix networking backend file targets in Xcode
2016-09-04 10:47:56 +02:00
Torbjörn Andersson
923efc2a4e MACVENTURE: Set background pattern for exits window
In the original, the background is actually a clickable object.
I don't know if we want to implement this as a dark gray
background pattern, or as a real object. For now, though, it's
a useful test case for setBackgroundPattern().
2016-09-04 08:31:39 +02:00
Torbjörn Andersson
40c65540fa GRAPHICS: Add setBackgroundPattern() to MacWindow
Set a background pattern for the window surface. For instance, the
exits window in the MacVenture engine should have a light gray
background, rather than a white one, and this will allow it to get
one without having to draw it by itself.
2016-09-04 08:31:39 +02:00
Thierry Crozat
29535c0a55 SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is defined
This hopefully fixes a regression from 848c5c3.
2016-09-04 02:26:27 +01:00
Eugene Sandulenko
49cfa190df FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored correctly. 2016-09-04 01:16:45 +02:00
Eugene Sandulenko
35c18c3811 FULLPIPE: Clarify field data type in PicAniInfo 2016-09-04 01:16:30 +02:00
Eugene Sandulenko
9552dabaab FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are restored 2016-09-04 00:57:43 +02:00
Thierry Crozat
a47a9bf5c3 BUILD: Fix creation of MacOS X application bundle when using SDL_net and curl 2016-09-03 23:31:42 +01:00
Paul Gilbert
972e7d65f4 TITANIC: Fix message targets when changing views 2016-09-03 18:23:02 -04:00
Thierry Crozat
848c5c3f84 Merge pull request #810 from tsoliman/sdl2-macports
SDL: Fix build with MacPorts SDL2
2016-09-03 23:08:04 +01:00
Thierry Crozat
a2a985368c BUILD: Tie the SDL_net version to the SDL version
This means that when using SDL 1.2 we use SDL_net 1.2, but when
using SDL 2 we now use SLD_net 2 as well. Both versions work
properly and there is not code change needed in ScummVM.

This change is because SDL_net depends on SDL, and using
SDL_net 1.2 with SDL 2 means we can end up needing to link with
both the SDL and SDL2 libraries.
2016-09-03 23:07:21 +01:00
Thierry Crozat
8e6cc9f777 GIT: Ignore files generated by testbed engine 2016-09-03 23:07:21 +01:00
Paul Gilbert
b4beb09c94 TITANIC: Fix updating mixer during cutscenes, ending NPC speech 2016-09-03 17:31:37 -04:00
Eugene Sandulenko
302562de38 TESTBED: Added mouse cursor 2016-09-03 22:56:09 +02:00
Paul Gilbert
f8fc43be99 SHERLOCK: RT: Fix hang clicking on edge of inventory verb list borders 2016-09-03 16:36:03 -04:00
Paul Gilbert
a69eebe53b SHERLOCK: SS: Fix German journal crash moving tobacco box 2016-09-03 15:44:58 -04:00
Eugene Sandulenko
8e8199f6af LINUXMOTO: Fix OSD performance when OSD is not drawn 2016-09-03 21:30:55 +02:00
Eugene Sandulenko
57ae1cb89d GPH: Fix OSD performance when OSD is not drawn 2016-09-03 21:30:40 +02:00
Eugene Sandulenko
c2f5c48068 DINGUX: Fix OSD performance when OSD is not drawn 2016-09-03 21:30:04 +02:00
Eugene Sandulenko
b8ee5322f4 JANITORIAL: Remove trailing whitespaces 2016-09-03 21:20:16 +02:00
Eugene Sandulenko
7910123446 SDL: Optimize OSD drawing 2016-09-03 21:20:02 +02:00
Eugene Sandulenko
c4237a9303 GNAP: Added detection for alternative Russian version 2016-09-03 17:54:39 +02:00
Paul Gilbert
be4ed6ea26 TITANIC: Cleanup of title engine class 2016-09-03 11:19:23 -04:00
Paul Gilbert
3d0f922f7b TITANIC: Further conversion of free flags to DisposeAfterUse 2016-09-03 10:49:03 -04:00
Paul Gilbert
c224d35a43 TITANIC: Identified sound balance usage in the engine 2016-09-03 10:34:38 -04:00
Eugene Sandulenko
38cf75e885 PRINCE: Make Russian version of the game start.
Crashes right after the intro AVI.
2016-09-03 16:10:59 +02:00
Eugene Sandulenko
7255a53901 PRINCE: Added detection to Russian version of the game.
The engine requires a bit of work, as this version has all files
unpacked from the PTC archives.
2016-09-03 15:59:19 +02:00
Eugene Sandulenko
b5eef9a36a PRINCE: Properly detect translated versions, and mark them via Game Feature 2016-09-03 15:59:19 +02:00
Paul Gilbert
7d0c83850c AUDIO: Whitespace fix in MP3 engine usage list 2016-09-03 09:58:50 -04:00
Paul Gilbert
37178fab3c TITANIC: Add MAD to the dependencies list for the engine 2016-09-03 09:48:50 -04:00
Eugene Sandulenko
cad834a69c JANITORIAL: Fix include statements 2016-09-03 15:19:37 +02:00
Eugene Sandulenko
0239baeacb DISTS: Generate proper macventure.dat 2016-09-03 13:52:05 +02:00