Eugene Sandulenko
641920ee44
FULLPIPE: Added debug inventory to scene05
2016-09-04 21:20:29 +02:00
Lothar Serra Mari
fa0ca192aa
DOC: Add lab to supported games in README
2016-09-04 20:27:09 +02:00
Lothar Serra Mari
6ad9f9a95d
DOC: Add myst and gnap as supported in README
2016-09-04 20:21:12 +02:00
Lothar Serra Mari
a7d1cc91da
GUI: Replace _s() with _() in storagewizarddialog.cpp
...
This allows the translation of a few more strings
in the Cloud settings tab.
Thanks to sev- for the fix.
2016-09-04 19:56:26 +02:00
Lothar Serra Mari
30cf057cc8
I18N: Regenerate translations.dat
2016-09-04 19:56:26 +02:00
Lothar Serra Mari
f8428827c0
I18N: Update German GUI translation
2016-09-04 19:56:26 +02:00
Lothar Serra Mari
1ae57d791a
I18N: Update .po files from source code
2016-09-04 19:56:26 +02:00
Lothar Serra Mari
8ecb6995a9
I18N: Update POTFILES
...
Cloud related:
* gui/downloaddialog.cpp
* gui/remotebrowser.cpp
* gui/storagewizarddialog.cpp
* backends/cloud/storage.cpp
Various:
* gui/eitgamedialog.cpp
2016-09-04 19:56:26 +02:00
Eugene Sandulenko
781e38524f
FULLPIPE: Fix floaters direction
2016-09-04 18:28:19 +02:00
Retro-Junk
aaf7c2a910
FULLPIPE: Fix ladder climbing crash
2016-09-04 17:53:01 +02:00
Eugene Sandulenko
23e2a61d4e
SDL: Move mouse in SDL2 only when window has focus.
2016-09-04 16:48:50 +02:00
Eugene Sandulenko
1dc0411ff9
TESTBED: Listen to events during mouse move test
2016-09-04 16:24:03 +02:00
Eugene Sandulenko
00a13baf84
FULLPIPE: Optimize sceneFade()
2016-09-04 16:15:47 +02:00
Eugene Sandulenko
149267613a
FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()
2016-09-04 15:13:27 +02:00
Eugene Sandulenko
b1fc0f6946
JANITORIAL: Fix whitespaces
2016-09-04 14:42:52 +02:00
Eugene Sandulenko
7395647518
FULLPIPE: Implement FullpipeEngine::sceneFade()
2016-09-04 14:30:42 +02:00
Torbjörn Andersson
827ed99bcb
FULLPIPE: Fix Valgrind warning
...
Since _points is allocated with realloc(), it should be freed with
free(), not delete.
2016-09-04 12:57:38 +02:00
Eugene Sandulenko
58e38be05c
GUI: Initialize the PicButtonWidget class properly
2016-09-04 12:41:05 +02:00
Eugene Sandulenko
27c0ddd807
Merge pull request #822 from csnover/apple-network-browser
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CREATE_PROJECT: Fix networking backend file targets in Xcode
2016-09-04 10:47:56 +02:00
Torbjörn Andersson
923efc2a4e
MACVENTURE: Set background pattern for exits window
...
In the original, the background is actually a clickable object.
I don't know if we want to implement this as a dark gray
background pattern, or as a real object. For now, though, it's
a useful test case for setBackgroundPattern().
2016-09-04 08:31:39 +02:00
Torbjörn Andersson
40c65540fa
GRAPHICS: Add setBackgroundPattern() to MacWindow
...
Set a background pattern for the window surface. For instance, the
exits window in the MacVenture engine should have a light gray
background, rather than a white one, and this will allow it to get
one without having to draw it by itself.
2016-09-04 08:31:39 +02:00
Thierry Crozat
29535c0a55
SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is defined
...
This hopefully fixes a regression from 848c5c3.
2016-09-04 02:26:27 +01:00
Eugene Sandulenko
49cfa190df
FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored correctly.
