md5
c89f2276d1
TINSEL: Merged NewName() inside DoSave() in order to remove a static var
2011-04-10 14:27:50 +03:00
Max Horn
1dbf8d73d5
TINSEL: Mark all (?) global vars with a FIXME comment
...
Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.
svn-id: r54262
2010-11-16 09:53:55 +00:00
Max Horn
5c49ae8a9c
TINSEL: cleanup
...
svn-id: r53991
2010-10-31 21:50:48 +00:00
Paul Gilbert
c253a57e47
Bugfix for #2974817 - Mad Drongo Animation Malfunction
...
svn-id: r49447
2010-06-06 01:12:41 +00:00
Johannes Schickel
62717eafc4
Replace some strncpy usages with Common::strlcpy.
...
svn-id: r49086
2010-05-18 18:16:47 +00:00
Max Horn
cac0ac66e2
COMMON: Get rid of Common::StringList
...
svn-id: r48287
2010-03-18 15:54:40 +00:00
Max Horn
75de0ebccb
TINSEL: Change SaveSceneSsData from char* to SAVED_DATA*
...
svn-id: r48285
2010-03-18 15:39:56 +00:00
Max Horn
f692015301
Got rid of ReadStream::ioFailed()
...
svn-id: r46379
2009-12-15 08:18:57 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
...
svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
42120ed626
Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though
...
svn-id: r44793
2009-10-08 19:41:38 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
...
svn-id: r44634
2009-10-04 21:26:33 +00:00
Torbjörn Andersson
836c9a37f3
Show a message if saving or loading a game fails.
...
svn-id: r42999
2009-08-02 12:49:57 +00:00
Paul Gilbert
b40dc424b3
Bugfix for hangs on scene changes in Discworld 1 after having loaded a savegame from the GMM when the title screens are displayed
...
svn-id: r42626
2009-07-20 09:19:27 +00:00
Max Horn
fb79b18571
Changed SaveFileManager methods to take Common::String params (instead of char pointers)
...
svn-id: r41000
2009-05-29 14:38:22 +00:00
Max Horn
65b5d31814
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
...
svn-id: r40725
2009-05-19 11:42:14 +00:00
Max Horn
9cbed926cd
Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
...
svn-id: r39428
2009-03-15 20:30:57 +00:00
Max Horn
25b39e217a
TINSEL: Added Serializer::skip() convenience method
...
svn-id: r39350
2009-03-12 03:26:03 +00:00
Torbjörn Andersson
b866cf5d22
Silence GCC warning.
...
svn-id: r36122
2009-01-28 21:11:18 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
...
svn-id: r35648
2009-01-01 15:06:43 +00:00
Johannes Schickel
34368e5650
Fixed loading Discworld 2 savegames from GMM.
...
svn-id: r35453
2008-12-20 23:08:37 +00:00
Filippos Karapetis
cbdb105d8e
- Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
...
- Added some disabled code for saving through the GMM (still incomplete)
svn-id: r35316
2008-12-12 15:48:38 +00:00
Filippos Karapetis
5bfb248301
- Set the maximum number of save games in DW1 and DW2 to 100, up from 30
...
- It's now possible to load and delete save games using the GMM (although not through the launcher screen yet)
svn-id: r35207
2008-12-02 18:34:32 +00:00
Filippos Karapetis
af945ac788
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
...
svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn
4747f8dc01
Fix warning
...
svn-id: r34780
2008-10-12 21:51:52 +00:00
Max Horn
40e05acff3
TINSEL: Enabled listSaves support
...
svn-id: r34263
2008-09-01 21:13:11 +00:00
Filippos Karapetis
8941a96bf0
Make sure that save game descriptions are 0-terminated
...
svn-id: r33438
2008-07-30 08:23:04 +00:00
Max Horn
c441c5261f
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
...
svn-id: r33230
2008-07-23 09:02:47 +00:00