Commit Graph

28 Commits

Author SHA1 Message Date
Strangerke
8aba76fdad AVALANCHE: Add a default value in Nim::checkInput() 2013-12-22 13:19:19 +01:00
uruk
eeca348953 AVALANCHE: Move freeing of the used surfaces in Nim to a better place. 2013-12-21 19:09:57 +01:00
uruk
439817d42e AVALANCHE: Rename graphic functions connected to Nim. 2013-12-21 19:02:29 +01:00
uruk
6a2e38b10a AVALANCHE: Add keyboard support to Nim. 2013-12-20 12:53:21 +01:00
uruk
762f248740 AVALANCHE: Fix drawing of the gameboard in Nim. 2013-12-20 10:34:35 +01:00
uruk
3b341cff79 AVALANCHE: Rework mouse handling in Nim. 2013-12-20 10:32:07 +01:00
uruk
a869e76376 AVALANCHE: Repair Dogfood's AI. 2013-12-20 09:57:46 +01:00
uruk
d3d2f6060e AVALANACHE: Minor bug fix and coding convention fix. 2013-12-20 09:22:45 +01:00
uruk
876e225c33 AVALANCHE: Repairs in Nim regarding the cursor and some text color. 2013-12-20 09:00:06 +01:00
uruk
f83de4fbfe AVALANCHE: Implement Nim::endOfGame(). 2013-12-20 08:46:47 +01:00
uruk
f9684f98f7 AVALANCHE: Replace Nim::dogFood(). 2013-12-20 08:19:32 +01:00
uruk
29c3f18d18 AVALANCHE: Implement mouse control of Nim.
Now the mini-game is playable.
2013-12-20 08:17:23 +01:00
Strangerke
4117af414e AVALANCHE: Fix out of bound access related to Pascal to C conversion 2013-12-18 07:44:40 +01:00
Strangerke
ceaa86c1c4 AVALANCHE: Fix some coding convention issues, fix some warnings 2013-12-17 23:07:48 +01:00
uruk
66160b983d AVALANCHE: Some index fixes in Nim. 2013-12-17 22:53:52 +01:00
uruk
6094a0985f AVALANCHE: Implement Dogfood's "AI" in Nim. 2013-12-17 22:48:19 +01:00
uruk
47bdabdb31 AVALANCHE: Implement startMove() in Nim. 2013-12-17 14:28:12 +01:00
uruk
30e27e11bb AVALANCHE: Get rid of plotStone(). 2013-12-17 14:11:35 +01:00
uruk
c6acf6c049 AVALANCHE: Implement drawing of stones in Nim. 2013-12-17 13:39:43 +01:00
uruk
ae16ced5b6 AVALANCHE: Implement text drawing and setup in Nim. 2013-12-17 12:44:15 +01:00
uruk
ad9c247ae3 AVALANCHE: Implement picture loading/drawing in Nim. 2013-12-17 11:07:26 +01:00
Strangerke
ee34fcef43 AVALANCHE: Fix variable initialization in Nim 2013-12-17 07:52:06 +01:00
Strangerke
1a7bcd72cf AVALANCHE: Make the call of displayScrollChain() a bit more consistent 2013-11-23 10:42:15 +01:00
Strangerke
4fe5c64c3f AVALANCHE: Fix formatting in Nim 2013-11-23 10:31:51 +01:00
Strangerke
84e99ae652 AVALANCHE: Fix savegames compatibility before/after Nim implementation 2013-11-23 10:18:04 +01:00
urukgit
13449472f2 AVALANCHE: Implement Nim::playNim().
Repair naming of variables in Nim and add some helper functions.
2013-11-23 07:50:29 +01:00
urukgit
be41405969 AVALANCHE: Fix Nim. 2013-11-22 18:39:51 +01:00
urukgit
66109101f8 AVALANCHE: Add skeleton code for the minigame called Nim. 2013-11-22 18:03:08 +01:00