Commit Graph

25 Commits

Author SHA1 Message Date
Eugene Sandulenko
47cde2bae5 GRAPHICS: Fixe memory override (!) 2020-04-27 13:57:35 +02:00
David Fioramonti
bafe22c782 GRAPHICS: Set thumbnail to nullptr when loading the thumbnail is skipped
Since Graphics::loadThumbnail can return successfully when a thumbnail is skipped
the caller may want to check to the see that the thumbnail is not null before using
it. Setting it to null is just defensive in case the caller didn't do so.

If the user tries to use the thumbnail in setThumbnail then it will just
show a black screen for the thumbnail rather than crashing if they have
not set the thumbnail to null.
2018-08-03 14:51:12 +02:00
Adrian Frühwirth
00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Alexandre Detiste
6c298e964f JANITORIAL: Typos detected with lintian & grep 2016-02-15 18:27:02 +01:00
Johannes Schickel
53332e8066 GRAPHICS: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Johannes Schickel
e9bb9ddcf5 GRAPHICS: Be more robust with broken/unsupported thumbnail headers.
This fixes future issues like bug #3614654:
"ALL: ScummVM 1.5.0 can't read newer saved games".

There are a few behavior changes introduced with this commit:

- checkThumbnailHeader will now also report the presence of
  unsupported/broken (but skippable) headers.

- skipThumbnail will also try to skip the data for broken/unsupported
  thumbnail data.

- loadThumbnail will skip over broken/unsupported thumbnail data but still
  return 0 in this case.
2013-07-12 22:54:53 +02:00
Eugene Sandulenko
f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Johannes Schickel
f1a1938253 GRAPHICS: Serialize PixelFormat for thumbnails and allow 4Bpp surfaces.
This allows any 2Bpp/4Bpp Surfaces to be written via saveThumbnail
and loadThumbnail now. It furthermore will preserve the loaded Surface
in loadThumbnail.
2012-07-14 03:07:48 +02:00
Johannes Schickel
28004ac8d9 GRAPHICS: Slight formatting fix. 2011-08-07 15:30:37 +02:00
Christoph Mallon
e35b4f20c1 GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07 15:19:09 +02:00
Christoph Mallon
23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Johannes Schickel
71bdb86e02 Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16

Conflicts:
	graphics/png.cpp
2011-05-01 16:54:45 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel
3fd919060c GRPAHICS: Do not access Surface::bytesPerPixel anymore. 2011-04-17 20:58:08 +02:00
Johannes Schickel
39b993fb02 GRAPHICS: Prefer Surface::create taking a PixelFormat over the one taking a byte depth. 2011-04-17 16:24:52 +02:00
Max Horn
0ce2ca4e00 COMMON: Replace MKID_BE by MKTAG
MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
Max Horn
a0df86955f ALL: Push down deps on stream.h from .h to .cpp files
svn-id: r54358
2010-11-19 01:37:04 +00:00
Johannes Schickel
4e33b7a3be GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.
svn-id: r51668
2010-08-02 22:28:30 +00:00
Max Horn
f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Max Horn
abc06ca18e Moved Graphics::PixelFormat into its own header file; turned RGBToColor etc. into methods, and added an operator==
svn-id: r35993
2009-01-22 04:35:10 +00:00
Jordi Vilalta Prat
b1999a2a16 Fixed indentation and removed whitespaces at the end of line
svn-id: r35481
2008-12-22 11:22:15 +00:00
Max Horn
edf9f24926 Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSystem::getOverlayFormat to several ports (pending testing by the porters)
svn-id: r34912
2008-11-06 15:02:50 +00:00
Johannes Schickel
9138128f5c - Committed Max' compressed save backseeking support from patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement"
- Extended SCUMM engine to support savegames without thumbnail header. (Increased savegame version to prevent saves to be loaded from older ScummVM versions)
- Fixed KYRA to properly support savegames without thumbnail header.

svn-id: r34054
2008-08-20 14:24:16 +00:00
Johannes Schickel
f4fc8c3e4c Committed patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement". (Without Max' compressed backward seeking support for now)
svn-id: r34053
2008-08-20 14:03:34 +00:00