2016-09-04 01:16:45 +02:00
Eugene Sandulenko
35c18c3811
FULLPIPE: Clarify field data type in PicAniInfo
2016-09-04 01:16:30 +02:00
Eugene Sandulenko
9552dabaab
FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are restored
2016-09-04 00:57:43 +02:00
Thierry Crozat
a47a9bf5c3
BUILD: Fix creation of MacOS X application bundle when using SDL_net and curl
2016-09-03 23:31:42 +01:00
Paul Gilbert
972e7d65f4
TITANIC: Fix message targets when changing views
2016-09-03 18:23:02 -04:00
Thierry Crozat
848c5c3f84
Merge pull request #810 from tsoliman/sdl2-macports
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SDL: Fix build with MacPorts SDL2
2016-09-03 23:08:04 +01:00
Thierry Crozat
a2a985368c
BUILD: Tie the SDL_net version to the SDL version
...
This means that when using SDL 1.2 we use SDL_net 1.2, but when
using SDL 2 we now use SLD_net 2 as well. Both versions work
properly and there is not code change needed in ScummVM.
This change is because SDL_net depends on SDL, and using
SDL_net 1.2 with SDL 2 means we can end up needing to link with
both the SDL and SDL2 libraries.
2016-09-03 23:07:21 +01:00
Thierry Crozat
8e6cc9f777
GIT: Ignore files generated by testbed engine
2016-09-03 23:07:21 +01:00
Paul Gilbert
b4beb09c94
TITANIC: Fix updating mixer during cutscenes, ending NPC speech
2016-09-03 17:31:37 -04:00
Eugene Sandulenko
302562de38
TESTBED: Added mouse cursor
2016-09-03 22:56:09 +02:00
Paul Gilbert
f8fc43be99
SHERLOCK: RT: Fix hang clicking on edge of inventory verb list borders
2016-09-03 16:36:03 -04:00
Paul Gilbert
a69eebe53b
SHERLOCK: SS: Fix German journal crash moving tobacco box
2016-09-03 15:44:58 -04:00
Eugene Sandulenko
8e8199f6af
LINUXMOTO: Fix OSD performance when OSD is not drawn
2016-09-03 21:30:55 +02:00
Eugene Sandulenko
57ae1cb89d
GPH: Fix OSD performance when OSD is not drawn
2016-09-03 21:30:40 +02:00
Eugene Sandulenko
c2f5c48068
DINGUX: Fix OSD performance when OSD is not drawn
2016-09-03 21:30:04 +02:00
Eugene Sandulenko
b8ee5322f4
JANITORIAL: Remove trailing whitespaces
2016-09-03 21:20:16 +02:00
Eugene Sandulenko
7910123446
SDL: Optimize OSD drawing
2016-09-03 21:20:02 +02:00
Eugene Sandulenko
c4237a9303
GNAP: Added detection for alternative Russian version
2016-09-03 17:54:39 +02:00
Paul Gilbert
be4ed6ea26
TITANIC: Cleanup of title engine class
2016-09-03 11:19:23 -04:00
Paul Gilbert
3d0f922f7b
TITANIC: Further conversion of free flags to DisposeAfterUse
2016-09-03 10:49:03 -04:00
Paul Gilbert
c224d35a43
TITANIC: Identified sound balance usage in the engine
2016-09-03 10:34:38 -04:00
Eugene Sandulenko
38cf75e885
PRINCE: Make Russian version of the game start.
...
Crashes right after the intro AVI.
2016-09-03 16:10:59 +02:00
Eugene Sandulenko
7255a53901
PRINCE: Added detection to Russian version of the game.
...
The engine requires a bit of work, as this version has all files
unpacked from the PTC archives.
2016-09-03 15:59:19 +02:00
Eugene Sandulenko
b5eef9a36a
PRINCE: Properly detect translated versions, and mark them via Game Feature
2016-09-03 15:59:19 +02:00
Paul Gilbert
7d0c83850c
AUDIO: Whitespace fix in MP3 engine usage list
2016-09-03 09:58:50 -04:00
Paul Gilbert
37178fab3c
TITANIC: Add MAD to the dependencies list for the engine
2016-09-03 09:48:50 -04:00
Eugene Sandulenko
cad834a69c
JANITORIAL: Fix include statements
2016-09-03 15:19:37 +02:00
Eugene Sandulenko
0239baeacb
DISTS: Generate proper macventure.dat
2016-09-03 13:52:05 +02:00